Pistoolkip Posted September 9, 2021 1 hour ago, Mystic 256 said: PER_VEX2.zip Hopefully the visplane overflow is fixed Impressive stuff. I hope it plays as well as it looks. Are these floors supposed to be damaging? 0 Share this post Link to post
Dusty_Rhodes Posted September 10, 2021 It's obviously open to change, but how's this for a basic layout? It is a mockup of my E1M1 replacement. I'll add height variation and some cover / a weapon or item of interest to the large outdoor area, as a big, flat, outdoor plane wouldn't be fun to fight in, I'm sure. I know adding connecting areas is important, so if I need more, I'll add them. 1 Share this post Link to post
Dusty_Rhodes Posted September 10, 2021 (edited) Here's an updated version, I'll try to finish it this weekend. Texturing / detail clearly isn't done yet. 2 Share this post Link to post
OpenRift Posted September 10, 2021 15 minutes ago, Dusty_Rhodes said: Here's an updated version, I'll try to finish it this weekend. Texturing / detail clearly isn't done yet. Looks pretty good, I'm liking it so far ;) 2 Share this post Link to post
xdude_gamer Posted September 10, 2021 6 hours ago, Dusty_Rhodes said: Here's an updated version, I'll try to finish it this weekend. Texturing / detail clearly isn't done yet. Looks neat so far. 0 Share this post Link to post
Mystic 256 Posted September 10, 2021 12 hours ago, Pistoolkip said: Impressive stuff. I hope it plays as well as it looks. Are these floors supposed to be damaging? oh no, i forgot to remove the damaging floor effect from there 4 Share this post Link to post
xdude_gamer Posted September 10, 2021 (edited) All MIDIs I have made for Ultimate Twango with my approximation of where they could go. As you can probably see, I intend the more sentimental-sounding stuff as later levels, which is why a lot of the hard rocking thrash shit is put in E1 and E3. Episode 2 is sparse, as is Episode 4. Just my little submission. E1M1 track is in @Dusty_Rhodes map! This is for @OpenRift's eyes mostly, so he can choose if it's crap or good. There are 10 map tracks and a title track. It's a bit much. ALL TWANGO TRACKS.zip Edited September 10, 2021 by xdude_gamer 1 Share this post Link to post
xdude_gamer Posted September 10, 2021 Twango Team credits screen. Forgot to remove a few @ signs, I might edit later 3 Share this post Link to post
Dusty_Rhodes Posted September 10, 2021 1 minute ago, xdude_gamer said: Twango Team credits screen. Forgot to remove a few @ signs, I might edit later That's old school, I love it. 0 Share this post Link to post
xdude_gamer Posted September 10, 2021 Just now, Dusty_Rhodes said: That's old school, I love it. Took inspiration from TeamTNT's credits screens, they always had the names and the simple stuff 1 Share this post Link to post
Dusty_Rhodes Posted September 10, 2021 (edited) It's done, here's E1M1, the title is Round and Around. It uses a custom midi from @xdude_gamer and runs in PRBoom+ at Ultimate Doom complevel. I don't have time to test in DOSBox right, but will on Sunday. https://files.catbox.moe/mykn50.wad Also, I'll take E4m6, if it's still open. Edited September 10, 2021 by Dusty_Rhodes 4 Share this post Link to post
The_SloVinator Posted September 11, 2021 In progress work. Will add more. 4 Share this post Link to post
xdude_gamer Posted September 11, 2021 1 hour ago, The_SloVinator said: In progress work. Will add more. Holy moly that's wonderful 2 Share this post Link to post
OpenRift Posted September 11, 2021 20 hours ago, xdude_gamer said: Twango Team credits screen. Forgot to remove a few @ signs, I might edit later Very nice, though it's not in 4:3, which is what I need for a credits graphic 1 Share this post Link to post
Jark Posted September 11, 2021 I have resized the image to be 320x200 (Vanilla compatible) - as you can see it is not legible, the original could be used as a specific Zdoom credits however, we will need to cram all those names into something much smaller. 3 Share this post Link to post
OpenRift Posted September 11, 2021 1 minute ago, Jark said: I have resized the image to be 320x200 (Vanilla compatible) - as you can see it is not legible, the original could be used as a specific Zdoom credits however, we will need to cram all those names into something much smaller. I was actually planning on doing something similar to how I did in TWANGO1 (see the CREDITS lump in there for an example), to keep with the classic Doom style. 2 Share this post Link to post
OpenRift Posted September 11, 2021 Just now, xdude_gamer said: What about something like this? This kind of Times New Roman looking credits gives off more of a TeamTNT vibe. But don't worry, we'll get around to an homage to TNT's deathmatch WADs eventually ;) 2 Share this post Link to post
xdude_gamer Posted September 11, 2021 Just now, OpenRift said: This kind of Times New Roman looking credits gives off more of a TeamTNT vibe. But don't worry, we'll get around to an homage to TNT's deathmatch WADs eventually ;) What font should be used? :) 1 Share this post Link to post
OpenRift Posted September 11, 2021 (edited) 2 minutes ago, xdude_gamer said: What font should be used? :) I suggest downloading Doom Writer and GIMP or Photoshop and putting together something like this if you really want to (but in 4:3 of course): https://www.doomworld.com/forum/post/2314788 1 Share this post Link to post
xdude_gamer Posted September 11, 2021 4 minutes ago, OpenRift said: I suggest downloading Doom Writer and GIMP or Photoshop and putting together something like this if you really want to (but in 4:3 of course): https://www.doomworld.com/forum/post/2314788 Oh no, I don't think I can do that. I don't have too much experience or drawing skill to do that, so I'll have to pass :( 0 Share this post Link to post
OpenRift Posted September 11, 2021 4 minutes ago, xdude_gamer said: Oh no, I don't think I can do that. I don't have too much experience or drawing skill to do that, so I'll have to pass :( Oh, you don't have to draw or anything, this is all using Doom Writer (writes stuff in Doom's menu/message fonts) and a texture I borrowed from the IWAD. 2 Share this post Link to post
xdude_gamer Posted September 11, 2021 2 minutes ago, OpenRift said: Oh, you don't have to draw or anything, this is all using Doom Writer (writes stuff in Doom's menu/message fonts) and a texture I borrowed from the IWAD. Oh 0 Share this post Link to post
The_SloVinator Posted September 11, 2021 Two dumb questions: 1.) Do I provide my own midi of choice or you guys choose midis for the entire project? 2.) Can I use a different sky or you guys change that yourselves? 1 Share this post Link to post
xdude_gamer Posted September 11, 2021 Just now, The_SloVinator said: Two dumb questions: 1.) Do I provide my own midi of choice or you guys choose midis for the entire project? 2.) Can I use a different sky or you guys change that yourselves? We're just winging right now for MIDIs, I think, so you can do your own for now. And I also think that you can use a different sky but most of the levels so far just keep it the same. 1 Share this post Link to post
xdude_gamer Posted September 11, 2021 Here we go, a 640x400 (4:3) title screen. Just rename it to TITLEPIC and stick it in Slade! 1 Share this post Link to post
xdude_gamer Posted September 11, 2021 Got a credits text file and an info text file in the works. ULTWANGO.zip 1 Share this post Link to post
Dusty_Rhodes Posted September 11, 2021 @OpenRift Thoughts on my map? Also is the map slot I requested still open? 0 Share this post Link to post
xdude_gamer Posted September 11, 2021 1 minute ago, Dusty_Rhodes said: @OpenRift Thoughts on my map? Also is the map slot I requested still open? E4M6 is open actually. 1 Share this post Link to post