Grungo Posted January 15 Grungo like barrack style rooms where there are individual rooms with beds and doomcute, and potentially goodies and secret doors and vents inside always makes grungo excited 4 Share this post Link to post
Enzo Carozza Posted January 15 (edited) My favourite aesthetics of maps are wood-paneled libraries (e.g. Doom II MAP27) or bricked, hellish temple-like structures (e.g. Freedoom: Phase 2 MAP25), there's something about those I find strange but awesome. 2 Share this post Link to post
Naarok0fkor Posted January 15 Things that blow up like this fuelpod... 4 Share this post Link to post
rita remton Posted January 25 usage of space, light+shadows and windows. 1 Share this post Link to post
valkiriforce Posted January 26 I like having window views into mountain vistas, ocean horizons or anything that makes the map feel bigger than it really is in a panoramic sense. 7 Share this post Link to post
Async Unicorn Posted February 19 Ceilings with skybox seen on them, windows. 3 Share this post Link to post
ObserverOfTime Posted February 26 I like walls. Big walls, small walls, tall walls, short walls, round walls, flat walls, I like them the way they come. What makes a wall immediately more appealing is when it is dressed up with a nice tiling texture. Though I have no issues with a bit of textured relief on the walls as well, that's nice too. I usually do not enjoy windows, as they take up valuable space that more wall could occupy (and it confuses me when getting a nice glance of the wall's top side on the automap). In a similar manner I also do not care for doors, unless the explicit purpose of the door is to open up to reveal more walls. It is quite simple really. 7 Share this post Link to post
Donowa Posted March 1 midtexture hackery to make fake 3d things (e.g. bridges, support beams, grated floors) 3 Share this post Link to post
thelamp Posted March 5 (edited) I like when important items are put up on some kind of pedestal. Not even necessarily a really elaborate one, just something to make the item stand out a bit. Also very helpful if there's a lot of monsters whose corpses might obscure said item (I'm looking at you, Cacodemon) 4 Share this post Link to post
Scripten Posted March 6 Doomcute is definitely high on the tier list, especially when we're talking architecture (I do adore boxy sector cars, though). Aside from that I find environmental storytelling to be one of my favorite parts of any kind of level; if you give my a shotgun, I'm happy, but if I nab a shotgun off a dead marine in the middle of a bunch of demon corpses, I'm thrilled. 2 Share this post Link to post
rouge_means_red Posted March 6 I like 16/32 tall textures being used as a fake 3D floor. The simplest example is using it to block a door, or make a cross tombstone in a cemetery 3 Share this post Link to post
Misty Posted March 15 Liquid textures on ceiling, makes no sense, but looks so cool af. 3 Share this post Link to post
prfunky Posted March 15 1 hour ago, Misty said: Liquid textures on ceiling, makes no sense, but looks so cool af. I know, right?! Spoiler 4 Share this post Link to post
JollyMelt Posted March 15 Strange Random clutter, such as UAC Crates randomly stacked in the center of an open room with the lighting bright over them slowly fading outwards into darkness. slightly creepy looking but satisfying. 4 Share this post Link to post
Sesamia Posted March 16 Ceiling grates. Especially when they have a cool pattern. Lamps, candles, and other light sources with multi-sector flickering lights. 2 Share this post Link to post
Dusty_Rhodes Posted March 16 7 hours ago, Misty said: Liquid textures on ceiling, makes no sense, but looks so cool af. I remember watching Cappellan play through (one of my favorites of his) Demonfear and remarking that he made Map02's ceiling the brown liquid texture so that it would look like a dark night sky. He said it works on low resolution CRTs but looks a but crap today. I can't help but disagree with him though, I love it! 3 Share this post Link to post
Scorpinax Posted March 17 I really love flickering sectors with ceiling lights. They just always look good to me 2 Share this post Link to post