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About thelamp
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There's no genie so stop rubbing me !!
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[Vanilla Megawad] Hard Nut to Crack
thelamp replied to slugger's topic in Map Releases & Development
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[Vanilla Megawad] Hard Nut to Crack
thelamp replied to slugger's topic in Map Releases & Development
wow that archie scared me the first time seeing it haha -
[Vanilla Megawad] Hard Nut to Crack
thelamp replied to slugger's topic in Map Releases & Development
Played the first few maps, really great stuff! -
Great map! Really good reuse of space
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[-cl9] blue map for a belated birthday
thelamp replied to bsharp's topic in Map Releases & Development
Great map! Took me a long while tho haha. Really punishing setups but I enjoyed replaying them -
Drömmar - Surreal map based on dreams
thelamp replied to Astar's topic in Map Releases & Development
This was a really fun map I found it fair and challenging. Great interesting visuals too! if you change the angle of the teleport line to anything other than straight north/south or straight east/west it makes it a lot less likely for a linedef skip to work -
Life kinda is pointless but on the flipside that means it's up to you to decide what you wanna do. The hard part is figuring out what exactly you wanna do. I'm 35 and I still don't know the answer to that question. Probably the best advice is to find something you enjoy doing and hone your skills at it. I noticed your art thread and while your piece are to the rough side as you scroll thru that thread there is apparent improvement. If you keep at something you'll improve. Being in limbo as you say isn't the worst place to be, you've got time to sort out your thoughts and try to figure out what kind of goal you wanna set for yourself
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Doom Town
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you know when a caveman gimmick account first cropped up I thought it would be leading to some kind of Doom project since this is a doom forum but anyways my question is do you think making a Flintstones doom mod in the same style as the Simpsons doom from the 90s is a good idea
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Jason Wainman's 30 Levels of Doom II
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Amalgoom: Mixing Doom and Doom 2 [Special trailer on page 9!]
thelamp replied to DoomGappy's topic in Community Projects
It would be sort of weird for them to nominate mentionate their own work. Perhaps Grungo could do that since he is not (?) a part of amalgoom team? Although it would also be weird to mention a mapset that hasn't actually been (fully) released yet. I can see that you are excited about this project but how can you judge something fairly and honestly without having actually played it yourself? -
Doomsday of UAC Galaxia The cool sub Hartlepool 6th Form College
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what are you working on? I wanna see your wads. (split)
thelamp replied to NiGHTMARE's topic in WAD Discussion
If HakrosTex is no different than any other set of resources compiled without permission then why didn't I see you in the HakrosTex thread coming to defend Hakros? Would've been a great opportunity for you to have 'gotcha' moment on the whole community: What a cruel injustice that HakrosTex should be shunned by a community that has been using assets from various idtech and build engine games from the beginning -
I remembered this from DBP36 idk where it actually came from