Demonologist Posted August 6, 2013 Capellan said:19 Demonologist Missed the name again... 0 Share this post Link to post
TimeOfDeath Posted August 6, 2013 Capellan said:Also, I have tweaked Non-Trad map31 in the compiled mod. Fiddled with sector 9 so as to put a secret exit in there. Oh no you di'n't: TimeOfDeath said:Capellan, feel free to add difficulty settings to my maps. As long as UV is left untouched (along with sectors/lines/vertices), I don't care what happens on the other difficulties. TimeOfDeath also said:If my 2nd map is going to be map31 (100todD2M1), maybe you could give linedef 95 and 96 the secret exit action (and leave the romero head for normal exit)? Here's 100lineN map31 with secret exit added with your difficulty settings: 100todD2M1FINAL.zip Also, in the txt file for map17 and 31 my name should be TimeOfDeath with the "o" capitalized. Also, map17 map name is "Stares". Yes, I know how to spell stairs. 0 Share this post Link to post
Jayextee Posted August 6, 2013 Heh, I just realised (since I skipped them) that; when playing the secret levels in 100lineN.wad; there are two of my levels back-to-back. Arguably the most chaotic then least chaotic. That's neat. :) 0 Share this post Link to post
Capellan Posted August 6, 2013 It works out to be ToD, you, you, ToD for maps 31-17. I hadn't even noticed. 0 Share this post Link to post
durian Posted August 6, 2013 Capellan said:Updated text file. Complaints or comments? You missed my, admittedly awful, map name! (see my previous post, on the last page) 0 Share this post Link to post
Capellan Posted August 7, 2013 Added durian's map name to the text file (reflected above, as well). Anyone with a scrap of artistic ability want to take a shot at making a titlepic? 0 Share this post Link to post
Jayextee Posted August 7, 2013 Capellan said:Anyone with a scrap of artistic ability want to take a shot at making a titlepic? Two questions: what are you after and for when? Can't guarantee it won't be a cutesy cartoon like 900 Deep though. :P (Nah, I'm kidding about that. Been hankering for an excuse to draw something Doomy) 0 Share this post Link to post
Capellan Posted August 7, 2013 Jayextee said:Two questions: what are you after and for when? 1. Something that is not the Doom 2 titlepic ;) (though I think something pretty minimalist would work well, what with the theme of the wad) 2. Before August 14th 0 Share this post Link to post
traversd Posted August 7, 2013 Take the hell skulls backdrop. Draw in outlines only "DOOM2" and then under it "MAPS WITH 100 LINEDEFS OR LE" with that "E" in less only half drawn to imply we ran out :0) 0 Share this post Link to post
Cacatou Posted August 8, 2013 Something I whipped up quickly as a joke. 0 Share this post Link to post
Capellan Posted August 8, 2013 One of the biggest challenges with the titlepic is that it has to be sized at 320x200, but still look decent at full screen. That's not easy. I had thought of just having a plain white screen with a bar code at the bottom and "100 LINES" at the top, but even that is tough to make look OK. 0 Share this post Link to post
Katamori Posted August 8, 2013 Capellan said:One of the biggest challenges with the titlepic is that it has to be sized at 320x200, but still look decent at full screen. That's not easy. I think it's not that hard, if you1re good at designing. You make a 640x400 (or bigger with the same ratio) picture in BMP format and "press" it to 320x200. If you don't use such small detail in the pic, it works. 0 Share this post Link to post
Capellan Posted August 8, 2013 Katamori said:I think it's not that hard, if you1re good at designing. That's a pretty big "if", though :) 0 Share this post Link to post
Katamori Posted August 8, 2013 Capellan said:That's a pretty big "if", though :) Of course, but resizing and format swapping is quite easy, so you can make even a randomly chosen album cover for TITLEPIC. 0 Share this post Link to post
Jayextee Posted August 9, 2013 Well, if we're all pitching in with things that took about five minutes to produce... Or, do I draw up something of a reasonable quality? 0 Share this post Link to post
Jayextee Posted August 9, 2013 I don't even Could've at least had the decency to strip the yellow 'boxes' from the text. Did you use DoomWord, or just rip if from my image? ;) 0 Share this post Link to post
joe-ilya Posted August 9, 2013 I used MSpaint , and I have no idea how write with the doom writing. D= 0 Share this post Link to post
Capellan Posted August 9, 2013 Jayextee said:Well, if we're all pitching in with things that took about five minutes to produce... Well, Chacho the Happy Caco is the best option so far :) 0 Share this post Link to post
joe-ilya Posted August 9, 2013 Capellan said:Well, Chacho the Happy Caco is the best option so far :) Doomguys rabbit is also lovely. 0 Share this post Link to post
Obsidian Posted August 9, 2013 Em. I fixed up all my maps and popped them in a zip for your viewing pleasure. Also, quick idea for the TITLEPIC: maybe a Doom monster drawn in linedefs? I dunno. 0 Share this post Link to post
traversd Posted August 9, 2013 Cacatou's was kinda like what I was thinking but needs a backdrop I think. I'll have a go as well this w/e. 0 Share this post Link to post
traversd Posted August 10, 2013 Here is the best my amatuer hour can come up with (actually I think I'm punching above my weight TBH *L*) 0 Share this post Link to post
Ribbiks Posted August 10, 2013 hah, those are great travers. I think the 2nd would look best, otherwise there'd be M_DOOM over M_DOOM weirdness 0 Share this post Link to post
Scripten Posted August 10, 2013 Definitely throwing my support in for the second one. 0 Share this post Link to post
Jayextee Posted August 13, 2013 Bump because we're a day before the target release date. Is everything in readiness? Also if Traversd's excellent imagery is used for the title, I can take the happy Caco and make a CREDIT screen for both wads with the author names down the side? 0 Share this post Link to post