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Bloodite Krypto

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  1. Bloodite Krypto

    Disjunction demos [-complevel 9]

    Thanks! Lambda base max attempts really pissed me off! Which is unusual as I'm often laid back when speedrunning, but this map manages to conjure up so much RNG bollocks with monsters misbehaving, it fucks up a lot of attempts and started to push my tolerance threshold too far.
  2. Bloodite Krypto

    The DWIronman League dies to: The Plutonia Experiment

    Yeah that's what I'm talking about! Balance your ammo distribution equally so your unlikely to run low on a certain type, as an example I sometimes like to soften Barons with 2 to 3 rockets or a volley of plasma, then finish them with the SSG, better then using all 5 rockets on one. Try to save powerups for the end of the map so you can enter the next level refreshed, unless your about to die or need them for a hard fight where your likely to take a beating.
  3. Bloodite Krypto

    The DWIronman League dies to: The Plutonia Experiment

    @leodoom85 I finished watching your run. What an excellent display of bold and methodical gameplay. You have a systematic approach to each fight, selecting a different weapon depending on the circumstance, utilizing the arsenal to it's fullest potential, I can see your quite the fan of the pump action Shotgun ;D using cover and thinking before moving, excellent technique for the bridge fight on 02, you handled Anti-Christ a lot more smoother then myself :P You didn't panic at the brief moments you were bleeding hard, but kept your head on and overcame inexorable odds, 30 was particularly scary ;) also kudos for attempting to go for max kills on most maps, a brave endeavour on a challenging set. It was an entertaining run to watch, congrats and well done :] Nah, I expect someone else to speedrun this despite Dime's failure, I can think of a few potential candidates ;) or DotW may best me again :]
  4. Bloodite Krypto

    The DWIronman League dies to: The Plutonia Experiment

    Here is my cat 2 run in 2:08:57. DWIronman_Plutonia_BlooditeKrypto.zip Glorious Plutonia! Champion of the IWAD! A rip-roaring beast of a ride, a leader in the creation of a new standard of hardcore gameplay and still a joy to play to this very day.
  5. Bloodite Krypto

    Disjunction demos [-complevel 9]

    MAP02 - Tyson in 17:48 dj02t1748.zip
  6. Bloodite Krypto

    Disjunction demos [-complevel 9]

    MAP02 - UV-Max in 4:52 dj02-452.zip
  7. Bloodite Krypto

    Disjunction demos [-complevel 9]

    MAP01 - UV-Max in 2:38 dj01-238.zip MAP01 - Tyson in 9:24 dj01t924.zip
  8. Bloodite Krypto

    2002ADO demos [-complevel 3]

    E3M4 - Tyson in 10:55 a3d4t1055.zip
  9. Bloodite Krypto

    2002ADO demos [-complevel 3]

    E3M2 - Tyson in 16:09 a3d2t1609.zip
  10. Bloodite Krypto

    2002ADO demos [-complevel 3]

    E3M1 - Tyson in 1:56 a3d1t156.zip
  11. Bloodite Krypto

    2002ADO demos [-complevel 3]

    E2M7 - Tyson in 26:46 a2d7t2646.zip
  12. Bloodite Krypto

    2002ADO demos [-complevel 3]

    E2M5 - Tyson in 13:32 a2d5t1332.zip
  13. Bloodite Krypto

    2002ADO demos [-complevel 3]

    E2M4 - Tyson in 16:47 a2d4t1647.zip
  14. Bloodite Krypto

    2002ADO demos [-complevel 3]

    E2M2 - Tyson in 26:40 a2d2t2640.zip E2M3 - Tyson in 26:57 a2d3t2657.zip
  15. Bloodite Krypto

    The DWIronman League dies to: The Darkening E1 & E2

    A good choice, two memorable sets which stood out from their contemporaries due to a unique texture set and cohesive level design which made the gameplay flow naturally, I've played both several times. Here are my cat 2 runs in 19:19 and 1:16:00 respectively. DWIronman_Darken_BlooditeKrypto.zip DWIronman_Darken2_BlooditeKrypto.zip I was disappointed with the latter, I was hoping for under an hour but got disorientated, I made a mess of navigating 09. Darkening II can be infuriating to navigate in the later levels due to most rooms looking identical to one another, as the same color and texture scheme is often used for an entire map, this makes it difficult to remember rooms visually based on photographic memory alone, as everything just melts into a blurred mess where you can't distinguish rooms based on color and textures but only geometry most of the time, no other wad manages to cast an effective shade of confusion on myself. This doesn't detract from the gameplay however, the sequel is still a good challenge to this day and is an excellent entry for the millennium, the original surpasses a lot of 90's wads and is still fun to play.
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