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Bloodite Krypto

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  1. Bloodite Krypto

    Sparta II - Project Vesuvius demos [-complevel 9]

    MAP03 - UV-Max in 2:37 sp203-237.zip MAP03 - UV-Tyson in 5:40 sp203t540.zip
  2. Bloodite Krypto

    Sparta II - Project Vesuvius demos [-complevel 9]

    MAP02 - UV-Tyson in 7:13 sp202t713.zip
  3. Bloodite Krypto

    Sparta II - Project Vesuvius demos [-complevel 9]

    @A7MAD Hi! :D MAP02 - UV-Max in 3:25 sp202-325.zip
  4. Bloodite Krypto

    Sparta II - Project Vesuvius demos [-complevel 9]

    @cannonball I've yet to play a bad cannonball map :D so despite your mixed feelings towards the quality of your older work not matching the standard of newer creations, it's all good :) @GarrettChan Cool demos! Nice improvement in ammo use for 01, hope to see more.
  5. Bloodite Krypto

    Sparta II - Project Vesuvius demos [-complevel 9]

    MAP01 - NM-Speed in 0:24 sp201n024.zip
  6. Bloodite Krypto

    Sparta II - Project Vesuvius demos [-complevel 9]

    MAP01 - UV-Tyson in 1:05 sp201t105.zip
  7. Bloodite Krypto

    Sparta II - Project Vesuvius demos [-complevel 9]

    Good point, I neglected to include a meme category, thank you sir!
  8. Post your demos for Sparta II - Project Vesuvius here. This is a 19 level mapset for Boom (-complevel 9) by cannonball, which didn't receive much attention when it was released in October 2016, but features his trademark excellence in crafting both visually appealing and addictive gameplay. It starts off Plutoniaesque with Scythe influences and throws in some slaughter maps for good measure. The suggested naming format is sp2XY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p), nomo (o) or chainsaw-only ballerina stroller (cbs). Idgames download link Thanks to rdwpa for the posting format which I shamelessly stole :3 -- MAP01 - UV-Max in 0:48 sp201-048.zip
  9. Bloodite Krypto

    MAYhem 2018 - Orange Version!

    I think I worked it out :D checking in the editor, it looks like the Cybruiser actually replaces the Spider Mastermind and not the Baron of Hell.
  10. Bloodite Krypto

    MAYhem 2018 - Orange Version!

    Very cool map! Here's a successful FDA, despite derping up two fights which almost killed me :P I failed to find the secret, uber hard fight though :< AutumnEquinox_V3_BlooditeKrypto.zip Feels like playing a Ribbiks map. I liked the intimidating opening, you get swarmed in a confined space with no immediate weapon to grab. The teleporter ambushes force you to act quickly and keep you on edge. The last area felt generous with powerups, you get a free Mega before entering and two Soulspheres in case you eat a Cyber rocket, since it's the last fight which should be the most challenging, I'd put medkits instead. I don't know how but the Cybruiser appears as a Spider Mastermind for me, I downloaded the resources in the OP which I assume to be up to date and launched from command prompt in the order of Autumn first then the resources :s
  11. Bloodite Krypto

    Demos for miscellaneous Ribbiks maps

    Stardate 20x7 - MAP31 - UV-Max in 7:12 st731-712.zip This is not the time I was aiming for, but I'm still submitting it as a first exit because it's a great looking demo, where I take minimal damage for most of the run and make it look easy when it's really not xD I only lost time due to poor infighting, their were a lot more stragglers alive near the end then usual, so it took longer to clear up.
  12. Bloodite Krypto

    MAYhem 2018 - Purple Version!

    Great map guys! <3 This was a real pleasure to play from beginning to end, intense and visceral combat with great non-linear design, letting the player choose which areas to tackle first, with a variety of diverse encounters from small and tricky to large and intimidating. Here's an FDA with a stupid death just before the exit. m18_BlooditeKrypto.zip It's difficult to pick out my favourite fights as I pretty much loved all of it, I can highlight a few which made me nervous though. - The in your face Immolater duel - The purple key cavern claustrophobia - The clusterfuck fight right at the start if you jump down towards the right (it's funny you can go here from the beginning making it harder :o) No issues with resources, it's finely tuned, the right distribution of health to patch you up in the evident of severe injuries, powerups to replenish you before a big skirmish which is great if your in desperate need, good play is rewarded with the benefit of being able to return to a previously conquered area to pick up any spare powerups if required. Enemy placement was clever and devious, I was kept on the edge all the time because each encounter is not consistent in it's unfoldment but is unique, you can have a teleporter ambush or a wall suddenly lower in your face, I kept checking my back thinking something might teleport in from behind to blindside me, that's a mark of great gameplay design, not making it obvious what will happen when you enter a room, fuelling suspense and tension which keeps you alert at all times and never bored. I love this gameplay design which tests your playing ability in multiple areas, movement, reflexes and the need to strategize immediately when a trap is sprung or you risk being overwhelemed. The difficulty scale felt perfect, a challenging map which is entirely do-able on a blind playthrough without foreknowledge of key fights, as can often be the downfall of levels in this category, but this manages to not be an aggravating shitkicker or a calm stroll with something more to be desired. A great map which nails both aesthetics and gameplay, sure to be the cream of the crop in this compilation.
  13. Bloodite Krypto

    MAYhem 2018 - Purple Version!

    Ey thanks mon! Here are my thoughts, no FDA as I died in the big cavern fight with the rapid RL to a cyber rocket after killing the vast majority of the horde, go figure :D I like the opening, it's chaotic and dangerous, you need to quickly move and formulate a strategy, take out the PE and be wary of the distant chaingunners and don't wake up the AV in the side cave early. YK fight was a nice, tense opener for the harder slaughter fights to come, focus on killing the Revenants as a top priority because they are the fastest moving opposition which can easily trap you and their rockets are dangerous in cramped surroundings, then stick to the sides and circle the rest when numbers begin to fall. The interior corridors beyond the yellow key door were manageable without being grueling, the plasma fight is fair as you just dive back to the prior room and pummel the Imps and Bombers while circle strafing. The most trickiest fight was the Cyber and four Archviles which are revealed after the second switch in the adjacent room, you can try and hope the Cyb will fire early aggroing all the viles, but if this doesn't happen you'll need to rapid fire the ones closest to your current position quickly and hug the corners of the rooms if they set you alight before they die. I liked the yellow key onslaught with plasma zombies, as you can't rely on simple circlestrafing due to the square layout and the inclusion of pinkies makes it difficult to rely soley on rockets, so it made this encounter more tense and interesting as a result. The aforementioned big cavern with the rapid RL is likely the toughest section of the map, initially you need to time your movement to steer the cluster of Revenant rockets into opposing hellspawn and avoid getting trapped, then I stick to the sides of the room and move quickly so as not to get trapped by pinkies or Hellknights spawning in by the back of the room, keeping a close eye on Cyber movements so as not to get caught by one while strafing around the room. I liked the inclusion of two more Cybers spawning by the back of the room in the middle of the encounter after most of the initial swarm is dead, as it suddenly adds a great deal of danger if the two at the front are still alive, this prevents one from relaxing till the very end. Last fight was a cool tactical shake up, need to focus your rocket fire across the room equally so your current position isn't swarmed and you don't end up with Grells in your face, eventually you'll need to swap to the Plasma as the crowd begins to thicken and be careful to avoid the incremental influx of Immolators. A solid map overall which provides a sufficient challenge and doesn't suffer from dickish design, which can be caused by cheap enemy placements or a lack of resources. I reached the end of the map with several monsters remaining after the 2 secrets, so I took a look around in noclip and found some monster closets with stuck monsters: 1) Hellknights in sector 708 are stuck because of W1 teleport lines, which should be WR instead. 2) Archvile in sector 1266 was deaf throughout the whole map. 3) Bombers in sectors 1207-1210 are stuck on one another. 4) Stacked Pinkies in sectors 1242-1244 which are also trapping three Immolators. Their was also a missing texture after sector 805 lowers and you drop down into the final cavern, turn around after falling down and you'll see it.
  14. Bloodite Krypto

    MAYhem 2018 - Purple Version!

    It appears the player start is in a voodoo closet, fix please! :D
  15. Bloodite Krypto

    MAYhem 2018 - Orange Version!

    The download link doesn't work for me, comes up with file doesn't exist :s
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