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NaturalTvventy

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About NaturalTvventy

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  1. NaturalTvventy

    How to Get Good at Enemy Placement?

    Some things that spring to mind: Don't make room after room of randomly assorted of monsters. Have areas with one monster type, or a few, and a few others with a big mix. Introduce new monsters with purpose, as a means of presenting progression in a map. Mix up monsters on the same floor of the player and projectile monsters on ledges. Don't do cheap behind-the-back monster closets/teleport traps. This makes the player creep boringly throughout the map. Don't spring monster closets/teleport traps every time the play picks up a new weapon/key/powerup. This is bland and predictable. For high-hitpoint monsters try really hard to not create cheap spots the player can abuse to take the monster out with no fear of damage. This includes corners and ledges. Monsters like mancubi, arachnotrons, archviles, and spider masterminds are some of the tougher monsters to place well because of how easily a player can abuse corners with them. If a player can run circles around the monsters and have them all kill each other, chances are it's bad monster placement/map design. Try to make monsters activate before the player comes upon them. Always knowing any monster that will be encountered is going to make a loud roar and announce its presence reduces tension. Active monsters also tend to attack faster that those that activate upon sight of the player. Make sure your monsters can navigate stairs (and any other map geometry) unless you desire otherwise. Reduce the number of doors in your map, or place a few weaker enemies on the other side of a door. Door combat is garbage. Don't have a spot where the player has to repeatedly use a lift and snipe a few enemies at a time who have shuffled on to it. Use damaging floors, crushers, or dark areas to limit the player's movement while providing more area of movement for monsters. All these, of course, shouldn't be followed to a T. A good map designer could ignore these rules and still make a great map. These are the ideas I tend to keep in my mind when I'm mapping, however. Oh, most importantly: Never, ever, ever place revenants in your map.
  2. NaturalTvventy

    I'm Also Looking to Play and Record Your Maps 2

    If you could, please...
  3. NaturalTvventy

    Post Your Doom Picture (Part 2)

    The horror... the horror... Ready for playtesting!
  4. NaturalTvventy

    Toxic Containment ready for testing

    In the spirit of Bunker, Bad Religion, and Boom Stick in the Mud, comes a DOOM2 Episode 1 themed map, Toxic Containment. BOOM format, ZDoom required. DOWNLOAD Vids are always great @TheV1perK1ller, @HAK3180, @Suitepee, @Magicana, @MetroidJunkie...
  5. NaturalTvventy

    What was the first custom wads you have played?

    I’m pretty sure it was UAC_DEAD for me too. It blew me away. The overturned truck, the UAC sign, the space ship exit, and of course the invisible staircase. It’s my favorite DOOM experience short of playing the original for the first time. I’d like to meet the guy who made it and shake his hand.
  6. NaturalTvventy

    Post Your Doom Picture (Part 2)

    Haha I have no idea what the brushes in a Quake editor looks like. Quake is ass. DOOM or GTFO.
  7. NaturalTvventy

    Possible new megawad?

    Ignore the haters. Go for it and I look forward to seeing what you make.
  8. NaturalTvventy

    Things about Doom you just found out

    Arg. In ZDoom if you hop on a thing (like a barrel) on a moving floor (BOOM format) the thing stops moving even though the floor continues to scroll. What a pain. I made a room designed around riding on top of a barrel along a conveyor belt to proceed, and now that's shot... unless the map can be converted to a different format which doesn't share this mechanic?
  9. NaturalTvventy

    Post Your Doom Picture (Part 2)

    Almost done...
  10. My current laptop is falling apart. It’s time for a new one. I only use my laptop for internet and DOOM, so I don’t need anything fancy. I’d think that any new laptop would do for my limited needs. However my current laptop which is maybe 7 years old overheats when trying to run GZDoom and PRBoom+ chunks pretty good. I’d like to avoid these issues, but I don’t know enough about computers to know what to look for when buying. Any suggestions on what to get? I see there’s lots of laptops around $300 on Amazon. The cheaper the better of course.
  11. NaturalTvventy

    Post Your Doom Picture (Part 2)

    @Marn STEP1/2 conveyor belts FTW
  12. NaturalTvventy

    Change catagory in DoomBuilder

    For BOOM compat, what's all these changes related to? What's changing? Based on what? Nearest what?
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