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About NaturalTvventy
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I'm maybe 2/3rds of the way done with the map. If I could stick with BOOM format that would be awesome.
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Hi everyone, I've successfully converted my current project over to UDMF. Prior the map was in BOOM format. I'm sure there will be some broken triggers, but I feel I'll be able to manage all except one. I made use of BOOM's somewhat obscure light fade in/fade out with door special. I described playing with the special here: How does one go about replicating this special in UDMF? Thanks in advance.
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Only a few more eons to go! I'm just now looking up how to convert it to UDMF in fact due to sidedef overload. Darn my love of BOOM format.
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No End In Sight demos [-complevel 3]
NaturalTvventy replied to NaturalTvventy's topic in Speed Demo Submissions
It's funny - this is the second time someone's asked me this this week! Type IDCLIP. Then you can walk through walls and sector height isn't an issue. But in all seriousness, it's inaccessible. This section of e3m7 is copy/pasted from the first map of my first release, The Beginning of the End part 1, aka end1.wad. In the original this armor is accessible, but not in NEIS. -
No End In Sight demos [-complevel 3]
NaturalTvventy replied to NaturalTvventy's topic in Speed Demo Submissions
Nice! 2 hours! What inspired you to take on the run? -
Castle DOOM's grounds are overgrown with spiked weeds. The cursed plants require strong tools to slash them back. Even then they shoot back within seconds. Use extreme caution or risk getting tangled and trapped. Around the weeds, deadly toxic fumes bellow out of cavities.
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Switch textures don't animate when they also have a switch texture assigned as upper/lower. I always wondered why this switch in NEIS e4m1 didn't animate... Now I know!
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GZDoom is getting really advanced.
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A fortune in treasure is buried deep in the darkest recesses of Castle DOOM.
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I did enjoy that, thanks. Please enjoy this scene of floating in space in End2.wad.
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Amazing detective work! Now do the same for my countless other assets going into my new work which I've carelessly gathered without making note of source ;)
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Zombies gotta eat.
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Incredible! No credits listed in the wad's text file. I wonder if that was even the original source.
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I wish I knew. I have no recollection where I got it. I first used it in end2.wad in 1998.