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NaturalTvventy

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About NaturalTvventy

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    Senior Member

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  1. NaturalTvventy

    Demonastery - work in progress

    The custom textures, flats, and doodads are incredibly well done.
  2. NaturalTvventy

    Haunted real places by DOOM

    These are great. Can I contact you with requests or permission when I’d like a title screen, etc??
  3. NaturalTvventy

    Post Your Doom Picture (Part 2)

    Sometimes I like to run around my maps with -nomonsters and collect all the goodies.
  4. NaturalTvventy

    Commissioning mods?

    I offered something like 50 bucks on the zdoom forums for a custom status bar last year. No one took me up on it. Eventually I just did my homework and made my own in about a half hour. It would have been easy money for someone...
  5. NaturalTvventy

    Post Your Doom Picture (Part 2)

    3AM insomnia mapping...
  6. NaturalTvventy

    VINESAUCE DOOM MAPPING CONTEST 2.

    Is anyone listing which wads are being played for each video?
  7. NaturalTvventy

    No End In Sight demos [-complevel 3]

    Great job with this e4m9 run. I purposefully placed very few melee enemies near the spiders to prevent them from getting stuck, but you still managed to get three imps on one mastermind in the first arena. I've tried running this map myself, skipping the fights and heading straight for the BFG, but I never got that far. I think your way is faster anyways.
  8. NaturalTvventy

    The DWmegawad Club plays: No End in Sight

    Awesome. Thanks for posting.
  9. I play with lots of multi-part sectors, meaning my sectors can have different polygons spatially apart from each other. This is especially important with dummy sectors where part of my sector is out in the void to create various effects. GZDoom Builder keeps "splitting" these sectors into two or more when I move vertices arounds or what have you, so that each polygon is now a unique sector. I keep having to rejoin sectors together to keep my map working. Is there a way to stop this issue? I never remember it happening with Doom Builder II.
  10. NaturalTvventy

    Abandoned Community Projects

    BTSX E3...
  11. NaturalTvventy

    Classic Doom I/II Maps vs. Fan Maps

    DOOM.WAD and DOOM2.WAD are a cut above any pwad I’ve ever played.
  12. NaturalTvventy

    Post Your Doom Picture (Part 2)

    WIP
  13. NaturalTvventy

    Your "dream" project that you've abandoned

    This guy. Performance issues, aesthetics and gameplay I grew to dislike, drama, it all lead to its demise. I was pretty close to the end, too.
  14. NaturalTvventy

    No End In Sight demos [-complevel 3]

    Makin' it look easy. Nicely done.
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