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NaturalTvventy

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About NaturalTvventy

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  1. NaturalTvventy

    Best Format For Compatibility?

    BOOM format best format. There's tons you can do without there being so much you don't know where to start. DOOM format is good but you'll find yourself wishing there were a few more trigger types.
  2. NaturalTvventy

    Post your Doom textures!

    Stuff I've made for my new map, mostly derived from LostRes and GothicDM.
  3. NaturalTvventy

    Number of maps??

    I'm sure you could write a program which iterates through the archive, downloads, unzips, and counts maps. If I was super ambitious I might be able to do it with Python.
  4. NaturalTvventy

    SIGIL

    Not to detract too much from Romero's work, which I agree is epic, but this idea of the shooting the evil eye to trigger something isn't original. Shooting eyeballs has been done countless times, just using the SW1SKIN texture instead of the evil eye. Here's me doing it a bunch in No End In Sight e3m6: I think the only reason we never saw it with the evil eye before is because using the switch texture is better - it closes after it's shot as if in pain, which is a neat little narrative device.
  5. NaturalTvventy

    Doom Pictures Thread 2020

    I like drawing things in my maps!
  6. NaturalTvventy

    Doom Pictures Thread 2020

    Hmm it’s just whatever standard ZDoom palette is.
  7. NaturalTvventy

    Doom Pictures Thread 2020

    Castle DOOM is going to be a showcase of many of the hell and Gothic textures and sprites from lostres. I've randomized some of the sprites, like the hanging bodies, skulls on poles, and urns, so things will look a bit different with each play-through (there's so many after all). There's two extra shotgun sprites and an extra super shotgun sprite in there too. I've created a sergeant who drops a shotgun with one of the three sprites randomly. And I'll be using ZDoom monster additions as I have in past work. In the same spirit I'm thinking I might create random spawners of my favorite imp varieties - imps, super imps, devils, and super devils. We'll see. I've also created quite a few texture varieties from lostres, like the support you see all over my screens, which are derived from the JAIL textures.
  8. NaturalTvventy

    Need some flesh textures

    There’s plenty in lostres.
  9. NaturalTvventy

    The Ultimate DOOM: No End In Sight - Released

    Awesome! Yes it's my own version of DOOM II's map 31. I'm glad you found it! It's so cool that you figured out its source.
  10. NaturalTvventy

    Doom Pictures Thread 2020

  11. NaturalTvventy

    Doom Pictures Thread 2020

    Thanks Doomkid! I do prefer an old school style. I wish I could remember those GeoCities web sites (I'm sure I visited a ton). Modern mapping is too clean, too defined... too many perfect curves and symmetry. It's like the original Star Wars vrs the prequels. Give me that grit.
  12. NaturalTvventy

    Doom Pictures Thread 2020

    Still WIP...
  13. NaturalTvventy

    Doom Pictures Thread 2020

    Castle DOOM, west side.
  14. NaturalTvventy

    how do you make a building in Doom Builder

    I learned the old fashioned way, by looking at the iwad maps in an editor to figure out how things are done.
  15. NaturalTvventy

    What is the hardest official Doom level? Doom/Doom II/Final Doom

    The Catacombs?
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