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Walter confetti

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About Walter confetti

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  1. E2M1: A somehow hard start for this episode, i died quite a lot of time in this map from the shotgunners and imps combo in the middle of the map, however is kinda short and it have a strong Episode 1 fell on it. Enjoyed it!
  2. Walter confetti

    What are you listening to?

    A friend of mine on facebook talking about the loss of awesome and artsy stuff on pop music even from back 30 years ago linked up this song: Also i see you people discovered lolicore, eh?
  3. MAP10: ... what a lame final boss map, expecting something more epic, like another MAP08 in style... Is a large open greenfield with a giant turd hill with a cyberdemon, some monsters and the red keycard. Get the red key, go to the brown tower, get lost in the darkest hallway you ever seen in the story of darkest hallways that is also a "fake" eternal stair that leads you to the beginning of the stair (for watch where you have to go, i'd used the idbehold l cheat. Yeah, i cheated quite a lot in this episode), get the blue key, go to the gray tower, reach some guy (or yours?) apartment (with a amazing animated pendulum clock texture, i must say i really liked this) and exit from this, also having a secret megasphere if you want to ... and that's all. The end. Meh. Overall, some nice vanilla doom trickery, few good maps, but overall it wasn't that great as i remembered, but it have it's epic moments and a great work on graphical department... a cool mapset. And tommorow, it will be time for classic!
  4. Walter confetti

    Deadly Standards 2: The E2 standard Community Project (ALL SLOT TAKEN)

    Oh, I see... that's a great idea!
  5. Walter confetti

    Deadly Standards 2: The E2 standard Community Project (ALL SLOT TAKEN)

    CRATOP2 flat used as a... terrain flat? Now this is something i never see!
  6. MAP09: It's another ok map, good little detailing work, decent health / enemies balance and decent usage of teleport monsters. It was a ok map, i don't have many things to say about it. I found weird the blue key placement like @Capellan did, nothing that make me scratch my head but... it was an strange place to put it. I don't recognize the song used in this map, over the fact that sounds like 60s/70s british pop or whaever. Going for the next and final (?) map!
  7. MAP08: A really enjoyable and epic level and finally a understandable cave maze, since is been showed on automap! Yay! Sure, every now and then i've walking around the caves with the automap on, but is for the other parts of the level is really, really cool! The cave work is pretty amazing, it reminds of Karst Caverns, also the new texture works and effects are pretty good, overall i really enjoyed this map! Also this time monster / health balacement is better done this time... Anyway, the only problem i've got is that i killed the viles and all the monsters first in the ammo pit, so i find myself at the half of the map without any ammo, luckily there was some more to take over and to finish the level with some ammo, at least. Also find this bug on the tower invisible lift, is also pretty hard to understand that you have to push the lift "door" to lower it again. At fisrt i've had to idclip to pass that part, since i had only the red key with me... Overall pretty enjoyable map! Also, enjoyed the 1492 music theme used here, gives more epicness to the level imo.
  8. Walter confetti

    Deadly Standards 2: The E2 standard Community Project (ALL SLOT TAKEN)

    Looks pretty good indeed! It gives me some creepy vibes, enjoying the usage of water in the 2nd shot... is this somehow inspired by Spectre01? Asking this mostly on architecture design on 2nd shot again...
  9. Walter confetti

    Abyssal Speedmapping Session 44 - A warm ass is a happy ass!

    asses high.zip Title: Bubblegum Crisis Build time: 1 hour and 35 minutes, plus 10 minutes for bugfixing and finding a upbeat midi Theme: Traversing room via teleport Music: Limp Blizkit - My Generation (Dial-up for murder midi remix)
  10. Walter confetti

    Abyssal Speedmapping Session 44 - A warm ass is a happy ass!

    Ok thanks! My map is coming out pretty nice, i think...
  11. Walter confetti

    Abyssal Speedmapping Session 44 - A warm ass is a happy ass!

    raising or lowering floor is acceptable if i use rule 2?
  12. Walter confetti

    Abyssal Speedmapping Session 44 - A warm ass is a happy ass!

    1, 4 and 10 are my favorites. Other choices for themes are pretty interesting, especially 3, 7 and 9...
  13. Walter confetti

    "A Brief History of Doom Mapping" by Matt Hrodey

    Really good article!
  14. Walter confetti

    Deadly Standards 2: The E2 standard Community Project (ALL SLOT TAKEN)

    All right, i'll give the slot to Roofi then. Also waiting for @NeedHealth map to be released for a possible collab, if he want to. Otherwise, i'll gonna free it.
  15. MAP07: A short filler map that leads you a emerald tower (like the one from... wizard of oz? I remember that right? Or is it LOTR again, like for "mines of moria"?), your mission is to reach said tower, defeat a arena filled of pinkies and then a last stand of mancubi, reach the upper section of the tower with the lift and exit. It's another ok map, only memorable thing is the tower, that you can seen always from every sides of the map, in a way similar to the first draft of hadephobia MAP16 i did (that actually shows a green tech tower in the level before you reach it)...
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