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About Walter confetti
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most certainly i made a map for the community project you playin
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Compact 512 (NaNoWADMo 2024 Project Concept 1)
Walter confetti replied to NIBAX's topic in Map Releases & Development
Maybe. BTW played your map, fun short compact maps. Here's a bunch of FDAs demo: fdapack-comp512-10.zip -
I like the metal/rusty mixed with creepy Alpha Doom vibes here...
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Compact 512 (NaNoWADMo 2024 Project Concept 1)
Walter confetti replied to NIBAX's topic in Map Releases & Development
Funny, actually i made a mapset with the same restrictions some years ago but it's unfinished and unreleased -
I don't even think this Is a community project... I THINK. Just need to knew from the guy if this is a community project or not.
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Cool, but no screenshot? No info about the map?
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Happy birthday!
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I speedran making a map in 30 secs
Walter confetti replied to DaDoomGuyPoland's topic in Community Projects
Try do them for yourselves, champs. Overall this is a community project, right? RIGHT? Or is just another newbie that put it's stuff in the wrong subsection! -
Endless Random /idgames WAD Adventures #95
Walter confetti replied to ICID's topic in WAD Discussion
Yes, it's here alongside with E3M1 Actually i made E3M2... Anyway thanks for the review, kinda turned off by the "servicable but unextraordinary" words but it's not a big problem... It will make me want to do something slightly more memorable XD -
Endless Random /idgames WAD Adventures #95
Walter confetti replied to ICID's topic in WAD Discussion
Ehy, i think to have played Ephesians already, i remember that outdoor section from somewhere i played in the past! -
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[MegaWAD] Fore/vr/ Alone
Walter confetti replied to TimeGuardian's topic in Map Releases & Development
Congrats you mofos -
Doom: Part 2 - Earth in Hell - Brand-new megawad from 1994 [IDGAMES RELEASE]
Walter confetti replied to Kam Tovalski's topic in Map Releases & Development
No, sorry, over removing them manually using SLADE. -
Endless Random /idgames WAD Adventures #94
Walter confetti replied to ICID's topic in WAD Discussion
Lethal Traps by Aaron M. Fisher - Vanilla Doom 2, SP, 1 map, 1996, played with DSDA-Doom 0.27.4 A decent looking hell small fortress that indeed wants to make your life a living hell due to the sheer cruelty in the enemy placement in cramped rooms (you're goona love the revenant horde in tight corridors, as well as the cyberdemon inside a small cave trap), no new music over "Running from evil", nothing more powerful than the shotguns and some RL\BFG action near the end of the map and not enough ammo to compesate, the introduction room puzzle is very cryptic to solve, if i wasn't shooting blindly i couldn't even think about that there's 2 semi-hidden switches that you need to shoot to mandatory progress. Cool, but too harsh for my tastes. SARGE.EXE by Jim Donovan - Thing Convertor, DOS, 1996 but released in 1999, played with DosBox-staging A small software thing made by this guy back in 1999 that replaces big part of the thing placement with shotgunners, chaingunners and wolfestein SS monsters. With this i mean like 90% of the things used will be changed into that, no backup copies. How delighful. My main question is: why this thing was released for the public? If you want to make your map a hitscan heaven, this is the thing for you. Test map here i did if you want play: demo-map.zip -
The Doom Master Wadazine #23 - Feat. Brutal Doom, Redemption Evaluated, Retribution Dawns, Eternal Descent, and WAD reviews
Walter confetti replied to Endless's topic in Doom General Discussion
Welcome Back! Good issue! -
+1 for Astral Globetrot +1 for 0x0, at least for the technical achievement +1 for KEX Engine and ID24 At least worth for a nomination, a pretty great classic "The Way Petersen Did" megawad. I thought it was already mentioned...