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Tea Monster

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About Tea Monster

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  1. Tea Monster

    DHMP - Doom High-res Model Project

    I get exasperated with people but I still maintain basic civility. This isn't how you should be replying to anyone on your discord.
  2. Tea Monster

    DHMP - Doom High-res Model Project

    New pack update will be out shortly. Shotgun and Plasma rifle weapons, skull keys and other enhancements. We were looking at possibly moving over to GZDoom, especially now that Reinchard has issued his PBR texture pack. GZDoom has implemented a skeletal model format called IQM. We asked them if they could support something more modern and better supported like FBX. They didn't want to do that, which is their choice. They said they were debating whether to go with either gITF or IQM. I asked them if they could prioritise gITF because of multiple problems that exist with the IQM format. This was their response:
  3. Tea Monster

    DHMP - Doom High-res Model Project

    We've opened a ModDB page for the mod. https://www.moddb.com/company/doom-high-res-model-project The mod isn't dead, but both myself and Kurikai have been busy with other things. We are quite happy for others to contribute as long as they follow the art style.
  4. Tea Monster

    We don't need 3D models! But we do need...

    These were for a different game. For Doom you would adjust them to size and then process them to match the palette and gamma of the target game. Neither of which changes the fact that models are the best way of getting your raw reference images to work from .
  5. Tea Monster

    We don't need 3D models! But we do need...

    I'm talking about using the model to make sprites from. You render the model in the positions you require, then you take the renders and adjust them for the size required and make any further adjustments for pallet and gamma to match the art style of the game. You could just make a model, or as Koko Ricky suggested, add a cell shader that makes them look like sprites, but what we are talking about here is the best way to make sprites with multiple rotation points for smoother movement.
  6. Tea Monster

    We don't need 3D models! But we do need...

    Carmack, and Chuck Jones over at 3D Realms, all used models as a starting point to get a detailed picture of what they wanted. You could have as many angles as your heart desires. I have rigged models for sprites before so that I get pixel perfect poses. Using digital models, it's also possible to have lighting on your models, so you don't even need to paint in the laser blasts on attack and damage frames. Once you have the model, then posing as many frames as you like is a trivial exercise. If your digital 2D artist fudged things afterwards, then that's on them. The artists at Id and 3D Realms did not. Neither example impacts the fact that this is the best way to get the results you need reliably and quickly. It's also the best way to get an accurate starting point for a 2D artist to convert them into working sprites. 2D sprite art is a wonderful and exacting craft that doesn't get enough love. Creating a lot of unnecessary work for those artists because of some weird procedural bias is just wrong. Also, why you can't have nice things:
  7. Tea Monster

    We don't need 3D models! But we do need...

    You guys keep forgetting that models were used for the original sprite creation. Adrian Carmack made physical models of the monsters to get the angles correct. Models - either 'real' or digital, are the best, fastest way of doing this. This whole insistence of 'pixel-purity' is frankly, a bit weird. Models were used to create the sprites by the game's creators. Get over it. IF IT'S GOOD ENOUGH FOR ADRIAN CARMACK, THEN IT'S GOOD ENOUGH FOR YOU.
  8. Tea Monster

    DHMP - Doom High-res Model Project

    There have been a few projects that have come out on GZDoom with nice fancy lighting and PBR materials. They all seem to still use Sitters Electronics' character models and props from some other Doom model source. One of them even used my old pinky demon model rather than the new one. I mean, is there some reason for this? Is it technical, or aesthetic? I want to know. If anyone sees one of these projects, give them a nudge that our project is out there.
  9. Tea Monster

    DOOM HD Project

    *cough*
  10. Tea Monster

    Cacodemon 3D Print

    After some problems with Shapeways, I've decided to offer the STL and OBJ files directly for sale. If you have a 3D printer, or know someone with a 3D printer, then get the files! At the moment the Cyberdemon and the Cacodemon are up, but others will follow soon, including some Duke Nukem 3D models as well. Have fun and fill those shelves and figure tins! https://www.cgtrader.com/3d-print-models/miniatures/figurines/doom-cyberdemon-dos-print-model https://www.cgtrader.com/3d-print-models/miniatures/figurines/doom-cacodemon-dos-3d-print-model
  11. Tea Monster

    Cacodemon 3D Print

    I agree, but he went on sale before I had a printer and that is the price they charge. I'll see if I can get it adjusted down, but I don't have any control over their prices or processes.
  12. Tea Monster

    Cacodemon 3D Print

    https://www.shapeways.com/shops/lairoftheteamonster?T=1620993504625
  13. Tea Monster

    Cacodemon 3D Print

    I'll look into it.
  14. Tea Monster

    Cacodemon 3D Print

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