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Tea Monster

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About Tea Monster

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  1. It has been discovered earlier that several demon sprites have been created from a book by f-stop Fitzgerald called 'Nightmares in the Sky' (Viking, 1988). These demon sprites were taken from photographs of stone gargoyles that appeared in this book. I did a search on Doomworld and didn't see any mention previously of the book or the photos. My Son recently gifted me a copy of the book so I've taken the opportunity to scan it and post some of these scans up so that future Doom artists can use them in their projects, or just for those interested in the history. Here are the first two:
  2. Tea Monster

    DHMP - Doom High-res Model Project

    I am working on the 'Gang of Four' The Sargent, the Zombie, the Chain-gunner and Doom Guy.
  3. Tea Monster

    Will there ever be a decent 3D model pack?

    *cough* https://www.doomworld.com/forum/post/1833659
  4. Tea Monster

    Will there ever be a decent 3D model pack?

    I don't know about GZDoom, but in Doomsday, the model is lit with a cube-map that is extracted from the level geometry. It's not perfect, but it looks good. Baking textures down with lighting is great for stuff for with no lighting, but if you do have a lighting system, baked lighting (apart from something like an ambient occlusion bake) will fight with it. I don't know if either Doomsday or GZDoom can do this, but in EDuke32's Polymer renderer, you could specify where you wanted lamps to be, and then include them as a text file with the map. When the renderer read the level to display it on screen, it would look at the text file and then place dynamic lights in the level where the file specified. That way, you could back-port dynamic lighting to existing maps without altering the original map files.
  5. Tea Monster

    Will there ever be a decent 3D model pack?

    Both GZDoom and Doomsday have a modern lighting solution.
  6. Tea Monster

    Will there ever be a decent 3D model pack?

    We're not doing a Voxel pack.
  7. Tea Monster

    Doom with PBR materials

    Does GZDoom support PBR materials on models? I'm thinking that GZDooms MD3 format might chew up our animated monsters, but some static props would probably be OK. I might try to export the candelabra just to see what it looks like with your textures. I don't know anything about GZDooms definition system for models.
  8. Tea Monster

    Doom with PBR materials

    That has always been the huge problem with this sort of thing. What works on a flat 8 bit texture at 16 pixels wide won't fly when it's 'full size' high res, full colour with realistic lighting. Once you then update stuff so it dosen't look so chronically weird, then everyone suddenly starts screaming as it doesn't look 'just like the sprite'.
  9. Tea Monster

    "It's too cartoony"

    The sprites are cartoony. Just look at the Doom Guy in relation to a real human. Once you model an accurate representation of that, it will look cartoony. Why the same people don't look at the sprite and think it's cartoony, I have no idea. We had the same problem over on the Duke Nukem HRP. The original pig cop sprite is VERY cartoony. Nobody mentions it ever. Someone makes a very accurate in proportion model, and suddenly that is cartoony.
  10. Tea Monster

    Doom with PBR materials

    That is ASTOUNDING. Can you use POM on those face wall textures?
  11. Tea Monster

    DHMP - Doom High-res Model Project

    What is the DHMP? The DHMP is a DOOM community effort to recreate the original DOOM,DOOM2, and Final DOOM sprites as 3D models, to be used by DOOM engines that can support models. This is while keeping the same style and feeling of the originals (highly important) that may also have inspiration from the concept sketches and models the id create when making DOOM. The aim is to create modern, high quality 3d models using modern shading techniques to the highest quality possible. We are making our models for the Doomsday port, but we are releasing our source creation files so that others can use the models in their source port of choice (depending on the ports graphical ability). In this thread, we hope to highlight future releases and to show work in progress on new models. Where do I find it? You can download from here http://dhmp.hiriwa.com You can see installation instructions here https://github.com/KuriKai/DHMP/wiki/Installation You can report bugs here https://github.com/KuriKai/dhmp/issues For helping improve the models and textures you can grab the source and creation files from github here https://github.com/KuriKai/dhmp All models are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. cc by-nc-sa
  12. We have now released a new version of the doom high-res model pack for The Doomsday Engine This release has added the: Rocket Launcher hud model Chaingun hud model Chaingun pickup model Ammobox model We have also fixed a few issues since the last release Grab it here https://github.com/KuriKai/dhmp Again, sources will be released for other ports.
  13. Tea Monster

    Doom with PBR materials

    I would as well for a HUD item. It looks pretty good in game and it's much smaller as per percentage of screen area, so it all works out.
  14. Tea Monster

    DOOM HD Project

    I think he meant to make in-game sprite-replacement models out of.
  15. Tea Monster

    Doom with PBR materials

    Thanks! Here is the FP view.
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