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AlexMax

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About AlexMax

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  1. AlexMax

    Online Doom Dying?

    Yeah, traffic isn't what it once was. But it's far from dead. As for why the stagnation, I think that there are simply not enough new players playing the game, and the old blood has gotten tired of the game. The latter happens naturally to any game, but I have a theory about the former. I suspect it was a lot easier to discover and play Doom in the 2000's because it was easy and cheap (or dare I say it, free) to get hold of, and ran on literally any toaster of a PC you had, even if you didn't have 3D acceleration. There wasn't a whole lot of competition in that space, so it was easier to get new players. However, these days, even cheap laptops have some form of hardware acceleration. Plus, there is now an absolute glut of free to play or cheap games out there such as Fortnite, League of Legends, Team Fortress 2, Minecraft, and so on. And that's even assuming somebody has a PC - I bet that in terms of percentages less people have access and the desire to use a "home" PC today than a decade ago, since smartphones and tablets exist. So yeah, in a market like that, Multiplayer Doom has some pretty tough competition for people's attention these days.
  2. AlexMax

    Doom Legacy 1.47.2 Release

    For your information, there are usually two ways that people usually go about adding PNG support to their project. The first way that 99% of people do is using libpng, or some wrapper around it. It is the 9,000 lb gorilla of PNG support libraries. On Linux, you link against system libpng. On Windows and MacOS, or other platforms where libpng can't be found, you build libpng and its dependency zlib as part of the build process, and either statically or dynamically link them into your software. The second way is if you don't want the hassle of setting up your build system and are fine with a reduced feature-set. There are a popular series of single-header libraries out there called "stb" that have modules that allow you to read and write a variety of image formats. You include them in your project and there is no step 2. They can be found here for the reader and here for the writer.
  3. AlexMax

    Doom 64 for Doom II - /idgames link is up

    Go for it. I even tried starting from a clean config and the trick still didn't work.
  4. AlexMax

    Doom 64 for Doom II - /idgames link is up

    In MAP02, there is a trigger that when pressed is supposed to open the walls for the blue armor and then turn on the lights. I have tested the trigger several times in GZDoom 3.4 using Strict compatibility (and once in 3.4.1), but I was only able to get the switch to work once.
  5. AlexMax

    Source port for MP action?

    To my knowledge, all client/server multiplayer source ports make use of the "remote console" paradigm for servers that are primarily driven by console commands, so unfortunately, you will find no respite there. However, there are two major server browsers out there - Doomseeker and Doom Explorer. If you're pissed off with the server hosting capabilities of one, you might want to try the other.
  6. CONF17 causes a crash on GZDoom 3.3.2 running the software renderer. No crash message, just an unceremonious quit. Upgraded to 3.4.0, and the crash seems fixed, but I thought you oughta know.
  7. AlexMax

    Announcing AJBSP

    What would it take to support ZDoom compressed nodes (ZNOD)?
  8. Strange, I also had a similar product called a 5 foot 10 pack. Shareware Doom was included, but of course I didn't need it because Internet. I think it also had a CD for Kings Quest 5, but that game was hard as nails and I never got far in it. But one or two of the other included CD's had some interesting weird random stuff on it, like Corncob 3D, a 3D walkthrough of a house, and Fishtro by Future Crew. I wish I could find it again so I could more fully explore the CD's and remember what was on them.
  9. AlexMax

    What the heck happened to Doom Touch/D Touch??

    This might be a silly question, but how do I skip downloading the 70 megabyte music pack? It keeps prompting me to do so, and I don't know how to say "No, just keep going, I don't care about music".
  10. AlexMax

    Which DOOM did you play first?

    Doom Shareware v1.2
  11. AlexMax

    Computer.wad (DTMCH)

    I think, more importantly, it's important to actually test your maps in the described gametype before distributing them to the wider internet. Probably the easiest way to test deathmatch maps is to load the map up in Zandronum. From there, load your WAD, go into the console, and type the following things: ]deathmatch true ]skill 4 ]sv_cheats true ]sv_weaponstay true ]sv_itemrespawn true ]map map01 Once you're on the map, you can then use bots to test your map: ]addbot Note that bots should only be used to test the big picture stuff - such as ensuring that you have deathmatch spawns properly placed. Using bots to test your maps for balance is probably not a wise idea, but better than nothing. Hope that was a little bit helpful.
  12. AlexMax

    Odamex source down?

    Ah, that's the problem. The version of Odamex in git has been updated to work on SDL2 and SDL2 versions of libraries, such as SDL_mixer 2.x. You need to link against those libraries, not SDL 1.2.x or SDL_mixer 1.2.x.
  13. AlexMax

    Odamex source down?

    Strange. What version of SDL_mixer are you linking against?
  14. AlexMax

    Favorite Source Port?

    Zandronum and Crispy Doom. Zandronum is far and away the best multiplayer port and has enough ZDoom compatibility for my needs, while Crispy Doom is great for that vanilla+ feeling without the glut of extra features and options that pr+ seems to have. I kind of wish there was a "Crispy Boom/MBF" as a middle ground, but eh, Zandronum plays Boom WADs well enough.
  15. AlexMax

    Computer.wad (DTMCH)

    No. No they didn't need to download the wad before saying that. It's actually even worse than the screenshots suggest. This map doesn't even have deathmatch starts. Did the author test this map at all?
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