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About Buckshot

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  1. Buckshot

    How about a Doomworld interview?

    Yes, there was a live broadcast event related to DOOM 2016 sometime back where it was either Willits or Stratton who directly mentioned Doomworld and thanked them for all the support over the years (it was a groups and community support comment in general, but Doomworld was mentioned directly).
  2. Buckshot

    How about a Doomworld interview?

    I mean you guys have had shoutouts from Willits (EDIT: or maybe it was Stratton) before on live broadcast events, so maybe! Ask them! Never hurts to try!
  3. Could have always just called it "New DOOM". I mean it worked for Coke, right? Oh, wait...
  4. Buckshot

    Doom Eternal's confusing released date

    Officially is "TBD", though from an inquiry they really have hopes for 2019. Source: I asked them using the good ole' fashioned approach... When in doubt, send a politely written message. Does wonders :)
  5. Cool. Just wanted to make sure you were getting credit where its due.
  6. Did you post this in the DOOM fb group too? Someone posted that a couple weeks back claiming it was theirs, want to make sure that was you.
  7. Artwork was done by the extremely talented Laura Nardoni, aka "Ardat Lilitu" on commission as banner art for our upcoming "Team TOF (The Old Fraggers)" Quake & DOOM competitive clan. Laura has done quite a bit of DOOM artwork (and other games) that you've likely seen some of her work has been displayed on id/doom official social media pages, art competitions at Quakecon, etc). Can check out her portfolios (or even if you have a request for a design) here: https://www.artstation.com/ardat_lilitu https://www.deviantart.com/ardathlilitu The design for this piece was inspired by another of my favorite games, Bloodborne (and of course Dark Souls). Specifically, the promo art for "Bloodborne: The Old Hunters" DLC. The art was to reflect my favorite game series (DOOM), my favorite character of both DOOM and Quake 3 Arena/Champions (Doom Marine/Slayer), and my favorite Q3A/QC weapon (The Rocket Launcher, and specifically chose the q3a RL as it is the most iconic and distinguishable of all RL's) unfinished concept, BW, No text Draft design detailing draft Bloodborne The Old Hunters (original design inspiration) Finished, colorized, text Finished, BW, text Finished, BW, No text Finished, colorized, no text
  8. Buckshot

    The BFG

    Probably gonna have to use it to destroy a demon-infested Earth or Mars. Wonder if this phobos mission is the intro or ending?
  9. Buckshot

    Doom Eternal is a game, that exists

    Let me inquire with him and I'll let ya know soon. EDIT: and he just confirmed it can be shared on the wiki! :)
  10. Buckshot

    Doom Eternal is a game, that exists

    I mean even if it's like a incremental thing (like how DOOM II was to DOOM), I'm perfectly fine with that. Of course, I'm also fine with waiting several more years for a sequel. It really doesn't bother me either way. I figure they've probably been working on it (or had much of it in place or thought out) before even DOOM 2016 was finished, and even if they started working on it this past year alone... we have really no idea when to expect it's release as a teaser could leave anybodies guess for speculative release. Could be a ways off yet. With the sheer size of the team and talent they have at their disposal, and with DOOM 2016 laying the groundwork for story and concepts, 3 to 4 years for a sequel is really not "too soon". And just keep in mind... it was probably well thought out long before DOOM 2016 was even finished. And because all I keep seeing are the cropped pics of the archvile, here are some of the full model at E3 and size comparsion. The guy standing in front is Mark Diaz of id software (who kindly sent these pics at request)
  11. Buckshot

    Doom Eternal is a game, that exists

    Quakecon is like, wut... a month and a half away? But you could say the wait feels... (drum roll).. eternal.
  12. Buckshot

    Doom Eternal is a game, that exists

    I was wondering if they were implying demon types or demon count, as in "more demons on screen attacking you". Intersting that I didn't consider the former for some reason.
  13. Buckshot

    Doom Eternal is a game, that exists

    Now in discussion I had with some of the id developers last year (both in person and via messenger), they did confirm that a lot of elements from DOOM 2016 were directly borrowed/influenced by DOOM 64. In fact, a lot of the later hell/d'nur levels were designed in comparison to hell levels from DOOM 64. They would actually boot up D64 on one screen, and observe the styles used in certain areas and build their own variations and layouts on another with the DOOM 2016 toolset. There seemed to be quite a few that really enjoyed DOOM 64 as their personal favorite in the series. Now, how that plays out in the story of DOOM 2016/Eternal, I do not know, but it all makes sense now seeing how we are seeing a variation of DOOM 64-inspired enemies as well as those of classic DOOM 1/2. Though the DOOM Slayer we see standing here in this teaser, as he points his super shotty at the demons looks extremely reminiscent of the sleevless DOOM 64 marine (though of course, its hard to tell, but that armor does look quite a bit more classic in style than the praetor suit. It could also be compared to the DOOM attire from Quake 3 Arena model). I've attached both below for comparison
  14. Buckshot

    Spooky Giant Worms

    Pretty sure we saw this in DOOM 3 reffered to as "The Growth", where it was sprouting tenatcles all throughout the base. Of Course, it was just environmental hellscaping that did not directly attack or affect the player, but was pretty much bursting through floors and ceilings. HOWEVER, with that in mind, it's entirely possible we may see a Evil Dead "tree" scene or tentacle hentai. Well, probably not... but here's hoping.