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About Buckshot

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  1. Well, *someone* at id software during the early years had a thing for geeky multi-purpose watches. The entire menu screen for Keen 6 is a giant liquid crystal watch display lol. And then you have this... Additionally, even the alpha/beta versions of DOOM had a HUD system that also further resembled more features (both design characteristics and on-screen stats) in a striking resemblance to the watch interface/UI-elements and detail....
  2. Is it like a symbolic deeper meaning? "DOOM has withstood the test of time"??
  3. That's what I'm saying like you can't even unsee it now
  4. It makes me wonder if it was actually the art guys over at id software who came up with that helmet design, or if it was Don Ivan Punchatz since he had done all the box / poster character design?
  5. Someone in the FB DOOM group posted this Casio model BM-200W watch which apparently predates DOOM by a year or two. Could it be someone at id software had one of these on, looked to check the time one busy afternoon doing character artwork, and had a huge "Ahhh-haaa!" moment and modelled the doom guys helmet after this watch? Or is it just mere (yet eerie) coincidence of detail?
  6. Hopefully this doesn't affect the upcoming TV show, But there's some serious allegations coming of James Franco right now... https://local12.com/news/entertainment/james-francos-ex-students-sue-alleging-sexual-impropriety
  7. Buckshot

    Doom: Annihilation update

    (whoops, wrong thread)
  8. Buckshot

    Doom: Annihilation update

    I'm starting to agree that this movie is fundamentally better as a concept than the 2005 film. I can see what they wanted to do with this movie. I can see the ambition and the direction they wanted to give it but would have needed a obviously higher budget and more experienced production crew, fx, actors, etc... of course, they just didn't have those finances or resources. But it still wouldn't have made a good DOOM flick even if it had those things. It would have been a good sci-fi horror movie for sure If it had those things... But it wasn't doom at all. And same goes for the 2005 movie. Unless you're comparing it to Doom 3... Which was so drastically different in atmosphere, story, gameplay and environment than the classic DOOM series. Yes this 2019 film along with the 2005 film are more relatable to the Doom 3-theme as Doom 3 was meant to be very atmospheric horror & theatrical and very linear in its own design. But classic Doom is in such a different realm of concept, atmosphere and vision that neither of these movies even come close to portraying it. It would be so difficult to pull off a truly "Doom-themed" movie, no matter the budget or resources, because it's not a conventional sci-fi horror movie in any sense... Not at all. It would take a director like Ridley Scott, David Lynch, George Lucas, James Cameron, Sam Raimi or John Carpenter to create such a Doom saga. Those are just examples... but they are some capable of executing such types of films within a likeness of the classics and of that scale. To be fair when I think of a doom movie.. I don't think of one done in the style of Doom 3. I don't even think of one done in the design style of Doom Eternal or Doom 2016 (as they are hybrid designs of all the prior series and new concepts, though both far superior to doom 3 imho). When I think of a DOOM movie... I envision it in the spirit of classic DOOM. I think many others do as well, and I think this implies that any other theatrical "vision" just won't cut muster or ever be "Doom" enough for the majority of us. DOOM is a episodic action saga in a dark & evil realm with *some* sci-fi and *some* metal (but not entirely) elements. It was always that more so than a shallow horror metal-theme sci-fi flick, and that's why it'll never be possible to pull it off in a film.
  9. Buckshot

    Doom: Annihilation update

    So that only furthers my suspicion that the director is using piracy as a excuse as to why the film was bad. Clearly he was not getting a budget because the potential to do a much better movie existed with the much larger financed & theatrical wide release of Doom 2005. But since his predecessors did so poorly in handling of that film & budget and was so widely panned by critics and audiences... Universal studios didn't want to put any real effort or money into the making of this one. In fact I'm not even sure why they did other than to just attempt to leach money off the new game series launch (or perhaps just to keep the movie IP in their ownership or from expiring). And let's be honest... even the budget is debatable in order to pull off a good Scifi horror movie by today's standards. But I at least give him that benefit of doubt there.
  10. Buckshot

    Doom: Annihilation update

    I mean the director's not wrong... Pirating does take money away from project funds and pirating is kind of a scummy thing to do especially if you do not own or plan to purchase the media in which you're pirating. But if we're going to use that excuse for why the film sucked.... Then that means the much larger budget theatrical release of the 2005 movie should have been a masterpiece ( by his logic) .
  11. Buckshot

    Doom: Annihilation update

    The director strikes back....
  12. Buckshot

    Doom 64 coming to PC and modern consoles?

    *puts hands up in the air* Don't shoot, lol. I'm merely the messenger 🙃
  13. Buckshot

    Doom 64 coming to PC and modern consoles?

    That's a given considering the just announced re-release port is probably going to use DOOM 64 EX as its base. We all wanted and wished for decades that a official release of Doom 64 across platforms would come.. So they took the dude behind the best unofficial ports and said "make this official." Would be obvious Doom 64 EX gets removed since it's all part of it now. Can't have your cake and eat it, too. Moral? Careful what you wish for. One hand giveth... but the other taketh away.
  14. Buckshot

    Doom 64 coming to PC and modern consoles?

    I assume this is just going to be a Doom 64 EX port over to switch, PC and PS4... You know, considering it's night dive studios and Kaiser's handling it. I mean they already have an excellent port on hand so why not simplify things and just move it on over instead of completely starting from scratch. And since they've already used the EX engine for turok and turok 2 ports (which shows up as text info in the bottom right-hand corner if you load up either of those re-releases games on any console or PC), it just makes it all the more likely. It's already confirmed on Nintendo's official listing for Doom 64 that it's nightdive studios handling it. https://www.nintendo.com/games/detail/doom-64-switch/ And since the rating system boards have already leaked that it's been reviewed for PC and PS4 as well, And now we're getting official hints even from id directly to expect it on more than just a switch
  15. Buckshot

    Playtester for Doom Eternal leaks

    I'd also like to make note that they wouldn't give a play tester access to all of this information. I've been let to believe that play testers are given limited time to test certain sections of the game and not usually the game as a whole nor would have access to a lot of the details/images/story that this "tester" proclaims in great length. Not to mention NDA's, restricted/secured media (no phones, cameras, USB sticks, etc), and all sorts of on site monitoring and escorting... They certainly wouldn't be giving a short-term contractor/temp access to anything more than what's needed to get some reasonable feedback on look&feel and opinion of the game. And they usually choose people who aren't associated with the communities and are not mega fans of the games they're testing (since they trying to appeal to every gamer and not just fans of DOOM). They take security and information protection very seriously there. I've been there, I know how strict they are on this stuff. Even areas that they wanted to show me they couldn't due to security.