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Buckshot

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About Buckshot

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  1. Buckshot

    Doom Eternal is a game, that exists

    Let me inquire with him and I'll let ya know soon. EDIT: and he just confirmed it can be shared on the wiki! :)
  2. Buckshot

    Doom Eternal is a game, that exists

    I mean even if it's like a incremental thing (like how DOOM II was to DOOM), I'm perfectly fine with that. Of course, I'm also fine with waiting several more years for a sequel. It really doesn't bother me either way. I figure they've probably been working on it (or had much of it in place or thought out) before even DOOM 2016 was finished, and even if they started working on it this past year alone... we have really no idea when to expect it's release as a teaser could leave anybodies guess for speculative release. Could be a ways off yet. With the sheer size of the team and talent they have at their disposal, and with DOOM 2016 laying the groundwork for story and concepts, 3 to 4 years for a sequel is really not "too soon". And just keep in mind... it was probably well thought out long before DOOM 2016 was even finished. And because all I keep seeing are the cropped pics of the archvile, here are some of the full model at E3 and size comparsion. The guy standing in front is Mark Diaz of id software (who kindly sent these pics at request)
  3. Buckshot

    Doom Eternal is a game, that exists

    Quakecon is like, wut... a month and a half away? But you could say the wait feels... (drum roll).. eternal.
  4. Buckshot

    Doom Eternal is a game, that exists

    I was wondering if they were implying demon types or demon count, as in "more demons on screen attacking you". Intersting that I didn't consider the former for some reason.
  5. Buckshot

    Doom Eternal is a game, that exists

    Now in discussion I had with some of the id developers last year (both in person and via messenger), they did confirm that a lot of elements from DOOM 2016 were directly borrowed/influenced by DOOM 64. In fact, a lot of the later hell/d'nur levels were designed in comparison to hell levels from DOOM 64. They would actually boot up D64 on one screen, and observe the styles used in certain areas and build their own variations and layouts on another with the DOOM 2016 toolset. There seemed to be quite a few that really enjoyed DOOM 64 as their personal favorite in the series. Now, how that plays out in the story of DOOM 2016/Eternal, I do not know, but it all makes sense now seeing how we are seeing a variation of DOOM 64-inspired enemies as well as those of classic DOOM 1/2. Though the DOOM Slayer we see standing here in this teaser, as he points his super shotty at the demons looks extremely reminiscent of the sleevless DOOM 64 marine (though of course, its hard to tell, but that armor does look quite a bit more classic in style than the praetor suit. It could also be compared to the DOOM attire from Quake 3 Arena model). I've attached both below for comparison
  6. Buckshot

    Spooky Giant Worms

    Pretty sure we saw this in DOOM 3 reffered to as "The Growth", where it was sprouting tenatcles all throughout the base. Of Course, it was just environmental hellscaping that did not directly attack or affect the player, but was pretty much bursting through floors and ceilings. HOWEVER, with that in mind, it's entirely possible we may see a Evil Dead "tree" scene or tentacle hentai. Well, probably not... but here's hoping.
  7. Buckshot

    Doom Eternal is a game, that exists

    Thought this teaser really pretty much nailed everything, tbh. <3 <3 <3 It was incredibly well done. Seemed like it was really borrowing elements and paying tribute to many monsters and designs from all eras of DOOM thus far. And even as a teaser, the music was perfect.
  8. Buckshot

    Doom Eternal is a game, that exists

    See ya there!
  9. Buckshot

    Doom Eternal is a game, that exists

    MANY CLASSIC ENEMIES. MUCH WOW!!! Though those Arachnatrons and Imps look awfully a lot like their Doom 64 counterparts. Which is strange considering the other "new" demon shown (for the new series anyways), the Pain Elemental looks extremely Classic DOOM 2. (so does the archvile, but it cant possibly look anything other than classic.) And that classic-style DOOM Marine armor... also noticed his sleeveless attire. SUNS OUT, GUNS OUT!!!
  10. Buckshot

    XBOX ONE X 4K Patch ?!

    It takes (2) Titan XP's in SLI and a Threadripper 1950x to get smooth native ultra-maxed out detail 4k (3840x2160) on majority of my games, unless they're older. And I know the Xbone X and PS4 Pro graphics capabilities and vram don't come anywhere close to being the same performance level as a single Titan Xp (which can barely handle native 4k by itself). I'm sure they can do upscaling and dynamic ok at best... but native rendering at 4k at max detail (and even normal or probably low detail) would murder the console gpu's.
  11. Buckshot

    More Early Doom 4 Stuff

    Gotta agree, does look a lot like a direct followup to DOOM 3 from these art shares. Though see a lot of DOOM 64 still in the hell levels, as it still is in DOOM 2016. Awesome! thanks for sharing!
  12. One of the devs confirmed over on one of my /r/doom posts there's a shit ton of doom Easter eggs to be found. Apparently along with a ton of other titles from the era. Also... Buy it. Not just because of the Easter eggs, but because the game is fucking awesome. Great work from the 3drealms team. Love this stuff!
  13. Yep, DOOM easter eggs everywhere...
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