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Valhen

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About Valhen

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  1. Valhen

    Doomworld Maximum Project 2021 - Compiling...

    Name: Rushed Job. Format: Boom (Complevel 9, tested with DSDA). Difficulty Levels: Yes Coop/Deathmatch: Only other player starts for coop. Textures used: 32in24-15tex.wad (Not included in the wad), Mechadon's Box of Skies (Plus text created using Doom Text Generator). Music: music2.mid from the game Astrobatics, originally composed by Vakhtang Adamiya. Additional notes: I quickly speedmapped the level this week since I was busy with irl stuff in the last month, hence the name "Rushed Job" :) Download link: RushedJob.zip
  2. Quick update: Altered a few encounters and made some of the progress more clear based on feedback. New download in the main thread :)
  3. @TheNoob_Gamer Thanks for playing! About the comments: I'll try to fix this when I publish a new version of the map soon-ish :) That switch was actually used for an earlier version of the revs + zombies ambush in the room, where it served more of a purpose there. I just never bothered to remove it so now it's there being useless. I'll probably delete it :P My main strat was to ignore the Cyberdemon and try to kill the imps and then the revs with the rocket launcher as quickly as possible. Then, when the second wave of revs shows up, I quickly try to kill the most revs I can from both sides before they can get out of their closet. Most of the time I end up alive :)
  4. Hey everyone, After months of work, I'm finally publishing a new level. It's a non linear Boom compatible map for Doom II. Tested with PRBoom+ 2.5.1.4 , DSDA-Doom (both on -complevel 9), ZDoom, Zandronum and GZDoom 4.6. Expect the difficulty to be on par with something like Plutonia. Recommended skill level is Hurt Me Plenty. Here's some Screenshots: Download link: Version 2: gotsv2.zip Version 1: gots.zip NOTE FOR ZDOOM/ZANDRONUM/GZDOOM PLAYERS: There's an error in this map where if you play it with the compatibility settings set to "Boom (strict)", any action that's activated by scripts using conveyor belts break and activate immediatly when the map starts, possibly softlocking the player. To avoid this, please set the compatibility settings instead to "Boom" only or "Default". I also recommend playing using the Software renderer instead of Hardware (especially on Zandronum), since playing on Hardware can cause lag on some of the bigger fights. Mods that alter enemies might also break the custom Dark Imps enemies. Credits: - CWILV00 lump created with Doom Writer - Green Key from "Various Doom Keys" (Realm667 link) by Disguise, Blue Shadow, MagicWazard - Palette and Colormap from 32in24-15tex - Textures from 32in24-15, Jimmytex (sewage flats and blue rock flats), Greenwartex (exit sign textures) - Sprites from Skulltag - Music ("Simple Solutions") from Strain, composed by Mark Klem - Decorate created with 3saster's Dehacked-to-Decorate converter Special thanks to: - FrancisT218, Jimmy and Peccatum Mihzamiz for playtesting - The Joy of Mapping + The Hellforge Discord servers for additional help and support :)
  5. Some blue cave thing (I swear I will finish this map someday :P)
  6. Going for a more classical map look.
  7. Valhen

    Remake your first map(s) thread

    I have actually remade one of my first maps for my first published map. For comparison: Original: Remake: For In-game screenshots, I have actually posted some in the Doom pictures thread.
  8. Valhen

    Doom Pictures Thread 2021

    Here's a side by side comparison of my unreleased 2019 wad called Infested Base (udmf compatible) with my released 2020 remake (boom compatible). Warning, tons of images.
  9. Valhen

    Vote for your favorite Koopaling

    I always liked Ludwig because his fight in SMW was the only one that wasn't reused in the game, compared to the other koopalings. It made him more special in my opinion. He looks cool too.
  10. Valhen

    Positivity Thread

    @seed You like HL, and a HL fan is always cool in my book
  11. Some more cool screenshots of my wad.
  12. Here's my wad. It's a single Doom 2 Boom compatible map. It's small, so it shouldn't take too long. More info + download here.
  13. The progress of my new map so far. I'm trying to experiment and go for a more "nature" theme compared to my previous maps. If you guys want to give me some extra feedback and/or advice then go ahead.
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