Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Valhen

Members
  • Content count

    147
  • Joined

  • Last visited

About Valhen

  • Rank
    Junior Member

Recent Profile Visitors

1935 profile views
  1. Hey would you look at that, a new update has been released! With it comes a new map, Islands of Inferno, and a new level order! Go get it on the main post :D Here's a sneak peek of the new map :)
  2. Don't worry, there's way more fireblue in-game ;)
  3. It's been a long time, but finally here's a new update! Added Map07: Urban Chaos. Here's a sneak peek for what you can expect ;)
  4. I made an update to this map a few days ago to fix some visual glitches found on Suitepee's stream but unfortunately I didn't have internet at the time, so I'm uploading it now :) RushedJobv2.zip
  5. New update! Added Map06 and changed some minor stuff. Go get it on the main thread!
  6. The Fireblue Conundrum is a miniwad I've been working on for Doom 2 of varied difficulty and gameplay. I decided to release the first few maps for feedback, and will be updating the thread every time a map is added. It's Boom compatible and every map is meant to be played from a pistol start. Tested with DSDA Doom 0.21.3 on complevel 9 and GZDoom 4.2.0 on Boom (strict) compatibility. The Story: Screenshots: Download Changelog: Older versions: Credits:
  7. Name: Rushed Job. Format: Boom (Complevel 9, tested with DSDA). Difficulty Levels: Yes Coop/Deathmatch: Only other player starts for coop. Textures used: 32in24-15tex.wad (Not included in the wad), Mechadon's Box of Skies (Plus text created using Doom Text Generator). Music: music2.mid from the game Astrobatics, originally composed by Vakhtang Adamiya. Additional notes: I quickly speedmapped the level this week since I was busy with irl stuff in the last month, hence the name "Rushed Job" :) Download link: RushedJob.zip
  8. Quick update: Altered a few encounters and made some of the progress more clear based on feedback. New download in the main thread :)
  9. @TheNoob_Gamer Thanks for playing! About the comments: I'll try to fix this when I publish a new version of the map soon-ish :) That switch was actually used for an earlier version of the revs + zombies ambush in the room, where it served more of a purpose there. I just never bothered to remove it so now it's there being useless. I'll probably delete it :P My main strat was to ignore the Cyberdemon and try to kill the imps and then the revs with the rocket launcher as quickly as possible. Then, when the second wave of revs shows up, I quickly try to kill the most revs I can from both sides before they can get out of their closet. Most of the time I end up alive :)
  10. Hey everyone, After months of work, I'm finally publishing a new level. It's a non linear Boom compatible map for Doom II. Tested with PRBoom+ 2.5.1.4 , DSDA-Doom (both on -complevel 9), ZDoom, Zandronum and GZDoom 4.6. Expect the difficulty to be on par with something like Plutonia. Recommended skill level is Hurt Me Plenty. Here's some Screenshots: Download link: Version 2: gotsv2.zip Version 1: gots.zip NOTE FOR ZDOOM/ZANDRONUM/GZDOOM PLAYERS: There's an error in this map where if you play it with the compatibility settings set to "Boom (strict)", any action that's activated by scripts using conveyor belts break and activate immediatly when the map starts, possibly softlocking the player. To avoid this, please set the compatibility settings instead to "Boom" only or "Default". I also recommend playing using the Software renderer instead of Hardware (especially on Zandronum), since playing on Hardware can cause lag on some of the bigger fights. Mods that alter enemies might also break the custom Dark Imps enemies. Credits: - CWILV00 lump created with Doom Writer - Green Key from "Various Doom Keys" (Realm667 link) by Disguise, Blue Shadow, MagicWazard - Palette and Colormap from 32in24-15tex - Textures from 32in24-15, Jimmytex (sewage flats and blue rock flats), Greenwartex (exit sign textures) - Sprites from Skulltag - Music ("Simple Solutions") from Strain, composed by Mark Klem - Decorate created with 3saster's Dehacked-to-Decorate converter Special thanks to: - FrancisT218, Jimmy and Peccatum Mihzamiz for playtesting - The Joy of Mapping + The Hellforge Discord servers for additional help and support :)
  11. Some blue cave thing (I swear I will finish this map someday :P)
  12. Going for a more classical map look.
  13. Valhen

    Remake your first map(s) thread

    I have actually remade one of my first maps for my first published map. For comparison: Original: Remake: For In-game screenshots, I have actually posted some in the Doom pictures thread.
  14. Valhen

    Doom Pictures Thread 2021

    Here's a side by side comparison of my unreleased 2019 wad called Infested Base (udmf compatible) with my released 2020 remake (boom compatible). Warning, tons of images.
×