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Sena

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About Sena

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  1. You can also add Georg-Rockall Schmidt to the list of non-bros who make analytical film content on Youtube, he also does some stuff on sociology and legal cases which I'm not personally interested in, but it at least demonstrates he has multiple interests, and is capable of thinking about things from multiple perspectives, which is less common than you might think.
  2. Day 12: Doors https://www.doomworld.com/idgames/levels/doom/d-f/doorswad Typical example of something from '94, with the quality you'd expect. They really liked doors, making everything a door, even walls, the entire thing is a nonsensical journey in which you have to find indecipherable secrets to advance, in which the enemy placement consists of "let's just put 40 shotgunners in one room because why not". It looks bad, and it plays worse - as someone on the archive put it, this level did not light my fire. 1/10.
  3. Sena

    what is happening in your dreams?

    I don't think I really know anymore, I experience things but I do not comprehend them.
  4. Day 11: Catharsis II https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cthrsis2 Judging by the reviews, Wills is a mapper with a pretty poor reputation on par with Ruba, although he did It Only Gets Worse, so he can't be that bad, although if I wanted to persuade you that he was a good mapper, I would be sure to avoid talking about Catharsis II. To start off with, this features the Doom 3 shotgun and Quake 2 pistol, and makes them both more powerful than their appearances in the respective games, so they've got that going for them. I forgot how many maps I actually completed, somewhere between 5 and 6, including the hub world with 4 enemies that isn't really a hub world seeing as they only used it once. And that does a good job of exemplifying the whole feel of the WAD - if you're going to bother making a hub world, wouldn't you want to make one that actually covers the whole WAD, rather than just throwing it in there once and forgetting about it? Apparently not, because it's got a ton of features it just seems to throw at you with no real regard for their effectiveness, as if operating under the philosophy that more custom stuff is automatically better. They use a lot of pop-up text to tell you about specific areas, "the cloning labs have been unlocked", or the hangar, or any other expected sci-fi techbase location, the only real problem is I don't know where any of these places are, there is no signage, and nothing looks unique, all these rooms (and by the way, all the 6 maps look and play the exact same) completely blend into each other, it almost feels like playing something off Oblige with how similar these rooms and combat encounters are. Even with a new shotgun, using it to clear out imps in the hundreds is not particularly exciting. I'll give this one a 4/10, it goes on far too long, and with all the bells and whistles they might have added, it just feels mediocre more than anything else.
  5. I have enough trouble reaching my hand over to 6 or 7 already, so I'd rather keep it as it is. I suppose if you want to save ammunition, having a single-shell alt-fire would be a nice option, but then again that would demote the regular shotgun from having a specific niche to being entirely useless. If you're in a situation unthreatening enough that you've decided it's worth switching to a weaker but more efficient weapon to save on ammunition, then waiting an extra second to actually equip the weapon you need isn't really going to be a problem.
  6. Sena

    Obviously very true Doom facts thread

    It's made out of Mancunians.
  7. Day 10: Gloomy Sewers 1024 https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/gs_1024 I don't like 1024 maps, and I don't like sewers, so what happens when you combine the two? A pretty decent level, actually. It's a quick level that makes good use of the restrictive environment, and manages to always keep the player moving, which helps considerably with keeping a decent flow. Even still, it's not too out there, they did throw in a few curveballs with higher tier enemies in the claustrophobic spaces they've created, but really, it's just going through a small techbase killing enemies that die as soon as they come into view, levels like this have a niche, and this one serves it perfectly well. 6/10.
  8. Played that one myself and I couldn't find the exit, so I guess that makes two of us. Anyway, this is Day 9: Armorless Marine https://www.doomworld.com/idgames/levels/doom2/a-c/ask1am Here's a question for you, what's twice as bad as a room that uses STARTAN? If you said two rooms that use STARTAN, then you'd be correct, and so accordingly, there are few things that could be conceivably worse than an entire WAD made up of STARTAN, but that's what we're dealing with here. Clearly, the mapper in question is fairly new, and playing through is fairly unpleasant. They wait until the penultimate room before giving you anything beyond a basic shotgun, at which point it doesn't really matter, there is no height variation to speak of, nor is there much to differentiate these rooms beyond "this rectangle is slightly wider than the rectangle I was just in", they did learn how to make shapes that were not squares in the penultimate room again, but as with the weapon distribution, it was too little too late. The rooms are far too big for the few enemies that occupy them, but at least that allows me to just run through and ignore the entirety of the level, because when there is no decoration and every single room is nothing but STARTAN, I think you can understand my desire to want to spend as little time in this hellhole as I can. The ending feels very abrupt too, while playing maps made by people who are obviously still trying to figure out the basics, I can usually identify a couple strengths that I imagine the mapper in question could definitely hone in on and make something legitimately good out of, but I'm really struggling to find anything for this one, its design is too basic to really display any level of creativity, but at least it doesn't do anything to frustrate the player. Bottom line, fuck STARTAN. 4/10.
  9. Sena

    A problem I have when I try opening gzdoom

    It should come installed with that file by default, I'd suggest just reinstalling GZDoom and trying again.
  10. Day 8: The infinite Corridor https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/infntcor I don't think you can really call this a level. It's an accurate title, the singular screenshot provides a comprehensive view of everything there is to see, and turning either 180 or degrees will yield the same effect, you can walk forwards or backwards, it doesn't really matter. If you ever played Super Mario 64 and wished that more games featured areas where you could walk towards the same pathway and have it infinitely loop, then you're in luck, but I guess I like my levels to have enemy counts above 0, and room counts above 1.
  11. I thought the word filmbro denoted someone who was only interested in violent crime dramas, and they've pretty much devolved into a caricature these days anyway, but going by your definition, I do not see any reason why they wouldn't be able to get something out of it. You can probably expect the typical complaints, the editing is too slow, the special effects are bad, and they're likely to subconsciously have a harder time connecting with something if it doesn't contain an actor they personally recognise. But most classics aren't Vertov and have an actual narrative, a narrative that isn't too unlike a Star War or anything else - if someone liked The Hateful Eight, unless they have an opposition to watching anything old and would refuse to put it on in the first place, I reckon they'd enjoy High Plains Drifter.
  12. Day 7: Polyobject Fun https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/polyfun This one seems to have been a victim of review bombing in the same vein as wow.wad or a Terry trap, i.e. the only reviews are people telling the creator that it's the worst thing they've ever played, usually with a less than pleasant thing to say about the creator themselves, with the incidental 5 star review saying the opposite as a complete joke. And really, it doesn't deserve it (neither did wow for that matter), this is just a very short level by a new mapper that is truthfully quite bad, but nothing that inspires the vitriol and contempt it got. The level I can describe in one sentence, you've got some spinning bars that lag out your game if you look at them so don't look at them, a few imps who are pretty meaningless, and that's about it, unless you want to stop and admire the STARTAN, it won't take you more than 15 seconds to beat. It was their first level, and it is predictably too short and too boring, and not really worth giving any attention to, so I'm not sure why so many people did. 3/10.
  13. Day 6: Wolfenshit Act 2: Das Terror Laboraterien dèr Fhurèr and the great sequal of dectective slug! https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/wa2 2 Wolfenstein jokemaps in a row? Sure, why not, this one's by Walter, and belongs to the "I have no idea what I'm playing" school of jokewads, it's got a couple custom sounds and textures here and there, a few exchanged sprites, most significantly the corpses of the dogs (pinkies) are 10x the size of the dogs that are alive, but it is in its entirety bizarre and unexplainable. It's got horribly mangled textures, so you get multiple doors stacked on top of each other, and alongside each other, the ceilings are so high it could be a jumpmap, and the progression is all but a mystery, most of it is done through a series of doors in one main area which are actually teleporters, and I don't think any of them do anything to actually lead you to the end of the level, as while I did find one key, I could not find a door to use it on. It would be much easier to tell where I'd been if I could just open the doors and take a quick look inside, but that wasn't an option, and it's an Icon of Sin level that to my knowledge lacks a rocket launcher making it impossible to complete. I've yet to find anyone who likes these kinds of jokemaps, and it is my belief that the main purpose of a jokemap is to be funny, and I didn't think this was, but the gameplay wasn't painful, I just ignored most of it and ran past everything. 4/10.
  14. Day 5: Anti-Wojcickism https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/antiwoj Timothy Brown's probably best known for his slaughtermaps, but apparently he's also done a series of WADs like this, Wolfenstein jokewads where he invokes Godwin's Law. This one needed GZDoom specifically, so I could only play for about 1 minute before encountering an unfixable sequence break, but at that point I'd seen enough anyway. If you want to fight multiple mecha-Hitlers at once, an enemy whose damage output compares to an entire platoon of chaingunners, and whose health pool compares to a baron, then be my guest. However, with all the bells and whistles they came attached with, I never liked Enjay maps, which created custom enemies with too much health, while also creating breathtaking visual environments that were decades ahead of other maps with their visuals. With that in mind, I do not think it will be a surprise when I say I don't have any interest in this one that's just a Wolfenstein map, except with memes about Mrs. W (the CEO of YouTube, if it really matters) that I can barely read in the first place. Sorry Tim, while I can acknowledge that your slaughtermaps are well crafted but not to my personal taste, I can't really fathom anyone getting any enjoyment out of something like this. 2/10.
  15. Sena

    What Was Your Last Purchase?

    They don't call it the never-ending tour for nothing.
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