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About Xenaero

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    Multiplayer Enthusiast

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  1. Xenaero

    Hordamex: 1.0 is OUT!!

    For the sake of preservation and a proverbial wax seal on the official release of the project, Hordamex has been uploaded to /idgames! Get it here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hordamex
  2. Xenaero

    User Ghastly has passed away

    Whoa, that's awful news. He was a legend for sure. Rest in peace, dude.
  3. Xenaero

    Doom Discords

    Euroboros has a new Discord, link here: https://discord.gg/EJBmNXS3R9
  4. Xenaero

    Hordamex: 1.0 is OUT!!

    There's Horde-specific console commands too that may be helpful to yourself or others to spice up your Horde experience! https://github.com/odamex/odamex/wiki/Horde-Console,-Mapping,-and-HORDEDEF
  5. Xenaero

    Hordamex: 1.0 is OUT!!

    There's also a credits lump where I did my best to credit all the sources of things that I found stuff from! On that note, major props to @Amuscaria for some phenomenal sprites from the Hell-Forged series that made up for some great custom monsters in this project. In cases where the original Decorate code wasn't compatible with Oda, it was very fun to invent new behaviors for them!
  6. Xenaero

    Hordamex: 1.0 is OUT!!

    Well, hey all! It has been awhile. Got a very special announcement to make here... Get it here! https://www.dropbox.com/s/0dfr1ztey74m75n/hordamex.zip?dl=0 You'll need the multiplayer source port Odamex 10.2 or above to run it as expected, obtainable here: https://odamex.net/ You can play any of the maps in single-player or with friends online! Keep an eye out for Monday Night Horde that kicks off every Monday evening at 8:00pm EST in the Odamex discord! There are also standing Horde servers that are up and running 24/7 that run various map packs, Hordamex included! Since early July, in tandem with the Hellforge community, we've been hard at work with this monster of a multiplayer community map pack. After a couple final playtests, I believe that all the i's have received their dots, and all the t's are adorned with their crosses. A worthy mention that since the last Release Candidate posting, we've had three new maps added! Let me present the final maplist: That's a lot of names that have strongly contributed to fifty-four maps in this community project that was featured at QuakeCon this year as part of a community classic Doom event! Want to feast your eyes on even more screenshots than what we had earlier in the thread? Say no more! In addition to the incredible amount of quality maps that these contributors smashed together, this project sports forty-two wave definitions for Odamex's Horde game mode, ensuring a different run through every time you play a map! Within those wave definitions, you may run into a few of the sixty-six custom enemies! This project was powered by @MTrop's DoomTools, and especially DecoHack! This lovely tool allowed us to feed it Decorate-style coding and receive an MBF21-compatible DEHACKED output, which, in tandem with Odamex's implementation of DEHEXTRA, led to us nearly maxing out the extra available states, things and sounds! The scope of this project was truly eye-popping thanks to the addictive quality of Horde gameplay and the approachability of mapping for this mode. I would like to end this release announcement post with a thank you once again to my co-leaders who I was able to wrangle in on this project, and who I have leaned on in various ways throughout its development: @killingblair, @Bridgeburner56, @Major Arlene, @Liberation, @Kaapeli47, @Jimmy, and @ShakarAtar! Each of you had something great to bring to the table and helped shaped Hordamex up to be a top-tier multiplayer community project. Doom Central's @killingblair in particular gets a special shoutout, as a core contributor in being both a developer of Odamex and as our playtest server hoster, without which, we would not have nearly as much fun making the project. Without those multi-hour playtest sessions, I'm pretty sure we wouldn't make it this far. Thank you Blair, it was a pleasure to work closely with you on this project! Last but most certainly not least, Blair was not the only Odamex official I was able to work with on this project. Source port development is typically a thankless job, but not in this instance! I want to extent a personal thanks to the Odamex team: @Ralphis, @AlexMax, and @electricbrass for outstanding support on both my endless GitHub tickets and for answering questions in the Hordamex channels on the Hellforge Discord. Without all of the names mentioned in this post, this community project would have remained a spark in my imagination. Now, get Odamex, download this project, and see how long you can outlast the Hordes of Odamex!
  7. the ancient aliens have control of my account!!!!!!!

  8. Xenaero

    Hordamex: 1.0 is OUT!!

    So now we're past the QuakeCon Community event, where we saw a phenomenal turnout, maxing out the server almost as soon as the event went live! We got some coverage of the maps on the livestream, of which I have a VOD here! Apart from that, we're currently on RC3, downloadable here: https://www.dropbox.com/s/dbqe92l5ksh2d3a/Hordamex-RC3.zip?dl=0 Additionally, Hordamex is also being played along with OdaHorde on the Monday Night Horde event hosted by the Odamex dev team! Be sure to check your server browsers on Monday nights (EST)! We're planning on doing a quality of life sweep before we hit our official release, so we're almost there~
  9. Xenaero

    Hordamex: 1.0 is OUT!!

    Servers are now LIVE for the weekend of QuakeCon 2022! Start Odamex with Doom II: Hell on Earth Open the console (With the tilde key, you know the one!) Paste one of the following commands: To join SERVER A - connect To join SERVER B - connect And that's it! The server will automagically download any files you're missing, like Hordamex itself! If you're using a server browser like Doom Explorer, look for the servers named [WDL] doomleague.org - QuakeCon 2022 Event: Doom Horde Mode!
  10. Xenaero

    Hordamex: 1.0 is OUT!!

    Hello, my little hordamaniacs. Remember how I said I'd have Release Candidate 1 out in a day or two? I lied. Release Candidate 2 is now out! (Found a few whoopsies, yesterday) https://www.dropbox.com/s/71qqd2651m75e8y/Hordamex-RC2.zip?dl=0 Ideally, unless I somehow missed something gamebreaking, this will be what we'll use at the coming event, and is what I am presenting to the world as the fruits of this talented team's labor. Load it up in the brand new release of Odamex 10.2 and let us know what you think! I want to give a shoutout to the dev team for Odamex for responding so swiftly to some of the wacky issues we were facing during the development of this project. Port development isn't easy, so give it up for @AlexMax, @killingblair, @Ralphis, @electricbrass, and others who have worked behind the scenes to provide a smooth, player-friendly experience in Horde Mode! What's next? QuakeCon is next weekend, and we'll have server information up in a couple days!
  11. Xenaero

    Voxel Doom Releasing Today

    This was super cool to follow on Twitter, very awesome project.
  12. Xenaero

    Hordamex: 1.0 is OUT!!

    Hey all! It's been a little quiet in the thread over the past month and that may seem like the project... just hasn't had a whole lot going on. Not even close. We have over fifty maps, with over fifty custom monsters, and over forty unique monster wave definitions (Wow!) for the upcoming Release Candidate 1 release as of this writing, with potentially more maps in the works for a final release in a few weeks! We're pushing the boundaries of what DEHEXTRA can do, and thanks to the help of some phenomenal mapping talent, delivering a high-octane Horde Mode experience! What mapping talent, you ask? Allow me to list this crew of badasses: MAP01 "Triage At Dawn" by @RonnieJamesDiner MAP02 "Siberian Outpost" by @RastaManGames MAP03 "Cool Map!" by @Mik57 aka "Korzodin" MAP04 "The Cauldron Forge" by @exl MAP05 "Terror in Aisle Five" by @ginc MAP06 "Bloodbath and Beyond" by @Velvetic MAP07 "Red Node Failure" by @StormCatcher.77 MAP08 "Overgrowth Pt II" by @Major Arlene MAP09 "Unholy Rapture" by @RottKing MAP10 "Damned Labs" by @RastaManGames MAP11 "Ruined Waters" by @exl MAP12 "Aquifever" by @boris MAP13 "Dimensional Leak" by @electricbrass MAP14 "Hydrophelia" by @Alfredo and @Velvetic MAP15 "Feuermeer" by @RiviTheWarlock MAP16 "Doomed Disco" by @RastaManGames MAP17 "Trapped in Another Gothic Hellscape" by @KeaganDunn MAP18 "Chacal" by @dac MAP19 "Chaos Reactor" by @ProverbialGamer MAP20 "Sand Storm Pyramid" by @SkeletronMK666, @Insane_Gazebo, and @Liberation MAP21 "Rip and Teal" by @Remmirath MAP22 "Nightlife and Death" by @Velvetic MAP23 "Altars of Defilement" by @Kaapeli47 and @ShakarAtar MAP24 "Corruption Factory" by @big smoke MAP25 "Golden Shower" by @Worriedidiot MAP26 "Vision Therapy" by @Major Arlene MAP27 "Overworking" by @RastaManGames MAP28 "Arctic Onslaught" by @Guardsoul MAP29 "Sephirot" by @Alfredo MAP30 "Castle Raiders" by @DJVCardMaster aka "DJV" MAP31 "The Singularity's Servant" by @Insane_Gazebo MAP32 "A Demesne, Cocooned" by @Insane_Gazebo MAP33 "Losing Battle" by @Liberation MAP34 "The Endless Hunt" by @exl MAP35 "Erebus Generator" by @Jaccident MAP36 "District #69" by @RastaManGames MAP37 "Fearrous" by @Bridgeburner56 MAP38 "Of the Old Sand Cult, Darude" by @Major Arlene MAP39 "The Writhing Netch" by @OldManHan MAP40 "Do It For The Vine" by @Velvetic MAP41 "Nine Layers of Hell" by @ShakarAtar MAP42 "Atomic Winter" by @ProverbialGamer MAP43 "Blight at the Museum" by @electricbrass MAP44 "Arena of the Fallen" by @Slayer Moon and @Major Arlene MAP45 "Infected Machine" by @RastaManGames MAP46 "Cerebral Bore" by @SkeletronMK666 and @Major Arlene MAP47 "Fetid Swamp" by @exl MAP48 "The Grand Palace of Macross" by @Jimmy and @Major Arlene MAP49 "Chertograd" by @Thanatos13official and @Major Arlene MAP50 "Elden Teal" by @Remmirath MAP51 "Hanger 34" by @Philnemba And that's not all! There's a major announcement to also throw in here: There's something classic coming to QuakeCon 2022! I'm talkin' Classic Doom! I'm running a Horde Mode public event using the multiplayer source port Odamex, including an hourlong livestream block on the QuakeCon Community Twitch. We've been hard at work the last couple months coordinating the Hordes of Odamex project with the Hellforge community, so if you like classic Doom co-op mayhem, it's coming your way next weekend at the QuakeCon discord, and open for anyone to join! The servers will be up all weekend starting Thursday night, and the live stream event on the QuakeCon Community twitch will happen at 12:00 PM CST on Saturday, August 20th! Even got a little event trailer for you, showing off flashes of maps from @exl, @StormCatcher.77, and a map combined from the efforts of from @Velvetic and @Alfredo, before some gameplay on @RonnieJamesDiner's Triage At Dawn: Stay tuned for an official link to Hordamex RC1! Working on the finishing touches as we speak and hoping to have it slammed out in a day or two for your first taste of public consumption!
  13. Xenaero

    Hordamex: 1.0 is OUT!!

    We had a stellar playtest session, and generated a lot of constructive feedback as we head into week two of the project! Still time for new additions, and plenty of time for any tweaks as we move forward!
  14. Xenaero

    Hordamex: 1.0 is OUT!!

    It's time for the first big Hordamex playtest, just one week after we opened the doors for mappers to submit maps and maps-in-progress! We'll be running an online playtest here starting in a few minutes with the crew from the Hellforge, running through as many of the twenty-eight maps as we can! That's right, twenty-eight maps have already been submitted in the short time the project has been live! If you don't have Odamex, you can download the source port here: https://odamex.net/ I always recommend Doom Explorer as a general launcher and server browser for any of the multiplayer ports, you can find it here: http://doomutils.ucoz.com/ As for the server details... • Server name should be [WDL] doomleague.org - Hordamex Playtest • Alternatively, you can launch Odamex, pop open the console, and type in or paste the following: connect Maps will automagically download through the client! Let's rock.
  15. Xenaero

    Hordamex: 1.0 is OUT!!

    But wait, that's not all! We're not even done with the first week of the mapping period, and there's been even more COOL STUFF™, this time showcasing maps by @electricbrass, @RonnieJamesDiner, and @RastaManGames Feast your eyes upon only a handful of maps - and a preview of a couple custom monsters - of the ones that we'll be playtesting this weekend. If you're interested in giving Odamex and its accompanying Horde Mode a try, keep an eye out on the server listing around 5PM EST this Saturday! And of course, if you want some mayhem to go along with it, jump in the Hellforge where there will be a public voice channel as everyone cheers on the last marines left standing against the Horde! While you're there, maybe you'd want to throw in a map or two while we still have some time left... ;)