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Ed

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About Ed

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  1. Ed

    Post a picture of yourself!

    Married my dream girl last night. Our ceremony was in a retro arcade in town.
  2. Quake 2 RTX looking pretty.. slick in ultrawide display.
  3. I've always thought it would be a worthy investment for the Doom Community to crowdfund a documentary crew to follow George Fiffy around and let him expound on his lore from his own mouth. That whole crusade he apparently waged on the FTP hosts due to his file naming format. His gawdy, Flash constructed AOL hometown page was an absolutely bat-shit display of delusions of grandeur with made up reviews from his 'fan club'. "The King Re0l fans have asked for it, and now the Metallica of Doom is back! DETH-FEST 7!" He was truly an outsider artist worthy of mass public awareness.
  4. Ed

    Putrefier v2

    Thanks! Yes, that's a mesh. The thing I love about the modelled terrain is how distance fog rolls out the furthest parts of the model into the dominant color of the skybox. The actual cloud texture is grayscale with the skybox colored by ambient light and a distance fade.
  5. Ed

    Putrefier v2

    Before and after!
  6. Ed

    Putrefier v2

    Like an aging rock star stirring the crowd "You want more??!" "Scream for me!" "Louder! I can't hear you!" "Well we haven't finished writing it, you'll have to come back on our next tour!"
  7. Ed

    Putrefier v2

    Back in 2012, I had released a little map called Putrefier. It was an ambitious project for it's time, but the ambitions for the map were much greater. Due to IRL circumstances, I had cobbled together what I had with an admittedly roughshod game-play experience and to the world it went, largely unfinished. Over the years it became quite a nag to see it without the intended care, unrealized vision and spectacle it was intended to be. I had toyed around with some maps intended to be a spiritual successor or sequel of sorts, but I knew that it would always bother me to have it exist in it's unfinished state. With that in mind, I've been working to finish what I had started way back when and I'm pleased to announce Putrefier v2. The changes so far have been in some cases minor, such as fixing texture misalignment and tightening up the existing geometry to major overhauls in the visual presentation and an outright removal of the existing game-play for an entirely new experience. New expanses in the map areas have been constructed and existing areas have been tuned up for more dynamic combat situations. Graphically, textures have been updated and expanded to nearly quadruple the original assets. There have been improvements to the original textures with added specular mapping, PBR materials, and parallax mapping. Lighting has been overhauled with the original's omnipresent orange filter scrapped. Composite textures have been added in many areas as well. So, when can v2 be expected to see the light of day? Not exactly soon, but not very far out either. A ton of work has been done so far, but the lesson learned is that no matter what, this will be released to it's most refined and fully realized potential. I'm far enough along in the project to announce with confidence that it is well on it's way and will be well worth the revisit upon completion.
  8. Ed

    Post Your Doom Picture (Part 2)

    Putrefier v2 WIP
  9. Ed

    Post a picture of yourself!

    My wedding suit finally arrived!
  10. Ed

    Post Your Doom Picture (Part 2)

    Before and after (after and before?) I've added a composite terrain map on outside area and removed the orange filter that's omnipresent on the entire map. Most textures have normal-mapping, some parallax mapping and general asset improvements throughout. I think I've squashed out all the misalignments. The lighting was implemented so poorly in the original that even with all the new bells and whistles added on, I'm getting much higher FPS on the revised work and new construction.
  11. Remastering / expanding / fixing Putrefier. Gameplay and graphics are getting a total overhaul. New areas to explore and less switch-hunt navigation.
  12. Ed

    Post Your Doom Picture (Part 2)

    Putrefier remaster WIP. Cleared most of the game-play related things, added some new areas and inter-room connectivity, bug-fixes, and fixed so, so many misaligned textures. Replacing all of the vertex slope thing entities with actual vertex z height definitions. It's a pretty major overhaul. Lots of new textures, demoing whole areas, clearing space for easier movement.
  13. Ed

    Post Your Doom Picture (Part 2)

    It's for a different project, but I'm working on it in tandem with remastering Putrefier with the same resource pack. A simple once over with better quality textures could probably be done in a couple hours with Find and Replace, but with the normal mapping, a ton of lighting has to be changed and the gameplay is being overhauled as well. Hopefully that should see the light of day before the end of summer.
  14. Ed

    Post Your Doom Picture (Part 2)

    Noodling around with PBR and spec mapped textures.
  15. Ed

    RELAX (Chillax 2) Updates thread

    Hybrid between Quake 2, Unreal Tournament 99's city maps and, of course, Putrefier.
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