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About stewboy

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  1. I'm assuming the default one too. I've never actually personally changed any of the compability flags - it should work fine on a clean install of Eternity, so whatever the defaults are I guess.
  2. stewboy

    Why is Eternity not so popular?

    That's the big one for me. You can have bridges, tunnels, and simple room-over-room setups with 3D floors (and I have even done so myself), but if you want to create levels that truly make the most of vertical space, portals are just so much simpler. Don't just think of room-over-room - think room-over-room-over-room-over-room.
  3. Thanks, skillsaw! I'm glad you liked it :) I'll try and fix the issues in MAP03. I don't know what I can do to further help the player understand they need to return to the start after getting the BK - I guess I'm depending on them already having noticed the RK area. The lava in MAP04 was never meant to be damaging, just another kind of floor - which maybe makes lava a weird choice. I'll try a different liquid. In MAP05 the skull switches are right at the beginning - I'll put them up the initial stairs though so you're more likely to run into them. And I'll put more stuff in MAP06. I guess because I was so used to how the map worked, I wasn't finding it very difficult. Gameplay has never really been my focus, I just like creating weird rooms that connect to more weird rooms. But I guess gameplay is still important to make it fun to play through! Here's a couple very-WIP screenshots of MAP07 as well!
  4. stewboy

    What level themes should I make?

    There's another way to make levels unique and memorable without necessarily having their own visual themes, and that's to have a unique gimmick to the layout instead. Have a big central setpiece that the level revolves around. Levels which are just disconnected room after disconnected room get very forgettable no matter what their visual theme is. The maps that tend to leave the biggest impression on me personally are ones that feel like one big coherent place. It might limit the length of the level, but I think a 5 minute memorable level is preferrable to a 30 minute forgettable one.
  5. stewboy

    Why is Eternity not so popular?

    There's a few in development right now that I'm aware of, though nothing that would get released before 2021. Keep your eyes peeled!
  6. stewboy

    Why is Eternity not so popular?

    For me, its particular implementation of portals is definitely unique enough to justify making content for it. I've always been more of a creator than a player, so I don't particularly care about any sort of compatibility with anything else, or demos, or menu options. I care only about what I can create with it, and I've found that this particular source port has enabled me to explore my own mapping style in ways that simply wouldn't be possible in any other port. In fact, I've said this before and I stand by it: you can create the sorts of levels in this port that you just wouldn't really find in any other FPS in general, at least not without a great deal of effort and fiddling around. Or maybe that's just me being weird and wanting to create weird levels that nobody else would want to do anyway. I'm having a blast working on Cubic Worlds, and in the end I don't even terribly mind if only a handful of people play it, though of course I'd love to see it get more attention. It just really suits my own weird mapping desires.
  7. stewboy

    what are you working on? I wanna see your wads.

    MAP07 of my Eternity project. I'm just making this one up as I go - still in its early stages, of course.
  8. stewboy

    In search (eternity engine map) (demo)

    I had a play through just now, on ITYTD. I think that was a good difficulty setting for me - I only needed to reload a save once, near the end. I enjoyed the map - it was fairly cramped, but I got used to it by the end and didn't mind too much. I only once got lost, but not for long. I also never found the plasma rifle - I'm assuming there is one, considering there's cell packs everywhere. I was able to rely on rockets though - there were loads available on ITYTD. I also liked the map visually, it felt quite consistent.
  9. stewboy

    Original WAD Soundtracks With Distinct Themes and Leitmotifs

    The closest I've ever come to something like that is in my current project that I'm writing for, a lot of my tracks are using similar harmonic ideas, based on stacked open 5ths. I was worried that this would be considered as a lack of imagination if anyone noticed - maybe I should just say that I've been doing it deliberately to make it a more cohesive soundtrack! Other than that it has literally never even occured to me that this is a possible thing to do. I guess you would really need to have a project all of your own to pull this off, rather than several people writing for the one mapset which is more normally the case.
  10. MAP06 is done - link in the first post! Have a go at it if you want to fight some cute baby cacodemons.
  11. stewboy

    what are you working on? I wanna see your wads.

    Finally finished the layout for MAP06 of my Eternity project!
  12. stewboy

    Beta 2 release - "f&*% You, Escher!"

    I spent several minutes trying to run it in Eternity before remembering that there were other source ports capable of achieving portals too. I love that you're playing around with these ideas - I personally really enjoy weird/mind-bending architecture. I'd definitely encourage you to check out the Eternity sourceport, which is capable of doing a lot of this sort of thing and even more. As for that Escher artwork you posted, I actually tried to recreate that myself a couple years ago. Turns out it's really difficult to get just right, you have to be careful with your texture choices to not make everything too obvious, and it only works when viewed from one perfect angle. Feel free to make a better/more interesting job of it than me though!
  13. stewboy

    what are you working on? I wanna see your wads.

    Some more slow progress on my blocky map!
  14. stewboy

    what are you working on? I wanna see your wads.

    I got a bit silly with this idea
  15. stewboy

    Extremely Hot Take About Classic Doom

    For those who said they didn't watch it or didn't need to watch it, keep in mind the quotes aren't coming from the guy in the thumbnail, he's quoting other people and then reacting to them.