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stewboy

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About stewboy

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    one of those weird musician types

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  1. stewboy

    Help extracting midis from WAD files.

    If you must convert them from their original midi format, then convert them to mp3 or some other more compressed format instead. WAV files will always take up a great deal of space.
  2. stewboy

    Unpopular Doom Opinions

    stars.mid is overrated
  3. Are you sure about the white key? I've been trying to think of what you could be referring to because I also used to play a lot of coop on ZDaemon (dbzone, invasionuac etc), but all the wads I can think of that had colored keys used orange instead of white. I also have some vague memory of a couple wads that used a midi of 'Jump' but the only one I can find right now is Squadron 417, which didn't have coloured keys.
  4. Some of the most memorable midis for me would definitely be from MM2's soundtrack, which I really loved when I was younger - such as Disposition and Shadows of the Dead by Mark Klem. There's obviously a huge amount of midis out there that I think are amazing, but most of the midis that I actually remember a lot of details from tend to be ones I heard during that period of my life. It also helps that the maps associated with those two midis were quite memorable for me - I think having an unusual midi coupled with an unusual map makes for the most memorability. BTSX's Angry Science by Xaser is one of the few 'modern' tracks ('modern' for me meaning anything made after I became more known in this community) that also instantly comes to mind, for that reason.
  5. stewboy

    Post a picture of yourself!

    me being very fashionable
  6. stewboy

    Composing my first midi, hoping for pointers

    Hard to give proper advice on such a short sample but it seems like a good start so far! Could make for the basis of a relatively simple 12 bar blues song.
  7. stewboy

    The Way of the Odonata, Book One - A MIDI Album

    Ah yeah, I've used DistroKid before, when I wrote some random music 8 years ago and decided to put it up. I'm just thinking about the sort of thing I would want people to find whenever they search my name - I don't know how to get stuff removed from there, and I'm a bit worried about a potential future where I have five or six completely unrelated sorts of music floating around!
  8. stewboy

    The Way of the Odonata, Book One - A MIDI Album

    Would that even be something that people want?
  9. stewboy

    Angry Quilt 2 - for Ultimate Doom (Development Thread)

    Oops - yeah, feel free to change that.
  10. stewboy

    what are you working on? I wanna see your wads.

    A kind of rough WIP of the general 'focus point' of this map - not quite sure where I'm going with it but I'm sure I'll think of something!
  11. Back before I started getting into MIDI writing myself, I hadn't been exposed to much music and so basically all MIDIs sounded like original songs to me. Non-cover MIDIs weren't particularly widespread back then (HR2 and MM2 were my only experience of original music). There were definitely tracks that I really enjoyed more than others, mostly due to their sound design or catchy melodies/beat, and that includes cover music - there's a lot of good stuff out there. I didn't really discriminate in my mind between covers and originals - they were all written by people far away who I didn't know anything about, so it was all the same to me. Now, from the composer's perspective, just like that of any artist, we generally want our works to be seen/heard by as many people as possible, so as a rule we'll always want to encourage people to use original stuff. However, I'm never going to write something in a very traditional rock or metal style, so if that's the feel someone has in mind for their map then there's no reason they would come to me. Using covers is still a valid way of getting music - if you like a particular track, you should use it no matter if it's original or not!
  12. stewboy

    Angry Quilt 2 - for Ultimate Doom (Development Thread)

    Here's my edits - just kind of tweaking the trap a bit. I've kept that shortcut, definitely seems like a good idea. I had a play through the whole map and I think it could have benefitted from a 'No BFG' rule - if you know where it is in advance and go for it as soon as possible, it makes most of the other squares extremely easy! AngryQuilt2v30.zip
  13. stewboy

    Angry Quilt 2 - for Ultimate Doom (Development Thread)

    Just to confirm @MidnightMage, are we allowed to build monster teleporters outside of our square? I had assumed that everything had to be self-contained but square 11 has some outside teleporters. I'll tweak the trap in my square a bit if that's the case.
  14. stewboy

    Angry Quilt 2 - for Ultimate Doom (Development Thread)

    Yeah, I suspected I might have to do that. Also I'll probably need to tweak the trap a bit since it seems the player will be fully kitted up by that time!
  15. stewboy

    Angry Quilt 2 - for Ultimate Doom (Development Thread)

    Section 9 is done. I've also included a yellow card in it, accessible from section 13. If there ends up being too much backtracking involved, we can add a passage directly back into the room from the switch. @Noiser your turn! AngryQuilt2v09.zip
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