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About stewboy

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  1. stewboy

    [RELEASE] Eviternity RC1

    I don't know if anyone's mentioned this already, but the raising floor bit in MAP24 breaks if you stand in the wrong place.
  2. stewboy

    How to Deal with Mapping Sadness

    There's a lot of posts here about mapping. I'm not the most active mapper myself (the last two complete maps I made were Ancient Aliens MAP31 and 32in24-14 MAP21), and I'm aware that my lack of motivation to spend lots of time and effort on maps means I might never make a map of the same large scale as other people do. But that's okay - I still like making smallish maps every now and then and trying to make them reasonably fun and mildly interesting. Something I can kind of touch on, though, because it's my equivalent - is composition. (I was involved a little bit with Eviternity in this area, so I feel like I can comment :P) @Deadwing already mentioned music making in terms of MIDIs, but for me it goes to a whole other level. I'm currently in my second year of a masters of music in composition at (allegedly) one of the world's top institutions (according to itself, anyway - some of my friends disagree). It's great, and I feel really lucky to have gotten accepted in the first place (and incidentally I would have never gotten this far without all the practice I had writing midis for Doom projects!) However, I'm surrounded all day by other composers. In addition to the other students studying there, every week we get either a professional composer in to talk about their work, or a staff member giving a lecture about a composer too famous to bother to come and talk about themselves in person. Every lesson with my tutor, he shows me examples of compositions that he thinks will be helpful to me. The majority of all of this music is great. A lot of it is of such a large scale, or of such notoriety, that I have a very similar reaction to @obake. It's HIGHLY unlikely that anything I write, at least at this stage, will be at the same level. (Just look up Messiaen's Turangalila symphony! How can I ever compete with that?) Over time, though, I've realised that writing these kinds of large-scale 'serious' works isn't something that I necessarily want to do at this point. What's important, I think, is finding your own unique style, and if possible trying to present it in a new and interesting way. My music is fairly different in style to the vast majority of the other students here and the staff. It's actually drawn some criticism from the head of the department, though I think he's a bit biased. However, this same style has already brought me places I wouldn't have gone otherwise. Eg, a month ago one of the senior lecturers received a request, from a clarinetist putting together a new clarinet choir, for a new piece to be written by a student. The lecturer gave this opportunity straight to me because he felt my style would fit the ensemble the best! I also am fairly optimistic about being able to break into certain specific markets (wind band/brass band in particular) because that's something that my own style lends itself well to. So what's the point of all this ramble? I guess it's just to figure out what you want to do, and what you're prepared to do. Maybe you're not prepared to spend days and weeks and months on a single map. There's no problem with that! If the map manages to be fun and interesting to play, nobody will care if it only took you an hour or two to make. And make sure you enjoy mapping! Personally, even if I only ever wrote midis for Doom projects and never got anything performed in a concert, I'd still be happy. I don't write music so much for the notoriety, I write music because I have to - because I can't imagine not doing it. It's still hard work of course, but I will willingly put in hours of effort into a piece because I have so much of a blast doing it. (Most of the time.)
  3. stewboy

    Share a random fact about yourself

    I was officially diagnosed with autism/ASD a few days ago. Interestingly, the man who did the assessment said that he couldn't give me a diagnosis of Aspergers (even though the UK still uses the term as its own condition) because I had a slight language delay as a child, and that rules out Aspergers by definition. I was considering making a separate discussion thread about autism because I don't think there is one and I thought it would be interesting, but then I thought 'nah, what good would come of it?' So I'll just post this here and people can ask me more about it if they're interested. (Or I could make an actual separate thread if people think that would be a good idea.) I know I'm not a particularly active member of this community in terms of posting or interacting with anyone (an autistic person not being interested in human interaction? Who'd have thought), but I'd wager most people would have heard some of my music at some point, especially in mappacks like Speed of Doom/Ancient Aliens/Plutonia 2. I've been investigating autism over the last year or so (which was when it was first suggested to me that I was on the spectrum), and finding examples of real people on the spectrum whose works I admired or had encountered definitely helped me come to terms with it a little, especially as I knew almost nothing about autism growing up. So I'm hoping it might be useful/helpful to other people if I mentioned it.
  4. Yes, my avatar does not lie, I am indeed a percussionist. I haven't really posted anything of myself performing yet, so here's a video of my final undergraduate recital from a year and a half ago!
  5. stewboy


    0/5 for the overrated music track 5/5 because I played this on the easiest skill setting because I suck at doom and yet the map still managed to be fun and surprising and gave me hope for what is possible to make in the eternity engine
  6. I've had a couple chamber works premiere in the last week (for those who don't know, I'm currently studying a master's degree in composition):
  7. stewboy

    Can you create the Ames room in Doom?

    @Memfis @Linguica I did a while ago yeah just for fun. Long since lost but I whipped up a quick and dirty image just now. It's not hard to do, but it's hard to do really convincingly. Probably only works as long as you don't look too closely! It might actually help the perspective if I populate it slightly: Vanilla-compatible (pretty sure) except for the use of 'notarget' and 'fly' to get the perspective point, but there would be vanilla workarounds for both of those. The next step would be to do a more Escher-type thing, where it's actually a full building. But that would take work and I'm lazy right now.
  8. I've been working on some piano 'miniatures' lately for my degree - check them out if you like classical music!
  9. @TheUltimateDoomer666 if you like working with chiptunes you should check out http://battleofthebits.org/ if you haven't already!
  10. A wind quintet I wrote earlier this year! (Just the first piece, not the last minute or two!)
  11. stewboy

    The DWIronman League dies to: Unholy Realms

    After several VERY near misses, died in the start room of MAP06. Kind of glad, because I left doing this to the very last minute this month and I only had another 20 minutes or so left of free time. ur_stewboy.zip
  12. stewboy

    what are you working on? I wanna see your wads.

    portals yep! Really trying to throw myself into the deep end with Eternity - learning EDF and everything.
  13. stewboy

    what are you working on? I wanna see your wads.

    I don't really know what I'm doing I'm just putting corridors together and it's getting out of hand
  14. First ever ironman attempt aaaand... DNF due to map bug. Forgot about the MAP05 warning... insrtion_stewboy.zip
  15. stewboy

    Are there any good invasion wads?

    Keep in mind that you'll need to mess around with some form of skulltag_data.pk3 and skulltag_actors.pk3 to get most of these to work - I don't know Satan's Covenant, but I'm guessing that's why it didn't work. I can't get them working in single player, but that's probably because I'm not loading the data.pk3 and actors.pk3 correctly (dragging and dropping on zandronum.exe can be a bit vague when you actually need a specific load order). Alpha/Delta Invasion is a thing. Kind of old (2006/7), not sure how some of the maps stand up today. I have four maps in alpha and two maps in delta and there's a lot of stuff in them that makes me cringe now. Zero Invasion is also a thing, but I'm not sure if it was ever finished. You can still take a look at it though - 1 2 3. I never participated in this one, so I don't know anything about it. Invasion Unleashed is a big project with maps of varying quality. I don't know if it was ever officially released though - b72 is what I have on my computer, and I have no idea if there's a more recent build. Again, this is from 2006/7 or thereabouts. How do I know? Because I wrote nightrun.mid for my map in it, which I then submitted to plutonia 2 (map16) which was under development at the time :) Chaos From Hell Invasion is something I have lying around in my doom folder, but I don't think I've ever played it. 1 2 seem to be the most recent builds. Made by Blood, who I'm guessing decided to concentrate more on Complex Doom Invasion. Ultimate Torment and Torture Invasion is something I also found in my doom folder, but I don't think I've ever played online. Invasion Unleashed: Evil Within is a project which was started but I believe unfinished. This is the most recent build I can find, but I don't even know if it's playable. It's clear that Blood recycled at least one or two of his maps from this project to use in Complex Doom Invasion, so I'm assuming that means the project died. Speaking of CD Invasion, you're probably already aware of it (it's reasonably popular on zandronum), but it is an active project still being worked on. I won't link to it because there's a bunch of files and I'm lazy and you can get them off doomseeker. I also have two maps in this, which I am much more proud of than any invasion map I've made in the past. There's probably other invasion projects that are out there (started and forgotten about, no doubt) but these are the ones I either participated in or I have on my hard drive. This is not really for multiplayer, but Unknown Invasion is a set of four invasion maps I made back in 2006. They're the first invasion maps I ever made, and among the first serious maps of any type I ever made. If nothing else, you can enjoy the insight into 14-year-old me's brain.