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About Shanoa
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RK Heretex, a texture pack for Heretic
Shanoa replied to RottKing's topic in WAD Releases & Development
Oooh, just seen this. What a fantastic selection of textures and flats, excellent work @RottKing. -
Crunchynut44 Entire WAD/MAP Library (finished and well, unfinished)
Shanoa replied to Crunchynut44's topic in WAD Releases & Development
I almost regret having stopped uploading DOOM contents but I'm glad my channel was, at least, some sort of outlet for fans to share and comments on the great WADs I played in the early days of Youtube. It's great to see you as well. (: -
Crunchynut44 Entire WAD/MAP Library (finished and well, unfinished)
Shanoa replied to Crunchynut44's topic in WAD Releases & Development
Archvile78, I'll take a wild guess and say your name was, and the spelling will be wrong, Mazzekarr or something along those lines? -
Kevin Conroy (longtime voice of Batman) has passed away.
Shanoa replied to Mr. Freeze's topic in Everything Else
What a story indeed. -
Kevin Conroy (longtime voice of Batman) has passed away.
Shanoa replied to Mr. Freeze's topic in Everything Else
This is gut wrenching...while the TAS dub I watched was not the English one I still ended up hearing Conroy's Batman voice when I played the Arkham games and with Youtube it was simple to just look up a bunch of clips from the show in English. He was Batman and he'll never be surpassed, RIP to a legend. -
Angry Video Game Nerd reviews Doom (and Doom ports)
Shanoa replied to Lizardcommando's topic in Doom General
If it's the video i'm thinking about (the one almost 2 hours in lenght) I have to agree. Nowadays, I skip the majority of Cinemassacre's videos, although there's a few episodes in recent times that I consider classic such as Majora's Mask, Earthbound and Resident Evil Survivor. I oughta watch his DOOM one now. -
Angry Video Game Nerd reviews Doom (and Doom ports)
Shanoa replied to Lizardcommando's topic in Doom General
Surprised it took him this long to tackle DOOM in an AVGN episode, especially considering how he often mentionned the serie throughout the years. But hey, it's a fitting Halloween episode at least. -
Steel by David Jewsbury, released in 1996. Played with DSDA DOOM on UV, this is a MAP01 replacement. Status: Completed This is a short map and a linear one at that. Right off the bat you are given a super shotgun in the next room. There's a small mishmash of monsters that are instantly trivialized by your superior firepower. By the end of the fight you should already have a chaingun and the shotgun as well so you're pretty much set to finish the map. One set of stairs later you'll soon end up in the next big open room where more fight ensues, a revenant attacks you with a couple of pinkies but they don't really pose an issue here. The area splits into two paths, one path lead to a room with a rocket launcher and a few more enemies and the other is just to go deeper in the map. There's a long corridor with 6 or 7 doors opening one by one to unveil an Arch-Vile, the biggest threat. Sadly it's pretty much a sitting duck, you'll be able to kill it loooong before it's even close to reach you thanks to your rocket launcher. You'll then be given far too much ammos and a random blue keycard for the climax of the map but really it's just 2 pain elementals, an arachnotron that wish it could reach you and some cacos. Can't say I found the use for the keycard, maybe it's for the exit door or a secret, I didn't notice. Just feel like there was a key for the sake of having one. At around 38 monsters the map won't be long to finish. There's sufficient healing and ammos (especially ammos) but not once do you really ever feel threatened. A contrast compared to the author's description where it says, and I quote: "This one is another a precision level: a couple of wrong moves can destroy your chances of finishing.". Not quite, at most you'll need a bit of healing. The map isn't really visually interesting but the 3 big combat rooms were at least shaped differently enough to make them different from one another instead of what could've been a large, barren square room. It's just ok.
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Replaying Judgment on PS4, I finished it once when it released but I'm replaying as some sort of "refresher" before playing Lost Judgment. Beside that, Hyrule Warriors: Definitive Edition on the Switch. Easily top 3 best musou games, if not the best.
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I think the key to create an "Heretic-y" level is in how you use the artifacts provided. Whether it's having players go through a maze where the chaos device is provided at the end (to save backtracking), or maybe giving a shadowsphere as a warning for what's coming (could be in the next room or later in your level), same with wings of wrath, etc.
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TTADOM11.WAD by TTA, released in 1994. Played with DSDA DOOM on UV, this map replaces E1M1. Status: Completed Honestly, as far as maps from 1994 this one is decent! It's an easy map and should only take you a couple minutes to complete. Threat level is minimal, with a Cacodemon being the toughest opponent you'll be facing. The map hop from one theme to the next but that's intended. You begin in a simple techbase area, then go through a marble area and eventually some sort of "hell". The mapper left his "TTA" name on a wall, so that was a nice touch. There is no ammos issues or healing issue, what's needed is present and isn't offered in extreme abundance. The map also has a skybox...okay maybe not, it's just a wall textured with the E3 sky but just go with it! Considering the atrocities you could play in 1994 i'd say this one stand out. There isn't a lot of misalignments, there's good floors/ceiling height variation and there's even a wall you can walk through with a teleporter inside should you need to return to a previous room. The level is worth a few minutes of your time.
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Shanoa changed their profile photo
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OzzY Wad Aaron Storey (a.k.a OzzY, or Gandalf the White), released in 1996. Played on DSDA DOOM (complevel 2) on UV, this wad replace MAP01 in DOOM II. Status: Completed While a fairly plain looking map visually it was surprisingly well made for the time. Obviously, one look at it and it's like "yeah it's a 90's wad" while true to an extent it also doesn't have a lot of what made those wads a 90's wad. Right off the bat you can acquire an SSG + Green Armor, although i'd hold off on the SSG because you can easily take down the early enemies with your pistol and anyway you get a shotgun not too long after. There's an ambush very early on that can make you lose a lot of health but beside this, it is not a challenging map. The map has a low monsters count of about 59. Almost everyone shows up, save for the bosses and the arch-vile. Depend how you tackle the level ammos may or may not be on the short side early on. In my case I tackled one of the secret that had a lot of pinkies so I ran out of shells after culling down the horde, leaving me with enough bullet until my shells supplies increased again. Same with healing, there's enough healing to get through without issue, just perfectly in the middle right next to "an ocean of healing" and "are medikit extinct". I did only find 2 of the 6 secrets so perhaps I'm wrong. Biggest surprise to me is there's barely any square or rectangular rooms, they're all shaped differently, there's some good height variations, some lighting even. Similar to a lot of "Romero's mapping rules" there's 2 or 3 outdoors area that can all be accessed in one way or the other.. My favorite room has to be the one with a giant spiral staircase and to my surprise the textures were aligned properly too. Doors are doors, uses DOORTRAK and seem all properly unpegged. Truly it is a standout amongst 90's wads. If you have 5 minutes to spare, play it. While we play a lot of bad maps there's the occasional standout and personally, this is one of those 90's standout.
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Nostalgia - now on idgames! [32 Maps] [Doom 2 format]
Shanoa replied to myolden's topic in WAD Releases & Development
Preach! It had been some years since I last played through a megawad to completion and then I gave Nostalgia (along with Anomaly Report) a shot and I couldn't stop. The mapset was fun enough that I tried seeking out those secrets, while some of them are tricky, they require paying careful attention to the environment. Whether it's a well hidden switch or out-of-place decoration, it become almost intuitive. That's not even mentioning the ever increasing challenge that never fell into "frustrating" and/or "unfair" territory. -
Post your Heretic/Hexen textures and decorations!
Shanoa replied to Not Jabba's topic in Mods & Resources
Well, you've done a fantastic job with them, I didn't realize how versatile these are to work with. Definitely some much welcomed addition to the mosaic themed textures. -
Post your Heretic/Hexen textures and decorations!
Shanoa replied to Not Jabba's topic in Mods & Resources
The work on those mosaics is amazing. Makes me wonder what's their use in the project unless it's literally just for decoration. Almost feel like Corvus is looking at paintings and those paintings will take you to a level themed after whatever's displayed on them.