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Captain Toenail

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About Captain Toenail

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  1. Captain Toenail

    How We Saw '95 Revival Thread [CLOSED]

    Bump - is this dead?
  2. Hi can I reserve a map slot? Working on something at the moment. Edit: Nevermind I finished the map. It's some sort of neon lit necropolis. It's more of a 'newschool' map with a gothic theme. If you need it to be more Gothic99 that's fine I can make changes, just let me know. The midi is just a placeholder. Redline.zip
  3. Captain Toenail

    Share Your Sprites!

    Very metal I hope there's going to be a full set of this guy
  4. This was such a fun and zany project to work on. I hope everyone has a lot of fun and enjoys playing the final release!
  5. I don't have the original source image anymore but it was just some texture from an online search that I resized and edited. Use them if you want you don't need to credit me for them.
  6. Captain Toenail

    how i do a title pic sequence like strife? >.<

    If you are working with ZDoom ports you can define a custom slideshow/intermission and then play it ingame by giving the player a SlideshowStarter item in a script. https://zdoom.org/wiki/Classes:SlideshowStarter https://zdoom.org/wiki/MAPINFO/Map_definition https://zdoom.org/wiki/MAPINFO/Intermission_definition
  7. Captain Toenail

    DECORATE: how to make pain change

    You could do something like this which is a bit simpler. 50% chance to jump to silent pain state otherise it falls through to regular pain state. ACTOR TestZombieman : Zombieman replaces Zombieman { States { Pain: POSS G 0 A_Jump (127, "PainSilent") // fall through PainNoisy: POSS G 3 POSS G 3 A_Pain Goto See PainSilent: POSS G 3 POSS G 3 Goto See } }
  8. Sounds like an excellent plan @PinkFlamingo.
  9. Captain Toenail

    Dust Devil (GZDoom map) - Released (now on idGames DB)

    @princetontiger @Artbor Thank you for playing glad you had fun :-) The map should be compatible with most mods in theory but this has not been tested. I think the main compatibility issue is potentially any mod that defines new keycards. Those could screw up some of the scripts.
  10. Captain Toenail

    Dust Devil (GZDoom map) - Released (now on idGames DB)

    @princetontiger Select new game and when you get to the episode select screen choose the second option in the list called "Dust Devil". Or you can load map dust00 (intro text screen) or dust01 straight from the console as @FEDEX suggests.
  11. Captain Toenail

    Dust Devil (GZDoom map) - Released (now on idGames DB)

    Dust Devil is now complete and has been uploaded to IdGames Database and ModDb. Thank you all for playtesting. Download: https://www.moddb.com/mods/dust-devil https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dustdevil
  12. Captain Toenail

    Share Your Sprites!

    That's true the original bat and dog are from Spear Mission Packs https://wl6.fandom.com/wiki/Game_Sprites and were edited to fit with Doom. (speaking of the bat I need to fix that it's flying code is very broken)
  13. Captain Toenail

    Dust Devil (GZDoom map) - Released (now on idGames DB)

    Alright here's RC2. See first post for file. I will give it a week or two and if there is no other issues to be fixed I will consider this the final release. Have fun! :-) Changes:
  14. Captain Toenail

    Dust Devil (GZDoom map) - Released (now on idGames DB)

    Appreciate you taking the time to record these videos @Pistoolkip. Thank you for playing! I have picked up several things to fix for RC2 which should be available soon.
  15. Captain Toenail

    Underused high quality resources

    I can recommend freesound.org for sound effects. There's all sorts of untapped gold on that website.