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Captain Toenail

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About Captain Toenail

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  1. Captain Toenail

    The 128 kb mapping extragavanza "challenge"*

    I chose two midi tracks to accompany my levels. Credits are inside the wads. https://www.dropbox.com/s/rlsikwrqy667pr6/CT_128KB_Music.zip?dl=0
  2. Captain Toenail

    Why You Chose The Username You Did

    It's one of the random generated names in one of the Worms games. I thought it was funny when I was younger. Now I'm stuck with it.
  3. Captain Toenail

    Are there any zombie marine sprites online?

    Doomkid collated a fine selection here: I also made a basic zombie player skin ages ago. You can get it here: https://www.doomworld.com/idgames/deathmatch/skulltag/fffinal
  4. Captain Toenail

    The Top 25 Sector Ships of All Time

    Yarr that be a fine selection of vessels yarr Sector toilets next?
  5. Captain Toenail

    important question about pain elementals

    How do you think Cyber loads his rocket launcher?
  6. Captain Toenail

    The 128 kb mapping extragavanza "challenge"*

    Is that a ceiling made of Cacodemons? :-o
  7. Captain Toenail

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    Is there a new deadline to release the last super final definitely finished version of the wad? I am worried about this wad never getting a proper release and instead stagnating until it's eventually abandoned.
  8. Captain Toenail

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    The new Mapinfo could be overriding the normal map07 behaviour.
  9. Captain Toenail

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    Edit the textures lump so this patch is 128x128. Just make some empty space around it.
  10. Captain Toenail

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    Map19 Made the ladders deeper - easier to climb Fixed the blue truck textures and rotated it to fix slimetrail Added a prison wall shortcut after grabbing blue skull key Map20 Removed 'not coop' tag from nukage area things Fixed the bleeding window in nukage area Added some monsters to blank areas of map Restored red door bunker height Map21 Moved the candelabras that you can get stuck behind back against the wall Fixed an incorrect texture in the secret tunnel Also changed SOLNWINF and the 24x24 Number patches so they tile correctly in ZDaemon
  11. Captain Toenail

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    I'm going to make those map21 and TEXTURE fixes we picked up on ZDaemon. Just a minute.
  12. Captain Toenail

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    Oh yeah I forgot about those. Yes, it would be needed for map33+.
  13. Captain Toenail

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    Is the Mapinfo lump really necessary for ZDoom ports? The only thing we changed are the map names, and those are already read from the DeHacked patch. It's just adding something else that could potentially break e.g. the skys?
  14. Captain Toenail

    Doom -1: A Doomworld Experiment

    Good job on finding those bugs. I don't understand how the LostSoul could lose the gravity flags, yet the imp corpse gained them(?) They aren't tied together in the DeHacked lump somehow? Might be a good idea to give it a week or so to find serious bugs before doing the final-final release, though sounds like the worst ones have been found already.
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