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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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    2. WADs & Mods

      New releases and works in progress

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    3. Doom Editing

      Editing-related discussion, questions, and comments

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    4. Source Ports

      All your favorite executables

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    5. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

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    6. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

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  2. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

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    2. Doom 2016

      Now Marty approved!

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    3. Doom 3

      All Doom 3, all the time occasionally

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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

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    3. Freedoom

      It's (not) Doom, only Free

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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

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    2. Doomworld News

      Comments on news items

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  • Forum Statistics

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  • Popular Now

  • File Reviews

    • By LouigiVerona · Posted
      I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. Which is fine, no wad is made for every player.   What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo.   To me Doom is a shooter. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. In he middle of the level you typically get a chaingun.   And that just turns the game into a platformer for me, which is fine, just not my kind of gameplay.   The design and music are top notch. Even the menu is eye candy. I wanted to adore this project, but I just cannot connect with it.   I will, however, keep it on my hard drive and return to it from time to time. Will update this review if I ever get it.
    • By Phalgrin · Posted
      Played this first from the Master Levels CD, good memories.
    • By Walter confetti · Posted
      A small and frantic map for deathmatch that unluckily doesn't got me too much into it. Single player placement is a joke. The only interesting thing i can think are: Why a Batman Forever map, over the fact that shares the music with a Dwango compilation (maybe Dwango 5) by U2, used as well in other doom maps of the time? That's the only piece of correlations between these two franchises i can think of, actually. The second thing that i was thinking is: you known that exist another deathmatch map based upon batman years before the more well known Batman total conversion by ACE Team? Isn't this crazy?
    • By Philnemba · Posted
      Fun short Hexen hub from a guy who also contribute to Hexen's official Death Kings of the Dark Citadel expansion 😈
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