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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      361509
      posts
    2. WADs & Mods

      Talk about Doom levels and projects

      367513
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      120316
      posts
    4. Console Doom

      N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      4194
      posts
    5. Source Ports

      All your favorite executables

      58214
      posts
    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

      8968
      posts
  2. Newfangled Doom

    1. Doom Eternal

      Gee Doom Slayer, how come your suit lets you have TWO air dashes

      3584
      posts
    2. Doom 2016

      Now Marty approved!

      49887
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      76811
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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

      50077
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      25369
      posts
    3. 5468
      posts
    4. Freedoom

      It's Doom, only free

      18403
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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      432300
      posts
    2. Doomworld News

      Comments on news items

      88751
      posts
  • Forum Statistics

    95886
    Total Topics
    1893680
    Total Posts
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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