rouge_means_red Posted February 24, 2017 joe-ilya said:Here's another area I just finished : You're not supposed to add new textures, only original Doom 2 (assuming first post is updated and I didn't miss any changes) 0 Share this post Link to post
joe-ilya Posted February 25, 2017 Wow, second time I've been told that. 0 Share this post Link to post
Seidolon Posted February 25, 2017 I think they're just not commonly used, so people (including myself) sometimes don't recognize them as original doom 2 textures. 0 Share this post Link to post
rouge_means_red Posted February 25, 2017 AD_79 said:^ Those are stock textures. Damn, talk about underused textures 0 Share this post Link to post
Seidolon Posted February 25, 2017 @floatRand We'll need to add new music for your map btw, so is there anything from Doom 1, Doom 2, or Final Doom that you want to use for it? 0 Share this post Link to post
floatRand Posted February 25, 2017 (edited) Waiting For Romero To Play, perhaps? Edit: Wait a moment. Gonna do some slight changes to layout, as well. Edit2: And done. There was a link here. It is gone now. :) Didn't do Dehacked trickery to use the proper track, so it's up the you. Edited March 9, 2021 by floatRand 0 Share this post Link to post
joe-ilya Posted February 25, 2017 Can I keep the MIDI in my map unchanged? I like the "DOOM" MAP05 MIDI. 0 Share this post Link to post
Seidolon Posted February 25, 2017 Yeah, you can have the original doom 2 map 5 music. 0 Share this post Link to post
Scotty Posted February 25, 2017 Is there going to be quality control on this project or is it like DW Megaproject does Doom 2? Feels like maps are being rushed out to me. If it's the latter please just make my slot available. 0 Share this post Link to post
Seidolon Posted February 25, 2017 There is quality control. I won't accept an absolute crap map, but something more along the lines of doom 2 level of detail and difficulty. People can finish their maps whenever they want. If you want to wait a while before starting on your map, that's okay. When do you plan on starting it? 1 Share this post Link to post
AnonimVio Posted February 25, 2017 Do we have to use music from IWADs or can we use custom midis? EDIT: NEVERMIND IM BLIND AND DUMB 0 Share this post Link to post
Walter confetti Posted February 25, 2017 according to OP, you can use only Doom, Doom 2 and Final Doom music plus a selection of midis made by author... but seidolon can explain you better than me... 0 Share this post Link to post
Seidolon Posted February 25, 2017 Yeah, that's right, but I changed my mind about my own midis. I'm not going to use them for this project, mainly because I don't have very many to choose from. Once I have a sizable amount, I could allow them to be used in a project of mine. 0 Share this post Link to post
floatRand Posted February 25, 2017 Again small fix on the map, noticed that one of the monsters on pillars was stuck. Just redownloading file should do it. 0 Share this post Link to post
Seidolon Posted February 25, 2017 There was also a revenant stuck in one of the cave areas. I can fix that one though. So do you think that's it for your map? No more updating it? 0 Share this post Link to post
floatRand Posted February 25, 2017 I don't see much, I am somewhat happy with it now. It might be wee bit too detailed for Doom2 map, but I couldn't really stop myself. 0 Share this post Link to post
pcorf Posted February 26, 2017 I've started on my MAP14. You cannot beat the good old Doom 2 tan colored rocks and bricks. Just making a semi linear but non symmetrical 3 key map. The map will be designed for limit removing and will not be using any Boom features and I'll probably keep the music as the Dave D. Taylor Blues (D_DDTBLU) as it is one of my favorite Doom 2 songs. 0 Share this post Link to post
rouge_means_red Posted February 26, 2017 I'm remaking my map from scratch. It had nothing "plain ol' Doom" to it, too detailed and bland. I'll try to make something that feels more like an original Doom 2 map 0 Share this post Link to post
Surreily Posted February 26, 2017 I made this so far, I hope it's not straying too far from "plain ol' doom 2" territory... Spoiler Featuring subtly misaligned textures! I've been trying to mix up the hell theme with a bit of demonic techy stuff or something. This room is the centerpiece of the map, and the outer areas take place outside atop some structures (well, they will once I build them). Shame there are no lavafall textures in Doom 2... :( 0 Share this post Link to post
pcorf Posted February 27, 2017 pcorf said:I've started on my MAP14. You cannot beat the good old Doom 2 tan colored rocks and bricks. Just making a semi linear but non symmetrical 3 key map. The map will be designed for limit removing and will not be using any Boom features and I'll probably keep the music as the Dave D. Taylor Blues (D_DDTBLU) as it is one of my favorite Doom 2 songs. Here are some screenshots. When the layout is complete and all the monsters, ammo, etc are in I will playtest the map to make sure the ammo balance is as good as it can be. This can take 1 to 2 weeks for me to do because it usually takes multiple test runs to get it as good as I can. 0 Share this post Link to post
SArais Posted February 27, 2017 That doesn't seem too hard to make a follow-up to; now I just need to look at map16 and the 31st map when all three are presented to play 0 Share this post Link to post
Seidolon Posted February 28, 2017 You can start on your map whenever you want. I'm not too worried about how the levels transition. If you want to, you could start on map15 and edit it later after seeing the finished map16. 0 Share this post Link to post
Voros Posted February 28, 2017 There was a link with midis in the OP. Why did you remove it? Does that mean there won't be any new music to go along the maps? 0 Share this post Link to post
Seidolon Posted February 28, 2017 Yeah, I decided that I won't use my own midis for this project because I don't have very many to choose from. Once I make a decent amount, I can use them for a similar project. 0 Share this post Link to post
AnonimVio Posted February 28, 2017 Links Music: Cold Subtleness (TNT MAP14) I've tried to make an open, confusing map but I've failed horribly. It's small and linear. Difficulty and multiplayer settings are missing. Edit: Cleaned automap. 0 Share this post Link to post
LedIris Posted February 28, 2017 Download MAP06! I tried my best to get difficulty and multiplayer settings in. The music is Dark Halls from Doom's E1M3. 0 Share this post Link to post
Walter confetti Posted February 28, 2017 AnonimVio said:Links Music: Cold Subtleness (TNT MAP14) I've tried to make an open, confusing map but I've failed horribly. It's small and linear. Difficulty and multiplayer settings are missing. Edit: Cleaned automap. Pretty cool map! 0 Share this post Link to post
Seidolon Posted March 1, 2017 @AnonimVio Love the map! I was actually planning on using that music for my MAP26, but it fits better here. 0 Share this post Link to post