Terra-jin
The Sky-Surfer

Posts: 392
Registered: 01-04 |
Amazing work!
It took the authors quite some time to make this wad and I thank them for providing us with several hours of good DOOM time. There's things I liked very much and some things I didn't:
The Good
+ The detail and artwork is really great. Beautiful maps, although sometimes a little too much detail for me (computers and panels EVERYWHERE). However, the actual places are more believable than in original DOOM.
+ Well tuned difficulty; I played at UV -fast and had quite a challenge. One thing that did bother me: normal Imps fireballs move slower than I was used to, making me run into them several times :P
+ Good secrets and puzzles, although some are a bit too random (no logic required, but pressing irregular textures). It's too bad that there was no actual use for the green and silver key in M3, just an überswitch that needed them all.
+ The extra effects like bullets and shells popping out, footsteps and ambient sounds really set KDIZD apart from other big wads.
+ The dopefish lives!
The Meh
+- The new enemies: some were cool, like the Mauler and the new zombies, but most just felt a bit undoomy. The melee goat and the soul harvester didn't really belong in DOOM.
+- The rotating items: a cool idea, but it didn't work out as nicely with all of them.
The Bad
- No infighting? DOOM is infighting. It makes the demons appear more stupid and funny. Difficulty shouldn't be an issue here since it can be compensated for (more enemies or monsters of the same species together).
- The rifle is a little too powerful. It kills bruisers in two or three shots - too easy.
The overall verdict
Excellent job guys, great stuff, interesting new ideas and most of all: thank you for your hard work! Now go make us Shores of ZDOOM and ZInferno :D
PS: How do you access the soulsphere at the last bit of M9? You can open the door from below, but I can't seem to reach it.
Last edited by Terra-jin on 06-12-07 at 15:52
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