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These files are for use only with Skulltag. See http://www.doomworld.com/skulltag for further details.

177 files

  1. Ghouls vs Humans

    Ghouls versus Humans is a class based deathmatch Wad which will bring the horrors of The Ghoul’s Forest to the deathmatch arena! Players will be able to choose from the three main ghouls from Ghoul 3 or three different types of humans. Each human and ghoul has it’s own unique abilities, strengths and weaknesses. Whether it be team based deathmatch or team last man standing, Ghoul vs Humans is a game mode that is not to be missed even if you hate the ghoul series!

    1937 downloads

       (147 reviews)

    Submitted

  2. Yume Nikki deathmatch V1

    Play in the surreal world of yume nikki, in 3d!

    153 downloads

       (11 reviews)

    Submitted

  3. Mortal Kombat Doom

    MKDoom recreates the gameplay style and feel of the old school MK games. Two direction movement, only fist for a weapon, and jumping (adjust you sv_gravity to 400 to be able to jump over a player)

    207 downloads

       (21 reviews)

    Submitted

  4. Lo Wang

    Lo Wang from Shadow Warrior, Primarily for use in Skulltag. Use lo-wang.wad if you're using Skulltag, and lo-wangzd.wad for ZDoom. Includes a botfile for Skulltag.

    40 downloads

       (11 reviews)

    Submitted

  5. SpaceDM9

    SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings. Built for the Skulltag engine, these levels are designed to take full advantage of the ZDoom software renderer and UDMF editing features.

    This wad is, at the time of this writing, not compatible with OpenGL rendering. Use software, or stuff's not going to render right! Seriously!

    (I know no one reads text files and people will try playing it in GL anyway. But seriously, come on, guys.)

    (Don't try playing it in ZDoom, either. The jump physics are different, and you'll find it exceedingly difficult to navigate some of the maps without dying.)

    Also, in case you missed it above, this requires the 98e alpha build 3120 (or later) of Skulltag to run properly. Earlier versions will make S9DM03 largely unplayable due to a flag-setting bug in netgames.

    117 downloads

       (43 reviews)

    Submitted

  6. Ni'mRoD - Project Doom

    A skulltag modification bringing new weapons skins and maps to the scene.

    38 downloads

       (20 reviews)

    Submitted

  7. Alpha Invasion

    Pack of 11 Invasion maps for SkullTag made by several people. It uses supergod-ammo dehacked patch.

    245 downloads

       (31 reviews)

    Submitted

  8. Unreal Tournament Announcer

    Announcer from Unreal Tournament for Skulltag 95b

    281 downloads

       (10 reviews)

    Submitted

  9. BCDM2

    hello everyone!!! ths is a new good ewad fomr your favorite wad makers at bc this is a revolutoinary dm wad which features new maps new weapons new enemies new wad and new music for all of you 2 enjoyy........

    this is all about fun

    are u a pro doomer wanna be come one?

    play this wad

    101 downloads

       (87 reviews)

    Submitted

  10. AD CTF

    an CTF made by the [AD] clan

    47 downloads

       (34 reviews)

    Submitted

  11. Mario Fort Invasion

    1 map fun Invasion.

    28 downloads

       (13 reviews)

    Submitted

  12. Relentless Beating Deathmatch

    High detailed, Newschool deathmatch made by the mapper members of Relentless Beating.

    34 downloads

       (8 reviews)

    Submitted

  13. Ultimate Torment & Torture Invasion

    A 5 Map Set for Skulltag's Invasion mode based in the world of Torment & Torture and created for Coop / Multiplayer

    72 downloads

       (34 reviews)

    Submitted

  14. Space Deathmatch V (1.1 bugfix update)

    : The Skulltag wad with which one ushers in the future.

    64 downloads

       (47 reviews)

    Submitted

  15. Smart CTF - IDL 2011 Edition

    Competition style CTF maps that favor strategy rather than brute fragging and stalling.

    50 downloads

       (14 reviews)

    Submitted

  16. Wart 02: Heart of Fire

    A somewhat large single player level, showing off some of the new features Skulltag has to offer.

    61 downloads

       (42 reviews)

    Submitted

  17. Dynamite Deathmatch 1.1

    A pack of 11 Deathmatch maps of varying themes. They're pretty much maps that I've accumulated over the past year, so the quality isn't as consistant as I'd like it to be; but I suppose it doesn't really matter. I just hope you guys can have fun with it.

    57 downloads

       (39 reviews)

    Submitted

       (32 reviews)

    Submitted

  18. Savage Assassin Duel 2

    Sequal to the first [SA] Duel wad

    26 downloads

       (7 reviews)

    Submitted

  19. Relentless Beating Capture The Flag

    15 CTF maps for Skulltag

    31 downloads

       (11 reviews)

    Submitted

  20. Skulltag Soccer

    This is a soccer modification for the Skulltag teamgame mode

    25 downloads

       (2 reviews)

    Submitted

  21. Descent into The Absolute

    A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

    28 downloads

       (6 reviews)

    Submitted

  22. GET OFF MY LAND 2: The Unofficial Sequel

    This is an unoffical sequel to Richard Wilkins's map "GET OFF MY LAND". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns on their front porches. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name "GET OFF MY LAND" would be like.

    31 downloads

       (7 reviews)

    Submitted

  23. Former Friend

    This little mod adds a new threat to cooperative gaming, if you or another player dies, their corpse will soon become possessed, spasm, and reanimite as a brain-dead zombie with a shotgun! Watch out! Trust no one! Designed with Skulltag's Survival-Coop game mode in mind.

    27 downloads

       (9 reviews)

    Submitted

  24. Speed of Corvus

    Another short speedmapping session for heretic made by some dudes in doomworld forums all in the 24 hours of 09\05\10.

    This time theme is capture the flag gameplay.

    See v-hsms4-info.txt for more information.

    17 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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