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  1. My final project for TCS 198 at UC Davis, a class revolving around modding Doom.

    You start in a strange catacomb, filled with zombies and ghouls. Eventually, you experience some strange sensation, and begin to change...

    Make sure to play with jumping enabled in GZ Doom.

    7 downloads

    (0 reviews)

    Submitted

  2. //*********// This is my whole Episode 2 replacement, packed together. The secret level (e2m9) is a new one.

    The levels, wich can be found individually on /idgames, included here are:

    BIG TRUBLE AT DEIMOS BASE (e2m1cl) WAREHOUSE OF THE DAMNED (e2m2cl) AMBUSH AT DEIMOS REFINERY (e2m3cl) HELL WALKS AT DEIMOS LABS (e2m4cl) LOST AND TRAPPED (e2m5cl) DAMNED HALLS (e2m6cl) SECRET LABS (e2m7cl) THE DEMON'S KEEP (e2m8cl) CORRIDOR OF MYSTERY (this is the unreleased secret level)

    I have made a fistful of tiny modifications here and there [notoriously the name of the first level ;)], but "the song remains the same".

    Have fun, Carlos.

    //***********//

    46 downloads

    (6 reviews)

    Submitted

  3. The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard.

    64 downloads

    (2 reviews)

    Submitted

  4. A level i made for the BotB contest, where the purpose was to create a single map for vanilla Doom or Boom, so i've decided to create this map.

    Is an abstract structure made out mostly from Wood / Vines / Rock textures sets in a floating place in fucking somewhere. Unluckily for you, i've going in this map with a pretty much random layout approach, so sorry if you found yourself lost.

    12 downloads

    (9 reviews)

    Submitted

  5. Story: As you escaped and killed the Spider Mastermind, you found that two worlds have combined, Hell and Earth. Now it's up to you to clear them out of this collision. This is a short expansion pack wad with also containing two deathmatch maps (E4M5 and E4M6).

    10 downloads

    (9 reviews)

    Submitted

  6. E2-themed map, made as a present for Chaingunner's birthday.

    10 downloads

    (8 reviews)

    Submitted

  7. Hellbase map. 20-50 minutes of play. Plucks various elements from the Deimos levels. Heavy use of dark. Alternate routes available. (ie. keycards are easier to obtain than skull keys) Gratuitous combat. Lots of monsters. Somewhat moderate and open space.

    All in all, it's a large, self-contained and unravelling puzzle. Done because I felt like making a large puzzle.

    You've infiltrated yet another lost, occupied base on the shores of hell. Traverse each room, run about the map scrounging for health and ammunition. Get to the exit. Kill all the monsters.

    Have fun.

    4 downloads

    (3 reviews)

    Submitted

  8. 42 downloads

    (32 reviews)

    Submitted

  9. A begginers level, intended to be one of the first levels, so it isn't difficult or too big.

    6 downloads

    (5 reviews)

    Submitted

  10. My Boss level replacement for e1m8...22 years later

    After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.

    199 downloads

    (174 reviews)

    Submitted

  11. Episode 4 replacement for the Ultimate Doom which may or may not be related in any shape or form to Concerned :P

    56 downloads

    (47 reviews)

    Submitted

  12. According to your watch, it's the 12th of June. Which is odd, because it was definitely the 5th of June about five seconds ago, and you were at your friend's birthday party, not here... Frantically, you cast your mind back to the time which was presumably a week ago. There was that girl; a real shocker. That was your most recent memory - the girl. Cascading chestnut-brown hair and bright blue eyes; shame about the complexion. Actually, hang on, how many people have you seen with grey skin hanging off them...? And was that really her cheap perfume that smelt of rotting flesh...? More memories come back to you, fleeting glimpses of something almost like those movies you weren't allowed to stay up to watch as a kid. Rooms full of zombies... evil experiments in dark laboratories... more and cheaper ways to efficiently zombify lots of people at once. The worst thing was, you seemed to be helping them! Something fishy's up on the Martian colony. You jump up from where you are sitting, and decide there and then to go and do something about it. And there the story starts... This file was originally distributed (via my web site) as DBASE.WAD but later renamed to avoid conflicting with another file in the idgames archive.

    10 downloads

    (9 reviews)

    Submitted

  13. 25 downloads

    (22 reviews)

    Submitted

  14. Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example.

    On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities.

    NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever).

    27 downloads

    (23 reviews)

    Submitted

  15. E4 style map, fast-paced gameplay.

    12 downloads

    (10 reviews)

    Submitted

  16. A collab map in the E2M5/E2M6/E2M7 vein which at least 2 or 3 other Doomworld members assisted on building with me so the distinct styles show. I did post on Wads & Mods with screens but I had no luck. Maybe someone in the comments below will..

    The level was built in June 2011 but since it was completed, it sat on my hard drive as I forgot about it. Now I saw I've not uploaded it until now, I'd say it's about time I did.

    8 downloads

    (6 reviews)

    Submitted

  17. What happens if you going into the phobos sewers? Well, the reply to this answer is here!

    Anyway, it's a little (maybe too little, for e1 standards) map made by me (originally planned for Doom: The Way ID Did, but i realized isn't so... Romero-ish) coming out from a sewer place (like in Underhalls) in original knee deep in the dead way, so i tried to create a romero style level, and the result of this experiment is this. Enjoy.

    13 downloads

    (11 reviews)

    Submitted

  18. A nine map episode 1 replacement.

    120 downloads

    (90 reviews)

    Submitted

  19. Yearly Speedmap I do for Christmas

    9 downloads

    (7 reviews)

    Submitted

  20. A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.

    40 downloads

    (37 reviews)

    Submitted

  21. This is my way of seing the map 8 of the first episode of Ultimate doom, phobos anomaly. This level, like you've guessed, replaces the e1m8 of ultimate doom and features monsters from the realm667 site, textures from various sources(some from kdizd,zpack and alot from the nb5d1.wad), scripting, etc...

    25 downloads

    (25 reviews)

    Submitted

  22. Junked map from third installation of "oskyrt". Hell/Void stuff this time...

    9 downloads

    (8 reviews)

    Submitted

  23. It is a very large play field with lots of weapons and power-ups. Monsters are also quite abundant. I have tried it several times and it is quite fun to play.

    12 downloads

    (12 reviews)

    Submitted

  24. Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.

    24 downloads

    (22 reviews)

    Submitted

  25. My attempt of an E1 style wad with some bits from E2, to see if I should bother to release another E1 project im working on. Requires the Ultimate Doom wad

    15 downloads

    (14 reviews)

    Submitted

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  • File Reviews

    • By Nine Inch Heels · Posted
      This is one beautifully crafted piece of well orchestrated torture.   UV-difficulty is by no means suited for players inexperienced in the slaughter genre, and even on HMP you're expected to get the very basics right.   What starts as a series of smaller, moderately difficult, albeit punishing encounters in seperate areas of this map evolves into a full blown fight for survival that takes place almost across the entire map once you unleash the final wave of enemies.   The layout of this map is nothing short of effective. By the time you got your first set of guns you will already have several revenants, a vile and more coming for you, while at the same time this map manages to deny you any sort of comfortable "cubby" that you can start working from at your leisure. Unless you really cleared out an area in this map you best keep moving, because something will shoot at you from somewhere and when you get hit hard anywhere down the line it's probably gonna hurt a lot in the long run. But don't be fooled into thinking you're simply going to carve out some space where you like and it'll just stay that way, that's not how this map is going to play.   If you plan on beating this map on UV, you're gonna have to do some very careful planning in order to not get blasted from seemingly out of nowhere at the most inopportune moments and have enough resources left to deal with the final wave of flyers in a "safe" fashion, relatively speaking. Situational awareness at all times, and a proper route is key here.   This was a tough nut to crack, but I had a good time with it. If you're anything like me, and you like to play maps you need to sink your teeth into, this little gem here is well worth downloading.
    • By Agent6 · Posted
      So here goes yet another wad, still played through GZDoom's Software render like everything else.   What do I think? Well, compared to the other Doom wads I've played until now I must say that this was honestly the most fun and exciting of all of them. The levels have a great layout and good enemy placement. Although some maps, especially towards the end seem to go full b*llshit with the enemy count they were still really fun to play, quite unexpected to be honest since the difficult parts in the previous wads I played had the tendency to be really frustrating and often unfun, but for some reason that's not the case here.   Most levels don't rely on lots of textures but they're still pretty beautiful, and none of them drag on or are longer than they really should be, with easy to find secrets, some of them being out in plain sight and very easily accessible, which is a bit questionable indeed, and the most difficult levels seem to typically take place in red, hellish, cavernous areas. There aren't any maps that I dislike, probably because the gameplay is solid all the time, and they give you just enough resources, no war of attrition to be found here. My favorite level is going to be MAP11 Sneak Peak, I've seen maps and areas that make punching fun and satisfying, but so far none did it better than this one, just pure enjoyable punching to be found here, and the best part? Enough resources so the game doesn't descend into madness territory, or perhaps it does, in mad fun if you know what I mean. I must also admit, I did not expect to run into slaughter levels at all, but they were pretty nice and not insanely cruel, yet this stuff is way beyond my league. I managed to finish them after a number of failed attempts, but I'll likely not get serious about playing slaughter wads in the future, it's just neither my thing nor is it for me and my skill level. No shame in admitting this.   My only gripe would be with the last map. And I thought post-MAP24 levels in Memento Mori 2 were annoying with their enemy counts and scarce resources, but since this one is a slaughter level as well just like the few ones that came before, and unlike the typical Icon of Sin kind of final maps, it's full of waves of Revenants, Cyberdemons, Barons, and other strong enemies, a really, really difficult and tricky map which can be confusing and frustrating at times, but it doesn't mock you with giving you few power ups and ammo and let you die in agony. I'm just so damn glad to be done with it, I don't want to ever see something like this before me again, the horrors of hell will haunt my dreams forever. I also think that forced pistol starting levels wasn't a bad idea at all, but rather an interesting concept, with great balance, and definitely much better than making maps with crap encounters, tons of traps, scarce resources, and so on just to provide an artificial challenge to the player. They can be a bit difficult, but you only need to be careful, and fast sometimes, they're very far from insane. The timed level Run from It was just as interesting, but I had to Google a little after I died a few times because I couldn't understand what's going on in this map and why I keep dying out of the blue.   The music is also fantastic, the songs which play on MAP19 3000 AD and MAP20 The Starport being my favorite of all. Bit of a shame that it doesn't feature a complete replacement of the vanilla Doom music though. Other than this, to sum things up, this wad should definitely be considered a classic from my point of view, it's a fine candidate to the title, damn fun and solid, I loved it.
    • By Meril · Posted
      Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included. Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it.  Overall waste of time, but not terrible. Just below average of 95 wads.
    • By TheV1perK1ller · Posted
      Pretty decent WAD by UltimateLorenzo. Overall I really dig the use of custom monsters and the addition of the Plasma Shotgun and Nailgun - they fit in quite nicely.   As for the maps themselves, I love the detailing put in each level. A lot of hard work has been put in to make these levels pop. The first five maps were excellent, the next three were tedious in that you pretty much have to shotgun everything pretty much (if done on Pistol-Start), and the final five was also quiet good, taking on a more 'Quake' style in appearance.   What's the deal with MAP13 though? No weapons to take on 250+ monsters? Obviously not meant to be Pistol Started. Good if this was made into a full-fledged megawad, but this is still certainly worthy of a playthrough.
    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*