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40 files

  1. The Enemy Inside

    My final project for TCS 198 at UC Davis, a class revolving around modding Doom.

    You start in a strange catacomb, filled with zombies and ghouls. Eventually, you experience some strange sensation, and begin to change...

    Make sure to play with jumping enabled in GZ Doom.

    7 downloads

       (0 reviews)

    Submitted

  2. The Deimos Incident

    //*********// This is my whole Episode 2 replacement, packed together. The secret level (e2m9) is a new one.

    The levels, wich can be found individually on /idgames, included here are:

    BIG TRUBLE AT DEIMOS BASE (e2m1cl) WAREHOUSE OF THE DAMNED (e2m2cl) AMBUSH AT DEIMOS REFINERY (e2m3cl) HELL WALKS AT DEIMOS LABS (e2m4cl) LOST AND TRAPPED (e2m5cl) DAMNED HALLS (e2m6cl) SECRET LABS (e2m7cl) THE DEMON'S KEEP (e2m8cl) CORRIDOR OF MYSTERY (this is the unreleased secret level)

    I have made a fistful of tiny modifications here and there [notoriously the name of the first level ;)], but "the song remains the same".

    Have fun, Carlos.

    //***********//

    46 downloads

       (6 reviews)

    Submitted

  3. Distorted Memories

    The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard.

    73 downloads

       (2 reviews)

    Submitted

  4. WooD

    A level i made for the BotB contest, where the purpose was to create a single map for vanilla Doom or Boom, so i've decided to create this map.

    Is an abstract structure made out mostly from Wood / Vines / Rock textures sets in a floating place in fucking somewhere. Unluckily for you, i've going in this map with a pretty much random layout approach, so sorry if you found yourself lost.

    12 downloads

       (9 reviews)

    Submitted

  5. DEMISE: The Collision

    Story: As you escaped and killed the Spider Mastermind, you found that two worlds have combined, Hell and Earth. Now it's up to you to clear them out of this collision. This is a short expansion pack wad with also containing two deathmatch maps (E4M5 and E4M6).

    10 downloads

       (9 reviews)

    Submitted

  6. The Day of Chains

    E2-themed map, made as a present for Chaingunner's birthday.

    12 downloads

       (8 reviews)

    Submitted

  7. Deimos Condensed

    Hellbase map. 20-50 minutes of play. Plucks various elements from the Deimos levels. Heavy use of dark. Alternate routes available. (ie. keycards are easier to obtain than skull keys) Gratuitous combat. Lots of monsters. Somewhat moderate and open space.

    All in all, it's a large, self-contained and unravelling puzzle. Done because I felt like making a large puzzle.

    You've infiltrated yet another lost, occupied base on the shores of hell. Traverse each room, run about the map scrounging for health and ammunition. Get to the exit. Kill all the monsters.

    Have fun.

    4 downloads

       (3 reviews)

    Submitted

  8. Phobos Mission Control

    43 downloads

       (32 reviews)

    Submitted

  9. E1Mone

    A begginers level, intended to be one of the first levels, so it isn't difficult or too big.

    6 downloads

       (5 reviews)

    Submitted

  10. Tech Gone Bad

    My Boss level replacement for e1m8...22 years later

    After exiting the Computer Station you knew the worst was up ahead. You still hadn't reached the place where the demons were coming from. The steel door shuts behind you as you realize you're there; you're at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it's time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.

    209 downloads

       (174 reviews)

    Submitted

  11. Thy Flesh - Turned into a draft-excluder

    Episode 4 replacement for the Ultimate Doom which may or may not be related in any shape or form to Concerned :P

    56 downloads

       (47 reviews)

    Submitted

  12. Demon Base

    According to your watch, it's the 12th of June. Which is odd, because it was definitely the 5th of June about five seconds ago, and you were at your friend's birthday party, not here... Frantically, you cast your mind back to the time which was presumably a week ago. There was that girl; a real shocker. That was your most recent memory - the girl. Cascading chestnut-brown hair and bright blue eyes; shame about the complexion. Actually, hang on, how many people have you seen with grey skin hanging off them...? And was that really her cheap perfume that smelt of rotting flesh...? More memories come back to you, fleeting glimpses of something almost like those movies you weren't allowed to stay up to watch as a kid. Rooms full of zombies... evil experiments in dark laboratories... more and cheaper ways to efficiently zombify lots of people at once. The worst thing was, you seemed to be helping them! Something fishy's up on the Martian colony. You jump up from where you are sitting, and decide there and then to go and do something about it. And there the story starts... This file was originally distributed (via my web site) as DBASE.WAD but later renamed to avoid conflicting with another file in the idgames archive.

    10 downloads

       (9 reviews)

    Submitted

  13. Dark Side of Deimos

    26 downloads

       (22 reviews)

    Submitted

  14. Fernito's Phobos base (silly name, I know, but I haven't thought of an official name yet xD).

    Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example.

    On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities.

    NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever).

    27 downloads

       (23 reviews)

    Submitted

  15. Elfkill

    E4 style map, fast-paced gameplay.

    12 downloads

       (10 reviews)

    Submitted

  16. The Damned

    A collab map in the E2M5/E2M6/E2M7 vein which at least 2 or 3 other Doomworld members assisted on building with me so the distinct styles show. I did post on Wads & Mods with screens but I had no luck. Maybe someone in the comments below will..

    The level was built in June 2011 but since it was completed, it sat on my hard drive as I forgot about it. Now I saw I've not uploaded it until now, I'd say it's about time I did.

    8 downloads

       (6 reviews)

    Submitted

  17. Mainentance Sewers

    What happens if you going into the phobos sewers? Well, the reply to this answer is here!

    Anyway, it's a little (maybe too little, for e1 standards) map made by me (originally planned for Doom: The Way ID Did, but i realized isn't so... Romero-ish) coming out from a sewer place (like in Underhalls) in original knee deep in the dead way, so i tried to create a romero style level, and the result of this experiment is this. Enjoy.

    13 downloads

       (11 reviews)

    Submitted

  18. Double Impact

    A nine map episode 1 replacement.

    173 downloads

       (91 reviews)

    Submitted

  19. X-mas E1 Map

    Yearly Speedmap I do for Christmas

    9 downloads

       (7 reviews)

    Submitted

  20. Evil Unleashed

    A medium sized classic doom map with an decent layout and entertaining gameplay which leans more to the easy side. The map started out as nothing really serious, but for some reason the map kept interesting me long enough to finish it. Its probably not the best map that I have made, but its definitely one of the most classic looking ones I made so far. Some areas feel like they are inspired on doom E1 while other areas look more like E2/E3, so its a bit of an mixed bunch of themes.

    40 downloads

       (37 reviews)

    Submitted

  21. E1M8, Phobos Anomaly Revisited

    This is my way of seing the map 8 of the first episode of Ultimate doom, phobos anomaly. This level, like you've guessed, replaces the e1m8 of ultimate doom and features monsters from the realm667 site, textures from various sources(some from kdizd,zpack and alot from the nb5d1.wad), scripting, etc...

    27 downloads

       (25 reviews)

    Submitted

  22. At hell's gate

    Junked map from third installation of "oskyrt". Hell/Void stuff this time...

    9 downloads

       (8 reviews)

    Submitted

  23. Arena

    It is a very large play field with lots of weapons and power-ups. Monsters are also quite abundant. I have tried it several times and it is quite fun to play.

    12 downloads

       (12 reviews)

    Submitted

  24. Doom Incarnate: E1M1 and E1M2

    Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.

    24 downloads

       (22 reviews)

    Submitted

  25. E1 The Test

    My attempt of an E1 style wad with some bits from E2, to see if I should bother to release another E1 project im working on. Requires the Ultimate Doom wad

    15 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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