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97 files

  1. X.wad

    Errrrrrrr... well, imagine you are in a series of badly lit tunnels and the only way you can see the monsters is when they shoot at you. That should give you a fairly good idea of the level. It is my first Wad, so be nice to me and mail me if you play it, whether you like it or not. There are bound to be bugs, so get used to them. If I do a sequel, I'll try to sort them out. Meantime, enjoy! and keep a look out for the "Phantome" label in Doom levels. One day they may be good!

    10 downloads

       (2 reviews)

    Submitted

  2. Whare15.wad

    You've recently been sent to work as a temp in a wharehouse. The address is a bit strange... Its in Hell! You discover that a new shipment of demon-spawn has just arrived, you decide to take it upon yourself to make sure they never leave the trailer alive....improvise.

    11 downloads

       (4 reviews)

    Submitted

  3. WHITROOM.WAD (White Room)

    I didn't not design the wad, but I fixxed the HOM problem...at least the major one. Five sidefs' lower textures were not defined.

    14 downloads

       (4 reviews)

    Submitted

  4. Widowmaker

    12 downloads

       (3 reviews)

    Submitted

  5. XFIRE.WAD

    A weird mix of half-baked ideas. (YOU try to come up with something original to compete with all those other new .WADs).

    Level one is just being cute, and gives you a chance to build up supplies. Level two is short, and is based on a simple idea. Better oil that chain saw! (Hint: experiment a little with the pistol...) Level three is big. The "crossfire" room (you'll know it when you see it) is a blast. For a treat, try walking through it backwards!

    13 downloads

       (3 reviews)

    Submitted

  6. Where? The Warehouse!

    This level just screams 4-player deathmatch. Since the maze is so big, you may want to use respawn just to give yourself something to do while looking for the others. I have a theme in mind, so this may become part of a 9 level episode. But then again, everybody says that.

    11 downloads

       (4 reviews)

    Submitted

  7. ZIGGURAT.WAD

    Single, Multi-Player, and Deathmatch.

    27 downloads

       (13 reviews)

    Submitted

  8. WADPAK3.WAD

    This is my third attempt to take some of the best shareware PWADs for DOOM available and combine them together into reasonable new episodes. Each episode should be playable by a single player or deathmatch as in ID's own levels.

    31 downloads

       (10 reviews)

    Submitted

  9. ZMAZE11.WAD

    Fun map. If you like looking around corners before jumping out, and if you like simple mazes, then this is your map. There is enough excitement to keep you busy for hours. No need for cheat keys. For those DieHards, I put at five barons in the level. If you don't feel like taking these on, then don't let them out!

    15 downloads

       (5 reviews)

    Submitted

  10. YakWorld

    What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us.

    However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness.

    Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that.

    Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad!

    28 downloads

       (14 reviews)

    Submitted

  11. WEEZUL.WAD

    Your buddies have been tortured... you can't escape but you CAN kill.

    15 downloads

       (6 reviews)

    Submitted

  12. WADPAK2.WAD

    This is my second attempt to take some of the best shareware PWADs for DOOM available and combine them together into reasonable new episodes. Each episode should be playable by a single player or deathmatch as in ID's own levels.

    52 downloads

       (7 reviews)

    Submitted

  13. Xenomorph 'The complex'

    Specially designed for D/Match or Co-op. Fight in and around a huge complex building, finding the secret transporters and weapon caches to outsmart your enemy. In single player mode, Fire up Ultra violence, get outside with god mode on and watch the light show!!

    17 downloads

       (9 reviews)

    Submitted

  14. YOUNG1.WAD ver 1.0

    This is my first WAD and I think it captures the spirit of the original DOOM levels - with a few new tricks of my own! Hardened DOOMers shouldn't have many problems getting off the level - but my challenge to you is to collect all of the weapons - they're all available, from the chainsaw to the BFG - but they're not all easy to collect...

    15 downloads

       (6 reviews)

    Submitted

  15. viper.WAD

    Essentially a drop in replacement for E1M1, although it includes some nasty traps, and 100% kills is not easy to achieve on Ultra Violence. This is not a 7 spiderdemons type level, It doesn't include anything tougher than a demon, but if you just charge through blindly you won't come out too well.

    12 downloads

       (5 reviews)

    Submitted

  16. WILLE1M1.WAD

    This is my first level! I intend to create a "realistic" set of levels where the player SLOWLY builds up a good arsonal (is in ID's original levels). This first level is relatively short.

    14 downloads

       (4 reviews)

    Submitted

  17. village.wad

    As you wander across the surface of hell, you stumble across a village. Except for a few guards, it looks quiet enough. Although, the thick stone walls are a bit odd. So you decide to look inside the buildings. Big mistake...

    This level is all about mazes, and the various ways they can be implemented. Some of the mazes are devious in the extreme, but you shouldn't have to cheat. There are few true secrets.

    24 downloads

       (8 reviews)

    Submitted

  18. ZZONE.WAD

    This level is designed for DEATHMATCH play. It's a room full of obstacles, lifts, ambush places and rocket launchers.

    12 downloads

       (5 reviews)

    Submitted

  19. WALKER LABERINTH

    This is definatly the wad I have had the most fun building. I enjoy playing it for both deathmatch and single play. It has some good sniping spots, and weapon placements. A couple secrets rooms which arn't hard to find. Some really nice scenery I enjoyed making. If you would like to play the author at this wad, contact me at the above address, but be warned; you will be playing on my turf! Doom on..

    15 downloads

       (7 reviews)

    Submitted

  20. Wedge

    I created Wedge for my own personal kicks. The level is elevator intensive without becoming unplayable. The level contains all the gut-splattering and limb severing weapons that DOOM has to offer, though some are easier to get than others. Originally designed as a single player game for people who think that ultra violent is a day at the beach, WEDGE has proved itself as a KILLER modem deathmatch level. (This was the consensous after SEVERAL hours of playtesting, and too many hours for me to mention of fiddling.)

    22 downloads

       (12 reviews)

    Submitted

  21. WANTON12

    This is WANTON, only faster! I have split it up into two parts. WANTON12 replaces E1M1 and E1M2.

    13 downloads

       (4 reviews)

    Submitted

  22. WARHOUSE.WAD

    Imagine that a large, abandoned, warehouse in your home town has been overrun by nasties. It is up to you to save the day! You must first fight your way in from outside, make it through the outer offices, and then finally into the warehouse itself. Although difficulty levels are implemented, it is always pretty tough! Good Luck! The level itself is pretty large, and may be a little slow on some machines if all the nasties are running around at the same time. On a 486 it is fine.

    40 downloads

       (19 reviews)

    Submitted

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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