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About silentzorah

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    Green Marine

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  1. Knee-Deep in the Dead. I like techbases.
  2. Turret's done.  Gonna take a break.  Maybe I can get the turret to do the rest of the mod?


  3. The sentry turret is functional.  Just need to port it to all of Gunner's weapons now.  Got a buddy working on some artwork for hovering drones, will probably downscale it and use for sprites.  Should be fun.

    1. Phade102


      This is for your Doomzone mod? It looks really cool!

    2. silentzorah


      Yep, this is for Doomzone.  Don't have footage of the turret just yet, but I expect that to change soon.

  4. Throwable medikits are done.  Started on automatic sentry turrets.


  5. Started working on some new active skills for Doomzone today.  First up, throwable medikits from the Support class.  Functional so far, but adding the skills to every weapon is gonna take time.  Should be worth it in co-op, though (and probably in single player).

  6. I don't remember if this happens in Vanilla, but... Trying to quickload after dying, accidentally hitting the "end game" key, and selecting yes when I think it's asking me to load the game. This shit drives me nuts.
  7. So, I figured out how to set up class-specific voice sounds.  Pair that with some new player skins, and you've got a new Doomzone update in the works.

  8. I leave it turned on. My vision is crap anyway, so I wouldn't be able to tell the difference.
  9. There's Nintendo Hard, and then there's The Plutonia Experiment.

    1. geo


      There's NES hard and then there's the indie's first free game hard.

    2. MrGlide


      And then there is metal slug with one quarter hard.

    3. Nine Inch Heels

      Nine Inch Heels

      And then there's Deathsmiles mega black label on difficulty setting 999:



  10. I treat wads the same way I treat products at the store. If I don't like the creator, I keep it to myself, and just don't play their stuff. It's probably better, that way.
  11. Gonna release the next update to Doomzone soon.  Bug fixes and script optimizations for multiplayer.

  12. Before I got into Doom modding, I used to make poor rom hacks for Super Mario Bros 1-3, and made a few dungeons for a PC port of Legend of Zelda entitled Zelda Classic. All the works I did for these have been lost to time.
  13. Correct, but you're less likely to get busted for warez for a fan remake. I kinda knew a guy. Keyword is "knew."
  14. I'll have that fixed as soon as possible. Could possibly archive 'em, too. Will think about that.