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Legacy Of Suffering - v1.01

   (227 reviews)
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Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.


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Cottonmouth0309

  

One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.
image.png.f77a7d2ccacb6f8df2b2194c5203773f.png
The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.
Screenshot_Doom_20240726_181232.png.75bbfb96f4bf6c3e8dc032092fc96e56.png
Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
DISCLAIMER: SPOILERS AHEAD

Spoiler

 

Screenshot_Doom_20240726_180643.png.1a6da53ab3ddf1a11264e9befb80db19.png

The other thing I didn't like about the mod was the final boss...
The final boss is a shadow knight, basically a Doom 3 hellknight that is translucent like a spectre that throws large fireballs at you and has a stomp attack that spawns little damaging projectiles in all directions. The concept is cool and all, but this is where the problems set in. One, he can only be damaged by plasma, which is fine, but plasma cells are very scarce and you can only find some if you kill some arachnotrons that it spawns occasionally. Second, the boss spawning in enemies while you are trying to kill it is kind of a pain, especially if it decides to spawn arachnotrons or revenants. It doesn't help that you are in a crammed space and getting swarmed is basically a death sentence. The stomp attack that the shadow knight does is also a pain because you would be too busy with killing it and other enemies to jump over the projectiles. Leaving you with no health or very little health. So yeah, TL:DR, the final boss sucks and is a pain. 

 


END OF SPOILERS:
In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)

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WatermelonPL

  

Large and boring hordes of enemies, respawning enemies, very small maps. Quadruple shotgun is the worst weapon I've ever saw. To kill an imp, you need to shoot 2 shells, and the game won't autoreload it. You need to find a safe place, and reload it. Chaingun takes some time to actually start shooting. Even with auto regenerating health, you still need to use medkits since it takes forever to health to start regenerating (any damage stops it from regenerating)

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DRM-MAN

·

  

Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.

 

1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much

 

2. I hate the painkiller esque moments

 

3. It's unfinished and dead

 

That's all.

 

RATING:3/10

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Argent Agent

  

Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.

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The_SloVinator

· Edited by The_SloVinator

  

Awful experience. I'm giving it two stars due to nice visuals & decent map designs but this is where the positives stop.

 

The quadruple shotgun's controls suck. Primary firing mode fires barrels separately while secondary fires all four simultaneously. If ONLY one shell is missing in the shotgun, pressing the secondary button will reload the gun instead of firing the rest three shells inside. Also, firing all four shells with a primary button won't actually reload the weapon. In fact, the game will tell you to reload, so you have to press the secondary fire button just to reload it.

 

Regular shotgun has a huge spread. Heck, no weapon is good at taking enemies down from a distance in this mod.

Pistol is absent & the weapon keys are oddly placed. '2' slot is a regular & super shotgun, '3' is quad shotgun, '4' is a chaingun & chaingun with rocket launcher mounted on it & '5' is a plasma rifle.

Most of the time, I got confused with these buttons & at the worst moments, like places with hordes of enemies, I took quite a punishment for switching weapons nonstop due to the weird design, causing large annoyance.

 

The author stated that it is basically Doom 3 with classic gameplay. Well, I assure you that the mod's amazing ambiance & atmosphere is destroyed by so much enemy spam, cheap moments & strange weapon keys, it's ridiculous. The AI's behavior is also modified. Zombies have sliding attack to surprise you & some new attacks are implemented into enemies. Not a bad thing but combined with the flaws mentioned above...yeah. Not fun.

 

Enemy spam or hordes are usually either frustrating to fight or just plain tedium & borefest. I'm not too keen about the regenerating health but since the gameplay is so poorly designed for the most part, it did help ironically. The way demons teleport is also questionable & there are lots of arena battles. Lots of them.

 

There are some pointless cutscenes & Painkiller soundtrack killed it for me. I like that soundtrack better in the Painkiller itself since the game isn't a horror game.

 

Automap is useless. Nothing is displayed except for the player indicator. The reason for such thing is unknown.

 

 

In conclusion

I don't recommended it. Doom 3 had perfect ambiance & atmosphere, so this could've been amazing fan-made thingy but instead, we got basically salt & sugar mixed together or in this case, horror/ambiance & slaughterfest. They just don't go together.

 

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Cacodemon9000

  

All maps have primitive layout which consist of small rooms and tiny corridors and all look almost exactly the same. Gameplay is too repetitive and tedious. I have nothing against arena shooters and some of them are my favorite, but this is a bad example of implementation of such gameplay type. Everything here is: enter in another small square room and getting swarmed by another pack of monsters and multiple times. Balance is almost nonexistent.  At some points you may completely run out of ammo. Health balance is so terrible so author added health regeneration to compensate it. The only really good thing here is music, which is mostly Painkiller's soundtrack, but it's better to listen to it separately or while playing Painkiller itself.

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leeor_net

  
It's good in a lot of ways but I'm not sure I'm completely in love with the gameplay. I never liked being cornered inexplicably in a small room being attacked by large waves of monsters and I hated Doom 3 for that (though Doom 2016 does it really well). Level design makes sense to me in terms of a military complex. Generally speaking you're not going to get lots of interesting architecture, just something functional and this generally demonstrates that. Nice work.

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Katamori

  
I don't care what people think - it conveys the experience, and in this project, this is the only thing that matters. 5*

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gaspe

  
No. Levels made only of flat square rooms and hallways, with the the addition of zdoom features that don't improve anything. This looks more like Wolf3D rather than Doom. Gameplay is just uninspired shooting galleries, or arenas where you have to fight the same set-ups for 2-3 times in a row. It also fails miserably with the detail and the visuals as there isn't anything really interesting in the levels, other than a lack of character that doesn't make them distinct like this is just one big shitty level.

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Guest

  
Cool level design, awful difficulty curve.

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Guest

  
Great and extremely polished visuals, gameplay that swings between annoying and boring. Two stars purely for amount of work that went into visual presentation.

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Guest

Unknown date

  
The flashy effects were nice and all, but it didn't cover how linear this level set it is. Every level uses the same color texture, and the same design. The hordes of monsters being thrown at me isn't fun. Especially the chaingunners that kill me in eight seconds. 2/5

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Guest

Unknown date

  
Played this wad when it came out, Reloading it and playing through to the finnish this time (episode vii right now). Absolutely 5/5 on this one. The feel/sound of the minigun alone is quite addictive. Did I say *feel*?!? Yes, I did. This mod has an amazing way with weapons. The scripted events were well outside of the Doom norm but somehow Logan pulls it of. Storytelling along side horde-style combat are made to work together here.

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Guest

Unknown date

  
Nice concept, poor execution. The mapping design is uninspired and every map feels and looks the same. Gameplay consists entirely of being locked in a room and killing a wave of monsters. Cutscenes and overall atmosphere don't really add anything to the experience. A Doom mod has to be more than just pretty to be entertaining.

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Guest

Unknown date

  
An angel has bestowed us with a gift.

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Guest

Unknown date

  
Awful level design. Linear rectangle halls and square rooms. The cutscenes are abraisive and get in the way rather than adding anything. Poor ammo/health balancing (regenerating health..), waves of enemies are forced on you, slowing things down. This is Doom Call of Dutified. 2/5 Marc's music is great as usual, however.

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Guest

Unknown date

  
It looks great but the gameplay is very boring and repetitive. 2/5

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Guest

Unknown date

  
This is the best wad in the world. FIVE FUCKING STARS. Download this unless you want to be beheaded. - Moti

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Guest

Unknown date

  
Um, I can't find GZDoom r(635) anywhere cause it doesn't run with the recent version...as for running it on Skulltag, I can't read the tips or anything else because of major pixelation. If any of you guys know how to fix it, should tell me. :P Other than that, this TC's excellent for game play.

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Guest

Unknown date

  
This is just OutFUCKINGstanding! 555/5

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Guest

Unknown date

  
Pretty badass. Credit Doom64 though, considering how many of their sprites you rip off. Doom 3 too. And Slayer, since you have one of their songs on your title screen. Actually, how the hell did you get this hosted here, there are rules against including commercial music or music that wasn't specifically made for your project (all of it). Maps were bland, too much health as it recharges. Ruining the automap and not marking the exits was lame. PK3 file is a total mess. Quad shotgun was fly though. 3.5/5

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Guest

Unknown date

  
pretty good except 4 health regen crap

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Guest

Unknown date

  
Don't have anything to add. I think it was all very well said above. This is easily one of the best wads made in years. 5/5 -BeTaNoL

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Guest

Unknown date

  
This is a masterpiece! Completely different chalenging gameplay with unpredictable traps, interesting storyline with a dark atmosphere. Also, the soundtrack is amazing! We can see the amount of work, considering the new graphics from scratch. This is a definitive contribution to the Doom experience and the community, hope to see more in the future! Don't care about bad criticism, just keep on your talent! ***** - Daniel

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Guest

Unknown date

  
This wad DEFINITELY deserves a cacoward. Logan, you worked 3 years on it hard, pretty much alone. So you deserves those 5 stars :) - Alter.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
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    • By Bitofu · Posted
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    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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