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Legacy Of Suffering - v1.01

   (223 reviews)
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About This File

Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.


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The_SloVinator

· Edited by The_SloVinator

  

Awful experience. I'm giving it two stars due to nice visuals & decent map designs but this is where the positives stop.

 

The quadruple shotgun's controls suck. Primary firing mode fires barrels separately while secondary fires all four simultaneously. If ONLY one shell is missing in the shotgun, pressing the secondary button will reload the gun instead of firing the rest three shells inside. Also, firing all four shells with a primary button won't actually reload the weapon. In fact, the game will tell you to reload, so you have to press the secondary fire button just to reload it.

 

Regular shotgun has a huge spread. Heck, no weapon is good at taking enemies down from a distance in this mod.

Pistol is absent & the weapon keys are oddly placed. '2' slot is a regular & super shotgun, '3' is quad shotgun, '4' is a chaingun & chaingun with rocket launcher mounted on it & '5' is a plasma rifle.

Most of the time, I got confused with these buttons & at the worst moments, like places with hordes of enemies, I took quite a punishment for switching weapons nonstop due to the weird design, causing large annoyance.

 

The author stated that it is basically Doom 3 with classic gameplay. Well, I assure you that the mod's amazing ambiance & atmosphere is destroyed by so much enemy spam, cheap moments & strange weapon keys, it's ridiculous. The AI's behavior is also modified. Zombies have sliding attack to surprise you & some new attacks are implemented into enemies. Not a bad thing but combined with the flaws mentioned above...yeah. Not fun.

 

Enemy spam or hordes are usually either frustrating to fight or just plain tedium & borefest. I'm not too keen about the regenerating health but since the gameplay is so poorly designed for the most part, it did help ironically. The way demons teleport is also questionable & there are lots of arena battles. Lots of them.

 

There are some pointless cutscenes & Painkiller soundtrack killed it for me. I like that soundtrack better in the Painkiller itself since the game isn't a horror game.

 

Automap is useless. Nothing is displayed except for the player indicator. The reason for such thing is unknown.

 

 

In conclusion

I don't recommended it. Doom 3 had perfect ambiance & atmosphere, so this could've been amazing fan-made thingy but instead, we got basically salt & sugar mixed together or in this case, horror/ambiance & slaughterfest. They just don't go together.

 

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Cacodemon9000

  

All maps have primitive layout which consist of small rooms and tiny corridors and all look almost exactly the same. Gameplay is too repetitive and tedious. I have nothing against arena shooters and some of them are my favorite, but this is a bad example of implementation of such gameplay type. Everything here is: enter in another small square room and getting swarmed by another pack of monsters and multiple times. Balance is almost nonexistent.  At some points you may completely run out of ammo. Health balance is so terrible so author added health regeneration to compensate it. The only really good thing here is music, which is mostly Painkiller's soundtrack, but it's better to listen to it separately or while playing Painkiller itself.

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leeor_net

  
It's good in a lot of ways but I'm not sure I'm completely in love with the gameplay. I never liked being cornered inexplicably in a small room being attacked by large waves of monsters and I hated Doom 3 for that (though Doom 2016 does it really well). Level design makes sense to me in terms of a military complex. Generally speaking you're not going to get lots of interesting architecture, just something functional and this generally demonstrates that. Nice work.

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Katamori

  
I don't care what people think - it conveys the experience, and in this project, this is the only thing that matters. 5*

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gaspe

  
No. Levels made only of flat square rooms and hallways, with the the addition of zdoom features that don't improve anything. This looks more like Wolf3D rather than Doom. Gameplay is just uninspired shooting galleries, or arenas where you have to fight the same set-ups for 2-3 times in a row. It also fails miserably with the detail and the visuals as there isn't anything really interesting in the levels, other than a lack of character that doesn't make them distinct like this is just one big shitty level.

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Guest

  
Cool level design, awful difficulty curve.

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Guest

  
Great and extremely polished visuals, gameplay that swings between annoying and boring. Two stars purely for amount of work that went into visual presentation.

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Guest

Unknown date

  
The flashy effects were nice and all, but it didn't cover how linear this level set it is. Every level uses the same color texture, and the same design. The hordes of monsters being thrown at me isn't fun. Especially the chaingunners that kill me in eight seconds. 2/5

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Guest

Unknown date

  
Played this wad when it came out, Reloading it and playing through to the finnish this time (episode vii right now). Absolutely 5/5 on this one. The feel/sound of the minigun alone is quite addictive. Did I say *feel*?!? Yes, I did. This mod has an amazing way with weapons. The scripted events were well outside of the Doom norm but somehow Logan pulls it of. Storytelling along side horde-style combat are made to work together here.

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Guest

Unknown date

  
Nice concept, poor execution. The mapping design is uninspired and every map feels and looks the same. Gameplay consists entirely of being locked in a room and killing a wave of monsters. Cutscenes and overall atmosphere don't really add anything to the experience. A Doom mod has to be more than just pretty to be entertaining.

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Guest

Unknown date

  
An angel has bestowed us with a gift.

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Guest

Unknown date

  
Awful level design. Linear rectangle halls and square rooms. The cutscenes are abraisive and get in the way rather than adding anything. Poor ammo/health balancing (regenerating health..), waves of enemies are forced on you, slowing things down. This is Doom Call of Dutified. 2/5 Marc's music is great as usual, however.

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Guest

Unknown date

  
It looks great but the gameplay is very boring and repetitive. 2/5

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Guest

Unknown date

  
This is the best wad in the world. FIVE FUCKING STARS. Download this unless you want to be beheaded. - Moti

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Guest

Unknown date

  
Um, I can't find GZDoom r(635) anywhere cause it doesn't run with the recent version...as for running it on Skulltag, I can't read the tips or anything else because of major pixelation. If any of you guys know how to fix it, should tell me. :P Other than that, this TC's excellent for game play.

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Guest

Unknown date

  
This is just OutFUCKINGstanding! 555/5

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Guest

Unknown date

  
Pretty badass. Credit Doom64 though, considering how many of their sprites you rip off. Doom 3 too. And Slayer, since you have one of their songs on your title screen. Actually, how the hell did you get this hosted here, there are rules against including commercial music or music that wasn't specifically made for your project (all of it). Maps were bland, too much health as it recharges. Ruining the automap and not marking the exits was lame. PK3 file is a total mess. Quad shotgun was fly though. 3.5/5

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Guest

Unknown date

  
pretty good except 4 health regen crap

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Guest

Unknown date

  
Don't have anything to add. I think it was all very well said above. This is easily one of the best wads made in years. 5/5 -BeTaNoL

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Guest

Unknown date

  
This is a masterpiece! Completely different chalenging gameplay with unpredictable traps, interesting storyline with a dark atmosphere. Also, the soundtrack is amazing! We can see the amount of work, considering the new graphics from scratch. This is a definitive contribution to the Doom experience and the community, hope to see more in the future! Don't care about bad criticism, just keep on your talent! ***** - Daniel

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Guest

Unknown date

  
This wad DEFINITELY deserves a cacoward. Logan, you worked 3 years on it hard, pretty much alone. So you deserves those 5 stars :) - Alter.

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Guest

Unknown date

  
This is a doom masterpiece! Fun and intense! You've managed to put together one legendary wad. - DooMAGE 5/5

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Guest

Unknown date

  
2009's Best WAD. - Shadow Lord

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Guest

Unknown date

  
An impressive, high-resolution mod for GZDoom & Skulltag (make sure you have updated it's binaries!) utilizing all of its lighting capabilities to make for a "lite" Doom 3-like experience. The game comes in either English or Portuguese instructions, hence it's Brazilian origin (the file is also hosted at BRDoom). It's very well-made and the author should be praised for his efforts in making an atmospheric mod.

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Guest

Unknown date

  
Now this is what I would call a perfect .wad! Absolute impressive! I like the look and design of the levels. And Yeah, this F.E.A.R. atmosphere and shocking moments fits perfectly. I was really frightened when this girl appears right behind me when I picked up the energy-cells under the stairs! Awesome! More of this plz^^. 5/5 btw.: a bit more ammo would be useful^^. -unidenti7ied

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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