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Visions of Eternity

   (16 reviews)
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About This File

Visions of Eternity is an episode for Ultimate Doom.

A PDF booklet with additional information and trivia about the episode and its development (contains spoilers) can be downloaded from www.kotogoto.com


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NuMetalManiak

  
health and armor bonuses everywhere lol, cool shit.

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Guest

  
Played a few levels and got stuck... Really feels like it could have been an official release at the time, good stuff.

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Lightning Hunter

  
The first 4 maps were too easy and semi-boring in their layouts as well as detail. Computer terminals cut in the walls are overused and incredibly dull. That being said, the episode picks up around E5M5, with my favorite level being E5M7. This is where the challenge increases, and the visuals become more interesting. The cemetery was very creative. Had all the maps been as unique as that, I would have given the pack 5-stars. As it is, I will give it 3.5 stars. However, since ID games won't allow it -- 4/5

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Guest

Unknown date

  
So... many... health bonuses...

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Flesh420

Unknown date

  
Much in spirit of Ultimate D00M from level design to pace. 4 Stars.

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chesse20

Unknown date

  
good asthetics but no custom enemys

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Guest

Unknown date

  
Played @ UV. Looks like a DooM 1 remake, and I'll rate it as such. Has some minor flaws, f.e. some secrets are hidden too well, and one needs mouse aim which isn't in DooM 1. Having said that: excellent map layout, excellent architecture, excellent gameplay. Overall: the best nostalgic DooM 1 remake I've played in years, so 5/5 and in its class a CacoAward candidate. IOW: if you like this, a must-play! Compliments to TM.

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Guest

Unknown date

  
great set of levels. fun gameplay and neatly designed maps. -Nuñez

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  • File Reviews

    • By MeriMemesX · Posted
      First of all, I love that the author has put love into the map, you can tell by simply the Marine on the ground (it made me laugh)   The map is fine apart from some minor beginner errors, I would recommend making the hallways narrower, having them be so big doesn't really add anything when there is only 1 enemy or none at all.   I liked the map for its simplicity, yes, I would have wished that the rooms like the dining room, where the life potions are, had been more frequent, more than anything because of the amount of enemies and life there are.
    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
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