Rizera Posted October 13, 2012 odysseyofnoises said:Sunder map03 uv-speed in 1:08 (lots of new tricks!) HAHA, the tricks involved here are ridiculous!! In a good way, that is! Watching it, makes this feels like this is SO impossible for a human to do. Very cool run :) 0 Share this post Link to post
Ribbiks Posted October 13, 2012 odysseyofnoises said:Sunder map03 uv-speed in 1:08 (lots of new tricks!) this is awesome! 0 Share this post Link to post
Looper Posted October 17, 2012 Does someone have table for SSG shots? ie. RNG number = 200, then you shoot with SSG and the table shows that if every pellet hits, you do total of 235dmg. Or shall I make one? 0 Share this post Link to post
vdgg Posted October 18, 2012 Is this what you need (you'll get two more redirects, but eventually you'll get there)? I don't think so, but at least it may be helpful... 0 Share this post Link to post
Looper Posted October 18, 2012 I thought it was possible to do it this way: I shoot at tic 320 with the SSG, so I check the RNG @ tic 319, which is 185. Now I go check the potential damage from table/sheet, when the RNG is 185, but I guess it's not possible to do it like that. This kind of information would have been useful, when you aren't sure how many pellets hits the monster/monsters (e.g. map04 built..). 0 Share this post Link to post
Memfis Posted October 23, 2012 Hahaha, this is so crazy. Requires automap with IDDTx2 to understand what the hell is going on. :) Awesome work! 0 Share this post Link to post
abyrvalg Posted October 23, 2012 Epic job as always. Weapon reload/switch time really shows in this one. 0 Share this post Link to post
Looper Posted October 25, 2012 I worked little with new 4-player full nomo run, but I'll just abandon it. Doesn't really feel like something to spent my time. Anyways, here's the map01 Includes 1-player nomo in 4.43cs01x397.zip 0 Share this post Link to post
abyrvalg Posted October 25, 2012 Exactly what i wanted to try in 1pl map01 few weeks ago but never got around doing it (i would've got 5,high anyway, i suck at building), implementation looks very aggressive and masterful. And that coop demo... so much action in little over than 100 tics, it's just hilarious :D 0 Share this post Link to post
vdgg Posted October 27, 2012 Requiem MAP25 UV Speed in 0:23rq25x023.zip 0 Share this post Link to post
Looper Posted November 10, 2012 Doom EP1 4-player UV-Speed I'm not going to do other episodes.e1bt-248.zip 0 Share this post Link to post
Grazza Posted November 10, 2012 Nice! The only idea that occurs to me is that on E1M8, with four players all firing it might be possible to trigger an intercepts overflow and so run straight to the exit room (or its extended sector outside the normal map area). 0 Share this post Link to post
Plut Posted November 10, 2012 http://doomedsda.us/wad405.html The Darkening: Episode 1 map05 UV-Speed in 1:04 It is my first TAS and this demo is not very good yet :) .dk05x104.zip 0 Share this post Link to post
Fredrik Posted November 10, 2012 Looper said:Doom EP1 4-player UV-Speed I'm not going to do other episodes. Awesome! Noob question: how does one play it back with the point of view of player 2-4? 0 Share this post Link to post
Ribbiks Posted November 10, 2012 Fredrik said:Noob question: how does one play it back with the point of view of player 2-4? In prboom I know you can bind a key to the 'spy' command, which toggles between different players point of view 0 Share this post Link to post
Fredrik Posted November 10, 2012 Ribbiks said:In prboom I know you can bind a key to the 'spy' command, which toggles between different players point of view Ah, F12 it is. Thanks! 0 Share this post Link to post
Fredrik Posted November 13, 2012 Any chance of a split-screen video capture? (A version of this recorded at 25% speed would be pretty useful too...) 0 Share this post Link to post
Looper Posted November 14, 2012 My PRboom+ crashes when the demo ends if I use the -viddump command, removing the compiled video. Only if I end it through esc + arrow up + enter + y, it won't remove the video, but that would require me to be awake. 0 Share this post Link to post
odysseyofnoises Posted December 9, 2012 odysseyofnoises said:Cyberdreams Ultra-Violence TAS movie in 21:15 play back with cyber110.wad and cyber110.deh I've been trying to play back this demo lately and it has been desynching on map04... (map11 when I try it on my phone), I tried it with prboom plus 2.5.1.3. Anyone else have problems playing this back now? 0 Share this post Link to post
Grazza Posted December 9, 2012 Works for me. Using the latest version (2.5.1.4.test @ 2012-Aug-26 15:59). How are you playing it back? 0 Share this post Link to post
odysseyofnoises Posted December 9, 2012 I've tried playing it back several ways; by using the -playdemo command with complevel 2 and such, and by just dragging the lmp file onto prboom plus and selecting cyber110.wad and cyber110.deh, I've tried also redownloading all of the files and everything. I should try it with prboom plus 2.5.1.4 I guess Edit: bawww it doesn't work in 2.5.1.4 either what the heck. I'm probably just missing something fundamental 0 Share this post Link to post
odysseyofnoises Posted January 29, 2013 Hey everyone just wanted to let you know that I still exist, lol, and hopefully will release my speedrun of memorial.wad soon. The doom2 map22 glide is giving me a tough time, so if any has any tips for me now, that would be nice. I have been so busy with school since august 15th... 0 Share this post Link to post
Looper Posted January 29, 2013 odysseyofnoises said:Hey everyone just wanted to let you know that I still exist, lol, and hopefully will release my speedrun of memorial.wad soon. The doom2 map22 glide is giving me a tough time, so if any has any tips for me now, that would be nice. I have been so busy with school since august 15th... You mean you have problems with a glide exactly like doom2.wad map22? Bruteforce will solve it almost instantly. 0 Share this post Link to post
odysseyofnoises Posted January 30, 2013 Hmmm never even thought of that, I think I might try that this coming weekend... hopefully I still remember how to do it even though I've never actually ever gotten a successful brute force before 0 Share this post Link to post
odysseyofnoises Posted February 10, 2013 DOH! I can't figure it out, this glide is beyond me :/ And xdre gives me some error when I try to open the lmp. Someone else here should finish this glide for me cos I want to move on with this speedrun and get it finishedmap22glide.zip 0 Share this post Link to post
Looper Posted February 11, 2013 Oh, no wonder xdre doesn't open that map :-D I don't know what to do then, except try it the old fashioned way... OR make the movement in doom2.wad in xdre then just copy paste it to the other lmp, heh. I prefer the former though. 0 Share this post Link to post
odysseyofnoises Posted February 11, 2013 One way I could've done it would be that I have another demo I made for a glide compilation video on YouTube of this glide, so I can just copy the tics from the glide and use this in this demo. But yeah that would still require me to be able to open it with xdre... So Ill have to resort to doing it the regular way... meh 0 Share this post Link to post
Looper Posted February 11, 2013 odysseyofnoises said:But yeah that would still require me to be able to open it with xdre... So Ill have to resort to doing it the regular way... meh Or hexeditor. 0 Share this post Link to post