Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
LAGI

Titanic Doom (Official Update Thread)

Recommended Posts

Hello all, would like to share the current progress of the 1st class smoking room located on A-Deck.  Work is going well, still decorating this area, I am personally really happy with this area, as I have taken alot of measures to look at photos and sketches to make sure the ceiling patterns resemble those which were once aboard (and still are) the Titanic.

 

13091002842989199360_20200122213159_1.pn

 

13091002842989199360_20200122213147_1.pn

 

13091002842989199360_20200122213119_1.pn

 

13091002842989199360_20200122213108_1.pn

 

Thank you again to those interested in the project and those who support this insane idea. :)

 

LAGI.

 

Share this post


Link to post

The color choose on floor is really odd. It forces me to feel like the screenshot resembles some 3D map editor which uses unnatural colors to highlight triggers or something like that. Mixing blue and red colors are not often a good solution, it feels really uncomfortable.

 

tl;dr

 

My eyes bleed.

 

I thought it would have color scheme like in Shining

OverlookHotelShining.png

Share this post


Link to post

Yeah, the pattern and colors are the same as the carpet which was on the titanic in the first class smoking room, just finding it hard to find the actual texture which more like carpet than a computer done version.  Always looking though :).

Share this post


Link to post

Hello all, just some screenshots on what I have been working on :).
 

13091002842989199360_20200123103020_1.pn

 

13091002842989199360_20200124060434_1.pn

 

13091002842989199360_20200124022614_1.pn

 

13091002842989199360_20200124022738_1.pn

 

13091002842989199360_20200120224949_1.pn

 

13091002842989199360_20200124061709_1.pn

 

13091002842989199360_20200124061719_1.pn

 

13091002842989199360_20200124061734_1.pn

 

(Ignore the Onscreen Display lol, forgot to turn it off for the shots, still, shows I'm getting 60fps at least :))

 

Again, thank you for looking :).

 

More to come as the project develops.

LAGI.

 

Edited by LAGI

Share this post


Link to post

I'm not replicating the movie, I'm replicating the real thing.  1912, iceberg, atlantic, sink :P.

Share this post


Link to post

Hello all, some quick news on a major update I am going to be doing.

 

When I first started out on this project, I was still very new to mapping in Doom, so my 3D floor experience was a little, off.  With this, the entire exterior has been deleted and I am starting it again, this time the size is also increased to house everything and details, the length has also been increased.  My experience now in detailing is, as you can see from interior screenshots, higher than they were when I started the project.  So the exterior is going to even better this time around, and the performance issues which I had, and alot of you expect to have, will be decreased dramatically.

 

Thanks.

 

LAGI.

Share this post


Link to post

Ok, so progress on the exterior being re-done...... going great!

 

This is the old design:

 

13091002842989199360_20191008043620_1.pn

 

To me from a Titanic lovers point of view, it didn't do it justice, it wasn't bright, it didn't look sexy, the scaling was completely off, the decks were no where near wide enough.  The textures were dull looking, it just just plain old boring.

 

I scoured around the old design in GZDoom, noting down all the problems, all the textures I had to replace, all the sectors I had to rethink, and most of all, the size, Titanic was famous (Quoting Mr Ismay) for its "sheer size" aswell as the luxury and the sinking.

 

With my notes on my desk, UDB ready to go, and the outline of the old design parked up next to where the new one is now (See below):

 

dc017561b963248a72062e37b663dce2.png

Top lines being the old one, bottom one being the new design, with curves! (The new design has been curved more and made longer aswell since this screenshot was taken)

 

With all this, I present, the Titanic Exterior 2.0 (Showcasing the work I have done on the bow, its the first detailing done so far):

 

6e0524f0e3430606cb964ed2e37e2f6f.png

 

7f6b88e756f088498c730eb0a1612695.png

 

I have learnt alot about detailing since I started the interior, the smoking room, first class lounge, and the reading and writing room.  I thought it would be best to hone those new skills and completely rip away the exterior and start it again (All Interior is intact).

 

The project has now also been split into maps, so for example:

Titanic Exterior - MAP01

Boat Deck Interior - MAP02

A-Deck - MAP03

 

This direction of optimization was crucial for performance considering the sheer size of each deck, having all of it in one map would be insane.

 

These will all be accessible via doors of which you press "USE" on, and the map corresponding to the other side of that

door will load up instantly with no intermission with the player now being on the other side of that door.

 

The menu has also had an overhaul, (the background will be changed once the new exterior is complete), it has new sounds, new menu graphics, and some Titanic facts instead of quit messages, so not only is this an eye candy project, it can also be educational for those who do not know much about the Titanic.

 

13091002842989199360_20200124090955_1.pn

The cursor represents the logo of the White Star Line.

 

I may put points on each deck where you can press "USE" and some information might come up, like a newspaper article on the sinking, or some information regarding some of the high esteemed passengers who were aboard the ship.

 

I hope you enjoyed this post, and please, I appreciate all the support considering this is a one man army assault on such a huge project scale.  Again, thank you all :).

 

LAGI.

 

 

 

 

 

Edited by LAGI

Share this post


Link to post

Quick update on the exterior rebuild.

 

Added my own watermark to the project, makes it look more official :).


The stern overhaul has had a dramatic effect on the look of it:

 

5d825064eb6b232b2425cbba5f86e92b.png

 

04611d8318a940fbcbd3d4e583c0f050.png

 

Work is underway on the starboard side of the A-Deck Promenade:

 

ac828a5cbe5aa6045a49e993f81a21fb.png

 

d042c4c7c3f01417c6c0ad9b96f97505.png

 

f500cdbeef81fc557d506276e0831cab.png

 

More screenshots to come as the project develops.

 

LAGI.

Share this post


Link to post

This is pretty 'ing amazing! My Titanic-obsessed lad will love this. 

 

Look forward to loading it up and exploring...

Share this post


Link to post

I remember finding out about this project a few years ago after I finished playing the wad Bauhaus. Impressive work!

Share this post


Link to post
6 hours ago, Scuba Steve said:

Have you changed the player eye-height in ZDoom so you don't feel like a toddler wandering the ship?

 

I do believe these angles are for cinematic flair rather than actual in game unaltered height, done by no-clipping into the floor a bit to take a screenshot that has more interesting angles compared to what you'd find at normal head height.

 

Then again I could be entirely wrong and you do in fact control a toddler.

Share this post


Link to post
7 hours ago, Jark said:

 

I do believe these angles are for cinematic flair rather than actual in game unaltered height, done by no-clipping into the floor a bit to take a screenshot that has more interesting angles compared to what you'd find at normal head height.

 

Then again I could be entirely wrong and you do in fact control a toddler.

 

Or some screenshots would suggest the player is giant.

Share this post


Link to post

@LAGI, excellent news that this isn't dead! Been following this for a while now, nominally for my 5 year old lad who's Titanic mad, but it looks super cool anyway. Really keen to see more.

 

I for one say please continue with it if at all possible - it looks awesome!

Share this post


Link to post

Just testing the water with a Fireplace build in 1st Class Stateroom B-51, note nothing else going on in this room as the fireplace is the first decor to make, so thought I'd just do this to see if I still have the ability :)

 

Screenshot-Doom-20201125-173506.png

 

I think I still got it.

Edited by LAGI

Share this post


Link to post
On 1/24/2020 at 2:38 AM, Hcoop111 said:

Probably run to slow on my pc...but kudos for replicating the titanic it was a great movie 

 

I think it was a book first

 

Also these screenies look SPECTACULAR I can't wait to be there

Share this post


Link to post
25 minutes ago, lakersforce said:

This looks great, but...

 

Pardon my french, if you're not going to release it, then fuck it!

 

Don't quite understand this.

Share this post


Link to post

Just some WIP shots of 1st Class stateroom B-51 (Supposedly the same suite of which Rose lived in from the 1997 movie), and also WIP of the private promenade:

 

Screenshot-Doom-20201127-002224.png

 

Screenshot-Doom-20201127-015758.png

 

Screenshot-Doom-20201130-221219.png

 

Work is a little slower this time around, as real life has taken over more and ya have to stick to your priorities (IE: ya new woman lol).

 

Thanks for viewing folks :).

Share this post


Link to post
On 11/6/2020 at 12:32 AM, Jark said:

 

I do believe these angles are for cinematic flair rather than actual in game unaltered height, done by no-clipping into the floor a bit to take a screenshot that has more interesting angles compared to what you'd find at normal head height.

 

Then again I could be entirely wrong and you do in fact control a toddler.

 

You are indeed correct, I prefer to take angled screenshots for showcasing, using crouching mainly or like you say, no-clip or fly :).

Share this post


Link to post
12 minutes ago, Scuba Steve said:

There has to be a better glass texture.

 

Well my best bet was to just leave it with no texture, but then it just looks like an empty gap with no glass, but I will probably look around or modify a glass texture if I find one :)

Share this post


Link to post

Coming along nicely this area (Private Promenade of Stateroom B-51 (Parlour Suite)), my attention to detail is getting more noticeable as area's are constructed.

 

Screenshot-Doom-20201209-002147.png 

Edited by LAGI

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×