Anima Zero Posted July 5, 2006 Haven't done any demos for awhile, so I did a map14 UV-Pacifist. If there is a trick here to save time, I didn't see it :P. A tough run too. The room right after the RL is a prime example of that. Close calls here, but I squeaked through thankfully. Couple slip-ups too. As for the time, it's 1:53. Will send to Ops now. 0 Share this post Link to post
Gusta Posted July 5, 2006 ehhh I have already recorded and uploaded 1:43 (or so) pacifist for map14 about half year ago. The demo is in the table I suppose? Oh and there is really no trick in this map so the route is perhaps the same. 0 Share this post Link to post
Schneelocke Posted July 5, 2006 Gusta said:ehhh I have already recorded and uploaded 1:43 (or so) pacifist for map14 about half year ago. The demo is in the table I suppose? Yup, it is. :) 0 Share this post Link to post
xit-vono Posted July 6, 2006 I did maxdemos for map11 in 2:32 and map12 in 2:52. 0 Share this post Link to post
Anima Zero Posted July 6, 2006 Gusta said:ehhh I have already recorded and uploaded 1:43 (or so) pacifist for map14 about half year ago. The demo is in the table I suppose? Oh and there is really no trick in this map so the route is perhaps the same. Ah crap, you're right. This just proves that I need to check the table first before trying something in the future :P. Oh well, I'll just see what else there's to do on this wad. 0 Share this post Link to post
Schneelocke Posted July 6, 2006 Anima Zero said:Oh well, I'll just see what else there's to do on this wad. How about speedruns for MAP24 and 25? Those are the only ones missing for a full speedrun pack. ^_^ 0 Share this post Link to post
Anima Zero Posted July 6, 2006 Schneelocke said:How about speedruns for MAP24 and 25? Those are the only ones missing for a full speedrun pack. ^_^ Funny you should mention Map24 for a speedrun, cause that's what I was attempting earlier. No go so far, but it is quite possible to do, so hopefully later today or tomorrow I'll have a speedrun done for map24. 0 Share this post Link to post
Schneelocke Posted July 6, 2006 Anima Zero said:Funny you should mention Map24 for a speedrun, cause that's what I was attempting earlier. No go so far, but it is quite possible to do, so hopefully later today or tomorrow I'll have a speedrun done for map24. Great, I'm looking forward to it! ^_^ 0 Share this post Link to post
entryway Posted July 6, 2006 xit-vono said:I did maxdemos for map11 in 2:32 and map12 in 2:52. Opulent, how many we should wait? ;) 0 Share this post Link to post
Opulent Posted July 7, 2006 :) Anima: http://www.doomworld.com/sda/dwdemo/s214p153.zip Xit: http://www.doomworld.com/sda/dwdemo/s211-232.zip http://www.doomworld.com/sda/dwdemo/s212-252.zip 0 Share this post Link to post
Anima Zero Posted July 7, 2006 Finally managed to do a map24 UV-Speed. Time for the run is 5:13. Rather long for a speedrun, but with so many monsters that have to be smacked aside, especially at the final part of the level, this run is asking to be a long one. Still, there's a few things that could go faster (They're explained in the txt file). I wouldn't be surprised if something near a 4:10 or so, perhaps even sub-4, is reachable here. It's still the first speedrun for the level though, so I'll send the run to Ops now. 0 Share this post Link to post
Opulent Posted July 7, 2006 http://www.doomworld.com/sda/dwdemo/s224-513.zip 0 Share this post Link to post
Anima Zero Posted July 9, 2006 Managed a huge improvement for my map24 UV-Speed. Originally got a 3:55, but that had one very ugly moment that I just wouldn't accept, so I did some more recording sessions this morning, and got a very nice time of 3:08. Can't ask for much more better than this run. It's already been sent to Ops as well. 0 Share this post Link to post
Opulent Posted July 9, 2006 Anima: http://www.doomworld.com/sda/dwdemo/s224-308.zip 0 Share this post Link to post
myk Posted July 10, 2006 Opulent said: http://www.doomworld.com/sda/dwdemo/s224-513.zip This one desynchs on Doom2+. 0 Share this post Link to post
xit-vono Posted July 10, 2006 I did a tyson for map19 in 18:49. There are some parts which sucked, and I got blasted by the arch-vile, so that shows that the map is not too hard in tyson style. I think this will be my last scythe2 demo for a while. I will probably go back to making demos for compet-n now. 0 Share this post Link to post
Opulent Posted July 10, 2006 http://www.doomworld.com/sda/dwdemo/s2191849.zip 0 Share this post Link to post
Kristian Ronge Posted February 9, 2007 Long time, no runs! :-) I did map 15 UV speed + pacifist in 0:33. 0 Share this post Link to post
Schneelocke Posted February 10, 2007 Kristian Ronge said:Long time, no runs! :-) I did map 15 UV speed + pacifist in 0:33. Cool, nice to see some Scythe 2 activity again! :) 0 Share this post Link to post
Kristian Ronge Posted February 11, 2007 I'm glad you feel that way. Here are two more speedruns, on map 16: UV speed/pacifist/reality in 0:28, and a NM equivalent also in 0:28. Enjoy! 0 Share this post Link to post
Schneelocke Posted February 12, 2007 Kristian Ronge said:I'm glad you feel that way. Here are two more speedruns, on map 16: UV speed/pacifist/reality in 0:28, and a NM equivalent also in 0:28. Enjoy! Thanks... I did! :) And I updated the demo table to include all the recent demos, as well (including Xit's tyson for MAP19, which I had missed when he originally posted it for some reason). 0 Share this post Link to post
Gusta Posted February 12, 2007 Tsss boring demo ... (how the hell did you make it? :-) ... well on automap it's obvious what happened to Mr.X, I never got this luck. but still it's your faster start that saved 2 seconds. 0 Share this post Link to post
Radeg Posted March 2, 2007 Hey, sorry for an offtopic question, but you guys might help me. I'm just trying to play Scythe2.wad with doom2.exe ver. 1.94. Cant make it working, always get this error "W_CacheLumpNum : 2230989 >= NumLumps". Any idea how to fix that? thx 0 Share this post Link to post
Schneelocke Posted March 2, 2007 Radeg said:Hey, sorry for an offtopic question, but you guys might help me. I'm just trying to play Scythe2.wad with doom2.exe ver. 1.94. Cant make it working, always get this error "W_CacheLumpNum : 2230989 >= NumLumps". Any idea how to fix that? thx 1.9_4_? Where'd you get that? o.o (Or do you mean 1.92.4?) 0 Share this post Link to post
VinceDSS Posted March 2, 2007 isn't scythe 2 boom specific ? besides, this xit demo mentions doom2 1.94 ... http://www.doomworld.com/sda/dwdemo/s2191849.zip is it a mistake or xit has access to a newer version ? 0 Share this post Link to post
_MethoD_ Posted March 2, 2007 I guess it must be mistake cause in lots of maps you can't exit or push some buttons without complevel 5... 0 Share this post Link to post
VinceDSS Posted March 2, 2007 then it's not just "limit removing", it's boom compatible :) 0 Share this post Link to post
xit-vono Posted March 2, 2007 Most of the maps are doom2 compatible, but some require boom. I think there may be something you must do to the wad first though, but I can't remember what it is. 0 Share this post Link to post
Grazza Posted March 3, 2007 You need to: deusf -app scythe2.wad (making sure that deusf.exe finds doom2.wad and not doom.wad) extract the dehacked patch from scythe2.wad and apply it to the doom2-plus executable (of which the latest version is 1.92.6 - get it here) Many of the maps don't use any Boom specials or require any Boom behaviour. Perhaps Erik can provide details, and there was some discussion much earlier in this thread, I think. Note that some maps (02, 08, 10 and 18; maybe others yet to be discovered?) feature spechits overflows, so you may need to have emulation enabled to them back with prboom(-plus) (and be using a relatively recent version). The one is map02 is the one that had caused most problems so far. _MethoD_ said:I guess it must be mistake cause in lots of maps you can't exit or push some buttons without complevel 5... Please note that in current versions it is -complevel 9 for Boom 2.02 compatibility. -complevel 5 will give you a Dosdoom 0.47-format demo now. 0 Share this post Link to post