DuckReconMajor Posted August 21, 2009 Maybe IRod's been so busy with it he hasn't had time to post :P 0 Share this post Link to post
Joshy Posted August 21, 2009 Actually, he has been making progress on Wads In Progress. http://wadsinprogress.info/?a=listwads&wad=1229 Apparently he has finished all the maps but is intending to replace some poorly made ones. 0 Share this post Link to post
Malinku Posted August 25, 2009 I joined the project and i'm fixing up map one right as he allowed me on the wadinprogess page. 0 Share this post Link to post
Ninjalah Posted August 25, 2009 Sweet, can't wait for Colorful Doom to come out. :P 0 Share this post Link to post
IRod54 Posted August 25, 2009 @malinku Think you could post some screenies of the areas you're polishing up? 0 Share this post Link to post
Malinku Posted August 25, 2009 I will soon but right now I'm just adding small boarding but I might be able to show something later today as I have large chunck of time to work on it. 0 Share this post Link to post
AveryMaurice Posted August 25, 2009 IRod54 said:Some facts about this project! ... - Multiplayer support! I don't think I have ever seen a WAD without "multiplayer support.". For multiplayer all you have to do is put down some Coop and Deathmatch starts so its not that big a deal... 0 Share this post Link to post
Use Posted August 25, 2009 avery1555 said:I don't think I have ever seen a WAD without "multiplayer support.". For multiplayer all you have to do is put down some Coop and Deathmatch starts so its not that big a deal... Sure if you want it to suck completely. Balancing a megawad for proper co-op play is a huge undertaking, so hopefully he's serious about it. 0 Share this post Link to post
Ninjalah Posted August 25, 2009 Yeah, hopefully the Multiplayer isn't just the Wad with a couple of friends. Hopefully the deathmatch will be pretty good :D. 0 Share this post Link to post
Malinku Posted August 26, 2009 here is a screenshot of a little work I've been doing just adding detail right now http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=DOOM0016-1.png and I'll try to make map 1 a good all around map for all game modes 0 Share this post Link to post
printz Posted August 26, 2009 Use3D said:Balancing a megawad for proper co-op play is a huge undertaking, so hopefully he's serious about it. Really? I thought it's enough to play on nightmare, so that everyone respawns and is tough... 0 Share this post Link to post
Eponasoft Posted August 26, 2009 Hrm...had a chance to try the demo version. Nice construction but too many enemies, especially in the last map. Yeah I realize it's a slaughtermap but the number of enemies was ridiculous...I reckon I simply don't like that style of play. 0 Share this post Link to post
40oz Posted August 27, 2009 Malinku said:here is a screenshot of a little work I've been doing just adding detail right now http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=DOOM0016-1.png and I'll try to make map 1 a good all around map for all game modes Not bad, but I wouldn't suggest SLADWALL for those window frames. perhaps METAL instead? 0 Share this post Link to post
Malinku Posted August 27, 2009 40oz said:Not bad, but I wouldn't suggest SLADWALL for those window frames. perhaps METAL instead? I just made them quick I'm still finalizing the texture chose and metal would fit better with the theme of the map. so I'll most likely make them metal in the final version of map 1 0 Share this post Link to post
Doom64Marine Posted August 28, 2009 I like this project. that's all i have to say. Wish it would've got a little more attention though. 0 Share this post Link to post
Malinku Posted August 28, 2009 Doom64Marine said:I like this project. that's all i have to say. Wish it would've got a little more attention though. it has 11 pages of replies here and 30 or 40 some on WIP how did it not get the attention it needed 0 Share this post Link to post
Doom64Marine Posted August 28, 2009 what i meant was i would've liked to seen it become like AV , scythe and other popular wads. 0 Share this post Link to post
DuckReconMajor Posted August 28, 2009 It hasn't been released yet. I doubt those megawads got much more attention before release. 0 Share this post Link to post
IRod54 Posted September 12, 2009 @malinka How are things coming along? 0 Share this post Link to post
Malinku Posted September 12, 2009 IRod54 said:@malinka How are things coming along? slow right now but I should have something to show you soon. 0 Share this post Link to post
deldelda Posted November 18, 2009 Anyone have any news on this WAD? There haven't been any updates here for a while. The link on wadsinprogress has been taken down due to inactivity, and its page there hasn't had any discussion since August. 0 Share this post Link to post
Phml Posted November 18, 2009 I played that beta version with all 32 maps a few weeks ago. In my opinion, you're not missing much. There were some good ideas, but much of the architecture was directly copy-pasted from parts of Hell Revealed 1 & 2 and Alien Vendetta maps, with a few changes here and there to make it look original if you aren't looking at it too closely. As you can guess, this made for some completely random and ackward layouts. Gameplay seemed mostly just hordes of monsters thrown at you without much care for balance or pacing. I like slaughterfests and the number of monsters isn't the issue, they were just poorly used. I may sound harsh but really I was just disappointed. There's not that many maps with tons of monsters, and reading that thread I was expecting a good, solid megawad, but the whole thing really felt like a bunch of speedmaps with some kind of automated program placing monsters, health and ammo - ok, I'm stretching it a bit here, but you get my point. Some of the original maps... At least, the maps that I hope were original and not taken from other wads I'm not aware of... These maps were alright and even entertaining. Scrapping the HR/AV clones and rebalancing what's left, this could make a fine 10-12 maps episode. Leaving poor maps in just to have a full megawad would be a shame. 0 Share this post Link to post