Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About A.Gamma

  • Rank

Recent Profile Visitors

1380 profile views
  1. Unexpected to find me tagged here, but always good! I made Map 04 of Fall of Society after seeing the post on the ZDoom forums asking for a city-themed map, and since I had been practicing UDMF I took on the challenge. For inspiration, I played all of the city wads I could get my hands on, no matter how old or new they were, plus a plethora of Duke 3D maps. The end result was a somewhat gimmicky and short-ish map but, after glenzinho extended the deadline for the project, I thought it was a good idea to expand the map. In the end, I ended up tripling its size, and it became the non-linear monstrosity that you played (Really glad that you liked it by the way!); also noteworthy is that it was my map that ended delaying the project for about an extra month since at first, I wanted to include a script that would increase the difficulty of the map as you played, allowing for a true non-linear experience. This script idea ended up scrapped after several failed attempts where it would just go bonkers and unleash hell upon you at seemingly random times. Still, I think that it ended up being a good map to play, and something a bit different from the standard Doom experience.
  2. A.Gamma

    need to find a place to get weapons sprites

    Captain J has a great SPAS 12, both centered and angled, in his resource thread.
  3. A.Gamma

    Doom Pictures Thread 2020

    A week later and I'm done with layout and detailing plus some basic gameplay.
  4. A.Gamma

    Doom Pictures Thread 2020

    @holaareola I'm glad that you liked it! However, I'm afraid @Gez is right; most of the textures in that shot come from Duke, some from Shadow Warrior and some from Hacx, so any likeness to Quake II is mere coincidence. Anyway, to keep on topic, here's a gif with more Duke-isms.
  5. A.Gamma

    Doom Pictures Thread 2020

    It's been so long since I last posted here that there's now a brand new thread! Here's some weekend mapping to get back in the Doom Mood after a year away.
  6. A.Gamma

    What Video Game Are You Currently Playing?

    Ash. Most versatile tank in the game imo, though I can play almost every champion.
  7. A.Gamma

    What Video Game Are You Currently Playing?

    Paladins. I found the game after quitting Overwatch half a year ago and have not looked back. Almost have 600 on it, according to Steam.
  8. A.Gamma

    Post Your Doom Picture (Part 2)

    Forgot I was even working on this. Don't even remember where I was going with it, but it's cool, so time to improvise I guess.
  9. @Not Jabba I loved reading your review! I always enjoy reading reviews or watching people play my maps, and yours was particularly fun and well written.
  10. Anyone remember the Heretic maps I was working on a few months back? I'm still working on them, but, since the gameplay is radically different from standard Heretic, I don't know if people would really enjoy them. So, I decided to send the first two maps of the bunch to whomever wants to try them and is willing to give criticism regarding the enemies/artifacts/level/monster placement. 


    Anyone interested feel free to drop a comment here and I'll send the maps your way. For feedback or more info just send me a message :)

    1. Jimmy


      I remember! Throw 'em at me, they looked amazing.

    2. A.Gamma


      I sent the maps Jimmy, check your PM's :D

  11. A.Gamma

    Post Your Doom Picture (Part 2)

    Maybe you could add height variation to the black part of the ceiling, while keeping the color scheme as is, so that the players eyes don't wander into the ceiling and can instead focus on ground level and whatever action is going on there.
  12. A.Gamma

    Post Your Doom Picture (Part 2)

    @Tango That's a very good shot! The texturing is really well done and pops out the detailing and architecture with your smart contrasting. Ceiling looks fine to me, otherwise you might risk making the scene too busy, but that's just my opinion.
  13. A.Gamma

    Under a Freezing Sea (Now on /idgames)

    Lol'd at him saying the rooms are too cramped and too full with monsters. Guess I should have included a disclaimer about the difficulty
  14. A.Gamma

    Fall of Society project for ZDOOM

    Awesome stuff. It was fun participating in this little project, even if my map ended up pushing it back!