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A.Gamma

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About A.Gamma

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  1. A.Gamma

    Post Your Doom Picture (Part 2)

    Map 2 is done.
  2. A.Gamma

    Post Your Doom Picture (Part 2)

    @Gez I made them just like that. They're a dummy actor that uses the crack textures from Shadow Warrior as a WALLSPRITE. And just like @Ichor said, the actor is only vulnerable to a custom damage type that I gave to all explosives in the game. As for the walls blowing up like they were full of pyrotechnics... Well they're fun that way and look and sound cool in-game so you could say that was my intention. I'm gonna add some rubble tho, just so that it looks better. @Dragonfly Yeah, it breaks compatibility with weapon mods, and while I generally like weapon mods, I say that if someone really wants to play a mapset with an incompatible weapon mod, let them make a compatibility patch themselves.
  3. A.Gamma

    Post Your Doom Picture (Part 2)

    "Holy cow! Look like Duke Nukem! - Lo Wang" Destructible walls are one of my favorite BUILD Engine features, and you'd think doing them in GZdoom would be easy... Well, it is if you do it the simple way. Making them behave EXACTLY like in BUILD however (Like in, any explosion can trigger them, even if it comes from enemies) ,is not so much.
  4. A.Gamma

    Post Your Doom Picture (Part 2)

    Thanks! You might want to reconsider the living there part tho, it's cold and full of monsters. Subjective sure, but I do think it makes the area more natural, so thanks for the suggestion. I'm using UDMF, so even if there was a secret (not that there is) I could just use a portal to add the "top part" of the waterfall.
  5. A.Gamma

    Post Your Doom Picture (Part 2)

    Fuck me for trying to do natural enviroments in the Doom Engine At least I've succeeded (I think).
  6. A.Gamma

    Post Your Doom Picture (Part 2)

    I agree on both points, and while the metal around the gate might be an easy fix, the bordering is not since I don't have any border texture that has the same "feel" as the stone. Still, I'll try and see what can be done.
  7. A.Gamma

    Post Your Doom Picture (Part 2)

    I don't know why, but here's a GIF that shows an area through different stages of completion. Also new HUD.
  8. Turns out a polyobject can be blocked through a 3D floor... Fun stuff.

  9. A.Gamma

    Post Your Doom Picture (Part 2)

    Thanks @Dragonfly! I had a lot of fun making the map and am sincerely happy with the result.
  10. A.Gamma

    Post Your Doom Picture (Part 2)

    'Tis done. Onto the next one.
  11. Really looking forward to your Heretic map!It looks awesome :D

    1. Show previous comments  1 more
    2. SOSU

      SOSU

      A mapset?Even better!

    3. A.Gamma

      A.Gamma

      It was going to be a single map, but performance issues due to the large amount of sprites/3D floors/ portals forced me to split it.

    4. SOSU

      SOSU

      LOL.

  12. A.Gamma

    Post Your Doom Picture (Part 2)

    Hey thanks a lot! I'll work really hard to try and make the finished product worth it. Heh, funny thing is that The Haunting is one of my least E2 maps. As for the textures yeah, a lot of the textures on my wad come from Blood.
  13. A.Gamma

    Post Your Doom Picture (Part 2)

    Is this considered thread spamming? (when out of ideas just add some books) Map is nearing completion, so this will most likely the last shots I post of it.
  14. A.Gamma

    Post Your Doom Picture (Part 2)

    Using colored sectors to simulate high contrast lighting works a lot better than expected!
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