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About Agentbromsnor

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  1. Agentbromsnor

    Original Xbox co-op dialog differences?

    I wish this was available on the PC version, I bet it would make the game infinitely more playable since using Last Man Standing for co-op play is quite buggy.
  2. Agentbromsnor

    Anyone know how to edit levels for doom 3?

    How about modern source-ports for Doom 3? I think I've spotted a few online. Do these perhaps remove some of these engine limitations?
  3. Agentbromsnor

    Iron Maiden files trademark suit against Ion Maiden

    Remember when 3D Realms sent a "cease and desist" letter to a mod-team that was trying to create a Duke Nukem 3D fan-mod for Half-Life 2? I think they called it Duke Nukem Source or something like that, but it's really hard to find information on nowadays. It pretty much disappeared from the internet after that cease and desist. I was pretty bummed out when it happened because I was following the mod's progress up until then. https://www.eurogamer.net/articles/news250105dukenukem
  4. Agentbromsnor

    Iron Maiden files trademark suit against Ion Maiden

    My favourite school-shooter. ... Wait, what?
  5. Agentbromsnor

    Iron Maiden files trademark suit against Ion Maiden

    I still don't see why they can't go with just Bombshell 2 or some variation of that. Sure, the original Bombshell game might have sucked, but it's a fitting name for a game and given the response they've had to Ion Maiden so far it's enough to redeem itself as a property.
  6. Agentbromsnor

    unpopular retro opinions

    Agreed. I was looking around at the local game-store this week and they had Doom 3 in the "retro" section...
  7. Agentbromsnor

    unpopular retro opinions

    I mean, people mentioned Half-Life 2 earlier in this thread, so...
  8. Agentbromsnor

    unpopular retro opinions

    I hate Resident Evil 4 and I think it was single-handedly almost responsible for killing off the survival horror genre.
  9. Agentbromsnor

    This year I continued my tradition of not finishing Doom 3

    My opinion is actually the other way around: I think the game ramps up significantly towards the end. I always remember the Hell-levels leaving me wanting more. The first half of Doom 3 is admittedly *very* slow, but I think it's worth it for that payoff. When I first played Doom 3 just after it came out, I shared the same opinion of it being underwhelming. I would have rated it 5/10, maybe 6/10. However; my opinion has shifted quite a lot since I've started playing it again (it was 2,50 Euros on Steam a couple of days ago, so I had a good excuse to buy it and play through it again). The overall sound-design is absolutely stunning and the fact that this is barely mentioned anywhere is a crime. I'm playing through it two times now, once with my boyfriend using a co-op mod called Last Man Standing, and once more in singleplayer by myself. I was expecting to be disappointed again like I was all those years ago, but I'm actually having a lot of fun! I think I would rate it more along the lines of a 7 or 8 out of 10 nowadays. It held up significantly well and I think Doom 3 would make for an excellent introduction to the Doom franchise thanks to its slower pace. That first half is pretty rough though, and even though the game's darkness has become kind of a meme, it can't be stated enough: this game is *way* too dark and there's not much of an excuse for that. Playing through Doom 3 you should kind of expect to stumble about in the dark. Meanwhile, an imp is munching on your ass because a monster-closet opened up somewhere behind you. And while this does get a bit repetitive, there's admittedly a kind of charm to exploring the dark corners of an overrun Mars-base while strange noises and the sounds of humming machinery fills your ears. Sure, it's no classic Doom, but I think Doom 1 was kind of a "lightning in a bottle" moment. I've always viewed Doom 3 as a modern interpretation of Doom 1 Episode 1. It has a heavier focus on Doom's horror influences, but that's why I like Doom 3; I already know classic Doom and thanks to the modding community I can play classic Doom pretty much until the end of the time. So let's see what else Doom can bring; let is explore some boundaries.
  10. Agentbromsnor

    Thoughts on Ken Silverman's BUILD2 engine/editor?

    It's cool that he made a sequel to the first engine, but I don't expect too much from this in terms of usage. I think it's indeed more of a novelty than anything else.
  11. Agentbromsnor

    The Metal / Rock Music Fans

    I'm bumping this thread because my band Prickrott has released a new album last Thursday called Dust of Obscure Devastation, and I'm particularly proud of it! It's a pretty brutal industrial-influenced metal release, so I figured this might be the perfect place to let people hear about it. If you're feeling generous or just want to listen to the album in the highest possible quality, you can also head over to Bandcamp: http://prickrott.bandcamp.com Play it loud!
  12. Agentbromsnor

    REKKR - V1.16

    It's going to have GZDoom exclusive stuff? Neat! I also really like the concept art. Are you doing everything by yourself? That's pretty insane!
  13. Agentbromsnor


    Performance, probably?
  14. Agentbromsnor


    Let me guess, it's just the game files with DOSBox attached to it? Not wasting my money on that.
  15. Agentbromsnor

    ''Military shooters are too brown and grey''

    I think the biggest difference between these older games and the typical "modern military shooter" is that a lot of modern games use post-processing effects to colourize / tint the screen, which will make the game appear more muddy throughout a lot of the time. These older games definitely have brown and grey looking textures, but their usage throughout the levels makes the game appear more varied compared to say Medal of Honor: Warfighter.