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About Agentbromsnor

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  1. Performance, probably?
  2. Let me guess, it's just the game files with DOSBox attached to it? Not wasting my money on that.
  3. I think the biggest difference between these older games and the typical "modern military shooter" is that a lot of modern games use post-processing effects to colourize / tint the screen, which will make the game appear more muddy throughout a lot of the time. These older games definitely have brown and grey looking textures, but their usage throughout the levels makes the game appear more varied compared to say Medal of Honor: Warfighter.
  4. That's Rollercoaster Tycoon 3. It's a pretty good sequel, but it removed a lot of the simplicity of the first games, and I think you can argue that the sprite-based graphics are more charming to the eyes as well.
  5. Just a public service announcement: I'm actually not a guy.

  6. When talking about the community VS real life, I make no real distinctions. I log in, share my unpopular opinions, get called names because of it by people who would never say that sort of thing to my face, and log off again. I don't really make any distinction between that other than the fact that written text makes it easier to phrase my thoughts compared to real life. I talk to others about my game design and modding efforts, online and offline. To me, it's not really that Doom-related since I mainly focus on developing stuff for GZDoom, which I feel is a lot more different compared to "real" Doom. I know other people don't view it like that, but I kind of view GZDoom as its own thing that happens to also run Doom WADs.
  7. If it was made by the Japanese, it would have never been released on PC. It would have been a console exclusive game, and probably played from a different perspective as well, seeing as the Japanese aren't typically that into FPS games.
  8. I'm going to be predictable and say the majority of Sandy Petersen levels in Doom 2.
  9. I used to use SONAR Producer Edition (I think it was version 6) many years ago. I got annoyed with it, because the program was overly confusing and would sometimes throw errors seemingly at random. When I asked around on the Cakewalk forums back then, they would bitch about my computer not being up to spec (even though it clearly was) and how I shouldn't "complain" about it because the software was perfect. Ever since then, I stopped using it and switched to Reason. Haven't looked back ever since, so I can't say I'll miss it. SONAR was my first "real" DAW though, so I will remember it for that.
  10. I always thought that Duke's one-liners in Duke 3D had a certain carelessness to them, as if he came to the realization that he is one of the few human beings left alive and was just going along with it, not caring if he defeats the aliens or dies fighting them. That's a little depressing, I think?
  11. I really think that the first episode of Doom 1 contains the best maps of the entire franchise, and almost all of it was designed by John Romero. In my opinion, Sandy Petersen's mapping contribution is the absolute worst. His maps are so bland and sloppily designed, it pains me to play them and it's usually the reason why I stop playing Doom 2 half-way through.
  12. Doing any sort of platforming with the Build engine's warping view is a nightmare when platforms are located above you. What made navigation such a breeze in Duke 3D was the inclusion of the jetpack, IMO.
  13. If I were to nerd out about this: there are a couple of Netherlands / Japan co-productions I watched as a kid that were quite popular on TV over here. I think it's fair to label these as cartoons, but the animation was outsourced in Japan, while most of the character-designs, art-direction and story stuff was handled in the Netherlands. I'll list some of them here, maybe some Americans have heard of these too: Boes (Dutch title) / Ox Tales (English title) - Cubitus (original title) / Dommel (Dutch title) / Wowser (English title) / Don-Don Domel to ron (Japanese title)- Alfred J. Kwak / Little Duck's Big Love Story (English title) / Ahiru no Quack (Japanese title) -
  14. I don't like humans.
  15. In my experience, Brutal Doom is not the best way to promote classic Doom. Most people who play it are too used to its modern mechanics to go back to Doom's old school approach of the FPS genre. Things like no mouse look, no big special effects, a fairly limited sound-palette, are all things that would rub a modern player the wrong way.