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Dexiaz

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About Dexiaz

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    Doodguy

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  1. Dexiaz

    ACE Engine v2 - DOS Doom II [vanilla++?]

    I'm not even sure it's possible. Remember this is an upgrade of the original Doom Engine, not the entirely new engine based on the idtech1 source codes. UDMF is absolutely different beast.
  2. Oh, this is great! Glad to see PS1-Styled projects! Keep it up! I'm gonna test it as far as possible, but I have a little free time for anything, so I don't know exactly when I came up with review of this beta. But I love so far what I see on your screenshots!
  3. It's great to see that community admires you enough to create a megawad dedicated to your person. Not many Doom mod makers can brag about this.
  4. Well, that's cool. But I suppose nobody are interested to build another one Doom Piano or something.
  5. Dexiaz

    Doom Mapping as a way of releasing stress

    Making any kind of mods, no matter it's mapping, texturing, coding, modeling made me feel I'm releasing stress. I do like the process, it's meditative.
  6. I need a step-by-step guide about this. I know nothing about making such things. Maybe I do know how to script things in ACS, but that doesn't mean, that I understand things related to sbarinfo.
  7. Hey there. This might be a strange and tough task, but I'm wondering about making a wad where the level transforms while you're playing through it. I have no problems with implementing this idea in mapping with ACS and other tricks. But I have a "problem" with the HUD image. I'm aware there is a possibility to change HUD images with ZScript, but I'm very bad at this. And I don't have any ideas how to implement it on the playthrough. I've seen HUD change in PSX Doom TC, it was an almost simple idea - there was an actor-token (for PSX Final Doom HUD), which was added in your inventory by the ACS script on the level start. And you can remove this actor-token and the HUD comes back to PSX Ultimate Doom HUD. But I didn't manage to make more BUDs than 2, there were only 2 of them here. I need about 5 or 6, yeah. If you're wondering why I need so much HUD images, I need them to make some kind of "teleport" between classic Doom versions released on consoles. So yes, at first you're seeing PC HUD, after some time 3DO HUD, after some time Sega Saturn HUD, et cetera, et cetera. I would be very grateful for help!
  8. Dexiaz

    ACE Engine v2 - DOS Doom II [vanilla++?]

    Slowly, but I'm working on my Boiled Doom recreated from scratch on your ACE Engine. I do remember you was the first who suggested this cool idea. I'm grateful to you twice: first, because you was interested in my project enough to suggest this idea, and second, you've created a mega update for your ACE Engine (not for me, but for everyone. And we're grateful for that).
  9. But it doesn't mean this is an ok situation (:
  10. Dexiaz

    Is it possible to make maps in Doom 64?

    You can always ask for help or solutions in Doom 64 modding discord, by the way: https://discord.gg/Ktxz8nz
  11. Dexiaz

    CyberCybed.wad

    He is talking about the another major mapping rule by id Software - every level must be compleatable with pistol start. If it's not possible - something is wrong with the item/monster balance/placement.
  12. Dexiaz

    CyberCybed.wad

    Yeah, that's the John Romero's mapping rule. But the map looks cool anyway!
  13. Dexiaz

    Cancelled Doom 3 mods?

    Back in the day, around 2005, I've seen such pirated CD. On backside of the box was a screenshot from the Doom movie, where is Dwayne Johnson firing from the BFG, which made me think it was based on the movie. But I'm not really sure about the image. And no, I didn't bought this, so I never played it. BUT I do remember the text. I mean, I've found it right now, and this is what I've seen typed on the backside many years ago. I suppose you've found the same text. Lemme translate it in proper way (better than autotranslate, I believe): And I've found some playtrough on YT. I'm not sure it's everything (because it's separated), but still: Does this look like a pack of stolen maps? I'm not really familiar with custom campaigns.
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