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sponge

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  1. sponge

    Quake Champions Gameplay Trailer

    http://www.pcgamesn.com/quake-champions/quake-champions-engine-saber-interactive Mentioned here, basically the engine had still quite some time left when the project was starting production.
  2. sponge

    Guys...check this new Quake video out

    project ranger was what i was using to learn the steam api for the eventual port of quake live to steam. look at the achievement for that app id.
  3. sponge

    DOOM easter eggs / references / injokes

    Since nobody else has posted it yet, there's a terminal in Lazarus that has a scrolling list of a bunch of QuakeCon volunteers of years' past:
  4. sponge

    A bad impression from poor performance?

    Hold off on buying a card until the Vulkan renderer gets released at least, and see what kind of perf gain you get from there. You'll also be able to pickup some 900 series cards on the cheap as the 1000 series comes out.
  5. sponge

    John Carmack is not thanked in the end credits

    There's an interview somewhere talking about the origins of the glory kill system coming from a system in the game that was pre-reboot.
  6. sponge

    DOOM easter eggs / references / injokes

    Lots of little things on the terminal code:
  7. sponge

    DOOM easter eggs / references / injokes

    I believe there are a ton of goofy references and "lore" on the module descriptions in Snapmap
  8. I'm the other QL dev, FYI. Nothing has been finalized yet. Mostly doesn't imply removed, either.
  9. It's being discussed for certain modes/public configs in QL
  10. Quake Live also has ~130 maps. Expecting people to learn map layouts for that many is insane. The upcoming Steam release will have Workshop support for maps, too, so that number will shoot up even more. We've also changed it since the initial release: it's now just 1 weapon + the regular machinegun, still limited ammo so you do have to move around the map a little bit, and grenades aren't even a choice anymore. There's definitely a lot of reason to pick SG or Plasma, so you mostly can't go wrong with whatever weapon you pick. There's certainly a lot that can be said for loadouts in Quake Live gameplay wise, but we definitely noticed a difference in how much time a new player spent on the game when we released on Steam. It went up on average to not even a full match (<10 minutes) to about an hour with the Steam release. Still pretty low, but it's an old game that is still monstrously hard to learn.
  11. sponge

    Doom 3: BFG Edition for NVIDIA SHIELD devices

    Yea, this is correct. There's no source available for the Shield version.
  12. sponge

    Who's going to QuakeCon?

    I'll be there, but I guess I have to be.
  13. sponge

    Doom classic ios

    Looks like everyone already caught that the GitHub is up. Doubt it. I think this was just to fix it on newer iOS. There's no active development going on w/ it atm.
  14. sponge

    Doom classic ios

    I've let people know that our GitHub is out of date. Will let you know when I hear something new back.
  15. sponge

    Doom 2 Tournament at QuakeCon

    Hi folks, the full details and rules have finally been announced for anyone who is still undecided and able to make it out on such short notice: http://www.quakecon.org/2013/07/get-registered-for-this-years-quakecon-tournaments/ http://zmi-cdnstatic.s3.amazonaws.com/bethblog/wp-content/uploads/2013/07/QuakeCon_2013_20th_Anniversary_Doom_Challenge_Rulebook1.pdf
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