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Killer5

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About Killer5

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  1. Miasma, Stardate 20x7, Slaughterfest 2012/3, Toilet Of The Gods, Cryogenics, Sunder, Sunlust, Dimensions, Combat Shock 2
  2. Killer5

    Your pet peeves for what people do in doom

    Really only get annoyed a lot now-a-days when powerups are placed on teleports and I miss the powerups because I teleport before grabbing em. Also I wish people didn't call the invis sphere the worst powerup in the game. It makes fighting everything, especially mancs and cybs, a lot more fun.
  3. Killer5

    MAYhem 2018 - Purple Version!

    @Obsidian Updated the op for Tesseract with an updated version that fixes slow scroller issue. Includes other updates viewable in txt included with wad. v05 should be the final version unless another bug appears that needs to be fixed.
  4. @antares031 On map11 you can press the resurrector switches from here and skip however you are supposed to access the ability to press them (can do this for both switches):
  5. I played map01. It was a lot of fun! I had two observations: 1. The secret fight in the curved island to the south. It was incredibly annoying dealing with getting stuck against the impassible lines. I would rather just fall into an inescapable pit on uv and have a tp back up on lower difficulties. 2. This glide is incredibly obvious and easy: I guess you can also perform a south unguided glide out of the initial area into the room where I took the screenshot above from looking at the screenshot.
  6. Killer5

    MAYhem 2018 - Purple Version!

    @Roofi @BioRenegat It is most likely due to the extremely small line controlling that scrolling floor. If yall are playing in something other than prboom+, like eternity, the voodoo doll will take an Eternity (:P) to reach the lines. I remember this problem from reading the Stardate 20x6 dwmc thread. The version should be updated anyways if we are expecting coop support because I am pretty sure that the multiplayer ports will also be affected.
  7. Killer5

    MAYhem 2018 - Purple Version!

    Updated my op for Tesseract with a new version. I am not sure why stuff didnt lower but lines in that area are now much more difficult to skip. Updated some other things. Changelog included with wad.
  8. Killer5

    What improvements over Doom 2016 are you expecting?

    More than 4 players in Snapmap. I would like to have custom ctf maps with 8 players.
  9. Killer5

    MAYhem 2018 - Purple Version!

    @Obsidian Updated the original post for Tesseract with an updated version that includes all difficulties fully implemented as well as coop teleporters present.
  10. Killer5

    MAYhem 2018 - Purple Version!

    Tesseract: a map MegaBlast and I made over the past week on and off. I started over the weekend and Mega finished off his sections over the past few days. A very quirky slaughter/hard map. Download latest: https://www.dropbox.com/s/osgkn62y3aj3bw6/tesseract_v05.zip?dl=0 Download older versions: https://www.dropbox.com/s/dakbm601bcv7y8i/tesseract_v1.zip?dl=0 https://www.dropbox.com/s/c2hktqwjf4bcd8y/tesseract_v03.zip?dl=0 https://www.dropbox.com/s/x3kplisjhd25bn2/tesseract_v04.zip?dl=0
  11. Killer5

    SlaughterMAX. RC2 available!

    Uh for Map32. Do whatever it takes to remain invulnerable basically. That is all.
  12. Killer5

    Favorite Source Port?

    Don't have one specific port I like the most.. each port has a specific use case it fits. - I like crispy doom the most for vanilla/limit removing (although sometimes I use chocolate doom or dosbox). - I like prboom+ for playing boom compatible wads/recording demos for these wads. - I like gzdoom for playing wads that arent compatible with the above ports. - I like zandronum for multiplayer with friends.
  13. Killer5

    MAYhem 2018 - Orange Version!

    @Obsidian I have read some of the opinions in this thread. Is there going to be any changes to the weapons/monsters? I will need to think about stuff differently if so.
  14. Killer5

    The Blast Furnace [/idgames]

    Hello. Fun map. Your mapping style fills a place which I really enjoy tbh. Not really going to say too much sense rdwpa and loveless already provided commentary but.. I would say watch your linedef triggers. I skipped the final vile ambush without realizing it. If the player is moving south/west skipping linedefs, even slanted linedefs, is pretty easy if they are not doubled. Situate your lines so that there are two duplicate lines 16 units apart. I havent ever skipped any triggers I have setup like this. No need to slant your lines either. You can skip lines moving north/east but you will need something else to boost your speed (like a rocket jump). But I would still double them wherever possible because I basically skipped the final fight without realizing it =x. Looking forwards to more maps!
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