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Killer5

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About Killer5

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  1. If you want to get better immediately then do the following: - Learn how the bfg works: https://www.zdaemon.org/starterguide/BFG.htm I see people simply circle strafing all of the time or shooting the ball and then hiding on streams a lot. Let the tracers do the work not the ball. - When avoiding rev rockets avoid them on whatever side is closest to a wall (so if there is a wall to your left and a homing rocket is inc avoid the rocket so it flies into the wall). I see people running around unable to rid themselves of rev rockets all the time on streams and dying because of it. You can use the sections just after the ysk door in map05 of this wad to practice avoiding rev rockets (you are good when you can beat these sections with some consistency but realistically you should never die to these bits): - Stop counting on stuns when killing viles when there is obvious cover all over. This is something else I see a lot of on streams. I guess these are the most common things I see in streams which can be fixed rather quickly. Other posts in this thread already address getting better in general.
  2. Killer5

    Sunlust + Summer of '69 demos [-complevel 9]

    Map10 reality/uv max in 15:31 sl10-1531.zip
  3. Killer5

    What was the first custom wads you have played?

    Momento Mori in coop. Not even close to finishing. Sunder next.. after that I can't remember.
  4. Killer5

    Abandon

    Since these maps are still in beta yall need some more testing. There is a streamer on Twitch who tests a lot of different wads. I am sure that he would give some pretty suite feedback.
  5. Really sick wad. Hopefully more people who like sort of long slaughtery maps get to play these.
  6. Killer5

    Flotsam - 16 hard boom compatible maps

    Thanks for the demos.
  7. Killer5

    MAYhem 2019 - WE HAVE A PUBLIC BETA!

    And napkin math
  8. Killer5

    frog_and_toad.wad [12 maps]

    Is is mandatory cl9? Just use cl-1 and make use of longtics.
  9. Killer5

    Paradise v2 [FINAL VERSION 8/22/2019]

    Really sick wad. Hopefully more people get to play this one. Don't really have much negative stuff to say about it to be honest.. wish there was more. Really dig the red vile especially. I wish there was a more traditional style hud. That is my one complaint. The hud which is included has really small numbers and doesn't show me the statistics for all of my weapons' ammo supplies. Will be using this as a baseline for pretty much any zdoom stuff I play in the future. Definitely my favorite thing to come out so far since the last cacoward season. Looking forward to more.
  10. Killer5

    Flotsam - 16 hard boom compatible maps

    Sorry a video means nothing. If possible I would like an admin to remove this video and demo from this thread.
  11. Killer5

    Flotsam - 16 hard boom compatible maps

    Did you beat it though? Tbh after the world orifice thread I cant take any demo you make seriously anymore. Too bad because I liked to watch your channel.
  12. Killer5

    The DWmegawad Club plays: Avactor & Deadly Standards

    So I played Avactor up to map05 or map06 when it was released so I am playing through it again here. I really like the aesthetic of this wad so I aim to complete it over the course of the month. Sprites: The sprites are sick in this wad. I like pretty much everything. Map01: I love the secret to the player's right on this map. Having to read the automap to make it took me like 20 tries before my pea-brain decided to check to automap. I will note that there should be monster blocking lines around the platforms as there was an imp that fell into the lava this time. That is assuming that there are no flying monsters if you find some other secret here I missed. After entering the temple there is tons of stuff to shoot. This density is something on the scale on an early map I would expect to find in Slaughterfest 20xx. I was wishing for more rockets in many places but perhaps they are hidden in secrets. Speaking of secrets I did find the blue armor on that tall pillar in the middle of everything this time. That was a fun secret to find and I liked the really tight quarters revenant ambush in order to hit the switch. The rocket launcher secret? that lowers on a pillar revealing two revs and a vile was hilarious. I was listening intently to channelgorf talk about dick moves, how pizza in America sucks, and how Marco Polo invented pasta when I proceeded to be 'f'd in the A' (trying to summon my inner linguistic charm a' la demon of the well :p) by a vile and a rev rocket. Speaking of rev rockets.. I cannot get used to their size. So henceforth I will most likely be giving them much more respect than I normally do throughout the playthrough. Cake-o-demons are in the same boat. They destroyed me during my first playthrough so at least I was ready for them this time. Still hard for me to get used to though. The key fights are kind of whatev here. I really don't like how I have to run over the medikit in order to start the fight for the bsk. maybe put the key on the pillar and have the player start the fight that way. I simply didnt need the medikit and running over it to start the fight didn't occur to me right away. The rsk fight was a bunch of dudes. I really wish I had more rockets for this but again maybe I missed a secret. Really dig the boat thing at the start and end of the map. Enhances the whole exploratory feel of the wad. avactor1-Killer5-cl9.zip
  13. Killer5

    Miscellaneous demos (part 3)

    flotsam map06 max in 7:33 fs06-0733.zip
  14. Killer5

    Miscellaneous demos (part 3)

    flotsam map06 max in 7:41 fs06-0741.zip
  15. Killer5

    Miscellaneous demos (part 3)

    flotsam map05 max in 5:01 fs05-0501.zip
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