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Killer5

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About Killer5

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  1. Killer5

    Bloody Rust 3 (WIP)

    Uh I don’t mind testing something but you will need to tell me what is and is not good for the project @Jaws In Space prior to me testing any maps.
  2. Killer5

    Flotsam - 16 hard boom compatible maps

    Updated op with rc1.
  3. Killer5

    Doom Year Resolutions 2018 vs. 2019

    Dunno. There are no more demos I want to make. Maybe I will think of something later. Just going to do whatever this year.
  4. Killer5

    [RELEASE] Eviternity RC1

    @WH-Wilou84 Agreed on the astral-caco. That thing is one of the best custom monsters I have run into.
  5. Killer5

    The DWIronman League dies to: Hellfire: Dreams

    I volunteer @Scotty and @bemused for this year's Britbowl.
  6. Na. Once I decided to get better at the game and also discovered mods like complex doom I have never once felt the need to go back to playing brutal doom.
  7. Killer5

    Doomworld Omega Project 2018

    The compilation date appeared, to me, to have become an open question again when walter mentioned possibly being ok waiting for scifista prior to compiling and then you said it was up to him a few posts back. Basically no one confirmed the date after this exchange which makes me nervous.
  8. Killer5

    what are you working on? I wanna see your wads.

    Starting to create a hr/hr2 inspired episode of maps.
  9. Killer5

    How would you rework partial invisibility?

    Causes projectile monsters to throw/fire twice as many projectiles because they panic and cant figure out where doomguy is. ..also cause a cyb to spawn whenever one is picked up.
  10. Killer5

    Doomworld Omega Project 2018

    While it is possible that some freak accident happened, which would really suck to happen to anyone, I don't think it is a good idea to just say 'around this time we will do something'. Just give a hard date and then do it. The deadline has already past and given the fact that someone decided to not work on an almost finished Megawad's worth of content, when they were active, is a huge red flag for 'we need a contingency plan'. My beef with your posts is that you seem to feel strongly about this but don't want to take responsibility for a date. Just suggest a date or something. If you don't suggest a date I fail to see how giving till Friday isn't respectable.
  11. Killer5

    Doomworld Omega Project 2018

    Fine. I don't have a map in here so I don't have something I actually spent time on in this project so yall can deal with it. I really feel like it is a better idea to do this sooner rather than later.. because I don't want to see another switchroom2 (which I am still salty about because there are some really cool maps in that set imo).
  12. Killer5

    Why is there no glitchless category?

    I have no idea why there isnt a glitchless category. I would guess term just means complete a map using natural route. Being as restrictive as possible in what you are doing with regards to exploits. I guess you can define the set of exploits/glitches as 'anything which was not originally forseen by id software at the time of release' and then just make sure you disregard that set of stuff in planning your run. You are better off just deciding on your own rules for the run and then making a demo saying 'I created a demo putting these restrictions on myself' and calling it a day imo. Then if someone else thinks it is cool it could gain traction?
  13. Killer5

    Doomworld Omega Project 2018

    If scifista isnt back by Friday then I say it is fine to compile and release the wad. Otherwise this project will prolly go no where.
  14. Killer5

    Experimenting with control schemes

    When I want to eat and play doom for some reason I use the following: wasd left shift - turn left left ctrl - turn right space - shoot left alt - use
  15. Killer5

    Mappers' first world problems

    When mappers include platforming but dont force the player to fight PEs whilst platforming.
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