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GarrettChan

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About GarrettChan

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  1. GarrettChan

    Favourite Maps in Megawads You're Lukewarm On

    I somehow thought rd is joking... but anyway, this is my take. * All rating is only representing my personal feeling and I had a spreadsheet to rate everything I played, so it's not I rate these on the fly; * I don't have any problem towards people saying some WADs in the list are good because everything here is fine, but I just like them less most of the time; * I tend to rate Ultimate Doom WAD lower because the design choices are limited; * There's no definition of "no a fan of", so I picked 6.9 or lower (inclusive, max score is 10) as the threshold. Doom (6.0/10) E3M6: I personally would think this is the prototype of an adventure map. Compared to many indoor scenarios in Doom (even E3M7, if E3M7 is outdoor, I would like it way more), it's sort of a rare outside map for a fresh. This somehow made me like another map in the list. TNT: Evilution (6.5/10) Map20: I picked this map because I generally like big maps, and I particularly like the adventurous feeling of the final part although I personally would say it's too empty like the trademark of "TNT has lots of empty spaces" :P Also, the soundtrack is my favorite in Evilution's OST, but sadly, it doesn't loop very well. Sigil (6.5/10) E3M5: It's the hell-er version of Doom E3M6 in my opinion. Even though when I look at Doom as an adult, Doom feels very cute and cartoonish, this map still formed a good creepy atmosphere. Later, it has a Soulsphere secret added, but in earlier versions, it has very little health, and it adds some desperation in the feeling. Though, I don't like that part punching Lost Soul in the red stairs. Hell Revealed (5.9/10) Map22: It's a pretty good slaughtermap in the set, and it doesn't starve you with no weapon or no ammo too much. I played pistol starts on HR, and sometimes it expands the problem of not giving you weapons or stuff easily in many maps, or I would like some other map designs. I am somewhat not too fair to rate HR this low as HR has its influence, but I didn't count it in. Scythe 2 (5.5/10) Map28: A pretty fun slaughtermap. I rated Scythe 2 this low is that the blind play experience is pretty ruined due to the sudden ambush of Plasma Dude(s). However, when you're given quite a bit of ammo to spam BFG, it's less likely to be noticed, and the map design itself is pretty fun too IMO.
  2. GarrettChan

    Worst Maps in Your Favourite Megawads?

    It's understandable. Plutonia Map11 is very unique in a way, but it just doesn't click with me... I feel like I'm playing Wolf3D, so why don't I just play Wolf3D lol (BTW, I like Wolf3D, so it's not a problem of the Wolf3D)
  3. GarrettChan

    Wolfenstein 3D and Heretic levels in Doom II?

    Technically that's not vanilla Doom 2 gameplay at all... Can't really think of anything as they are usually a mixture of all types of assets.
  4. GarrettChan

    Worst Maps in Your Favourite Megawads?

    This is not a MegaWAD :P I guess back then they didn't really think this through, or probably got rushed by time. The funny thing is that they setup a teleport linedef in front of a real teleporter-looking teleporter to surprise the player at a point, but they also put a Zombieman behind that linedef and the Zombieman can easily use up that one time teleporter quota for some reason... I think Erik went too far with that "no Armor" kind of design for Ep3 in Scythe IMO, and that trolly Cybie fight with forced Invis is just... don't know what to say. I guess they want you to use infight more, but I also would say having a bit more cells feels nicer.
  5. GarrettChan

    What do you consider to be the most annoying game mechanic?

    Ability upgrades in FPS games (alt fire upgrade is fine). I don't know why, it's just kind of like they want you to change your gameplay or whatnot. I guess it's a way to get around "basic game mechanics can't last the player the whole game, and you need to give the player a little bit of spice to keep them playing". For Classic Doom, the basic game mechanics are just so good IMO, which I can just play with it for such a long time (I prefer WADs without custom monsters and weapons too), but it seems ability upgrades are basically built into many variety of games nowadays. Prodeus is a rare game with old school style and with no ability upgrades in it (but it's still in EA, so who knows :P). Of course, I'm not saying the game doesn't have other issues, but it's pretty clean in gameplay design.
  6. GarrettChan

    Worst Maps in Your Favourite Megawads?

    Fav WAD: Plutonia Worse map of it: Map11 - Hunted
  7. GarrettChan

    Anyone scared of water monsters in video games?

    What the heck are you talking about? Water monsters are cute. Oh, wait... sorry, wrong water monster.
  8. GarrettChan

    Ultraviolence = HARD

    Oh, OK, sorry for the wrong comprehension. Then my point will become... many people probably didn't even play the game that much but they see mostly other people or people making Youtube videos on UV, and they would think that and say that if you were looking at social media and stuff.
  9. GarrettChan

    Ultraviolence = HARD

    No. That's not the case. At least from the maps I playtested, HMP/HNTR are not just strictly cutting monsters by most of the mappers. There are tweaks about monster placements and resource in HMP/HNTR, so they are not useless difficulties. Also, the design of battles is just one aspect of a map, but that's not everything about a map. Then, we are having different situations in our real lives and sometimes you just don't have that much time to play. Picking the enjoyable difficulty for you is very legit way to enjoy a game despite some people saying "UV or bust" to you. You can force yourself to take on a challenge on UV, but you shouldn't force somebody else to play on UV and call out on them whenever they're not playing UV. TBH, I always think this is a good approach, but maybe I'm not a mapper (yet). When the time I am going to map, I'll definitely try this approach to see what's going on. For example, I personally think Sunder is a good place to use this. Just saying for example, HMP can have the exact same fights of UV, but you're given a few more Soulspheres/MegaArmors here and there to give you more leeway to make mistakes, or maybe that's even a better way to play the map blind because you don't know what to expect. Then you can use the foreknowledge to take on UV with tighter resource placements.
  10. GarrettChan

    The Top 5 Custom Monsters

    Scythe 2's customs monsters are atrocious to blind plays. They are just beyond Doom. Resurgence did a way better job to use the exact same mons but toned down to a reasonable level. I guess that's why later WADs don't do over-the-top custom monsters in general.
  11. GarrettChan

    I just finished Scythe.

    Then use a different word.
  12. GarrettChan

    I just finished Scythe.

    You really don't know what's single segment...
  13. GarrettChan

    I just finished Scythe.

    single-segmented and saves? I don't understand.
  14. GarrettChan

    dsda-doom source port [v0.8.1]

    I didn't realize the brainfart until you mention it lol
  15. GarrettChan

    dsda-doom source port [v0.8.1]

    Oh, wow, didn't expect this because I always think this is a meme category although I ran so much of this. Also, I thought nobody cares about almost_reality, but well, it's not the case. Just in case got missed, so I tagged you again, sorry for the bother @kraflab - It seems now glboom-plus.exe also reads prboom-plus.cfg instead of glboom-plus.cfg. At least I put my config file to overwrite only glboom-plus.cfg, it doesn't work. - It seems reality and almost_reality are mutual right now, which doesn't make sense in a logical sense as almost_reality is a strict subset of reality. I guess for actual reality, both "reality" and "almost_reality" should be 1?
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