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About GarrettChan
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It seems you forgot to put a switch to open that wall over there lmao. oh wait... is actually some update breaking map01 or you just edited the map just for funsies?
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All 3 maps from Drake O'Brien in TNT are my favorite maps in the set. Even many people would say something like "oh, TNT maps are big and empty and there's nothing in it", I still like them. Map20, 21 and 27 are the 3 representative maps for these so called "big and empty" maps. Personally I really like the exploration feeling of all these maps, and these 3 maps are also kinda hard in that moment's standard, especially Map27. Due to some reasons that I don't want to speak, many people consider Map27 to be unfair or unfun to play, I would say otherwise, and Map27 does encourage to think about your approach towards all the encounters, thus my favorite. Map20 and Map21 do have a bit of emptiness in it, but they also provide some atmosphere that all other maps don't have, notably the outside areas from both maps. My favorite part of Map20 is when you open the door of the office area, you are welcomed by a hill side (kinda) view and you found that you still have a big chunk of the map to explore. Map21 feels like a transition from a human building into a plain in hell. No matter what other people say, these 3 maps have my love deep in my heart, and they are some of the most iconic maps in TNT. Thanks for the beautiful maps, Drake, and rest in peace.
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Eh, I don't know, so what you meant is that it's easy to just not say anything?
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I need to step up and learn laws so I don't accidentally blackmail people.
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my 300-word reviews (most recent: Hundreds and Thousands by finnks13 🤓)
GarrettChan replied to baja blast rd.'s topic in WAD Discussion
Also recently played IXT, and Episode 3 is my absolute favorite. I mean all those concepts on E3 are used somewhere else, but the set implemented it so well. My favorite is E3M2 (Map12) and E3M3 (Map13), especially the scales on Map12. -
The funny thing about these is that, we're not allowed to cast any type of doubt about future issue since it hasn't happened yet. Then any people being pessimistic are blamed to be selling fear out of nothing, while there are way too many examples out there. When these actually happened, then what? Somebody stands up and apologizes and takes on the responsibility? Never. Now you're telling me not to talk about things in the future that worry others? Are you going to take on the responsibility though? Then my post was removed due to native English speaker issues. Yes, it's actually the case that it's hard for non native speaker to participate into the discussion since the other side is not going to listen anyway, and like to pick on maybe minor, maybe major issues from the wording, which makes the discussion even harder, or better, just remove my post.
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This is probably the long lasting habit here, which doesn't really solve the issue this time.
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Abscission Demos [-complevel 2]
GarrettChan replied to Andrea Rovenski's topic in Speed Demo Submissions
Don't put the demo and text inside a folder, so hopefully you can edit it. The zip should just contains the demo and text. Everything else is good. -
Defaulting to Ultra Violence is terrible, and here's why
GarrettChan replied to Sneezy McGlassFace's topic in Doom General Discussion
Time to tell people to make HNTR harder than UV again -
[idgames] Plutonic Visions - Vanilla Plutonia megawad
GarrettChan replied to finnks13's topic in Map Releases & Development
Yay, more Plutonia stuff, sign me up. -
Wolf 3D rewired my brain, now I refuse to use saves unless I'm actually done playing.
GarrettChan replied to oneselfSelf's topic in Doom General Discussion
You can keep moving and still have the max damage within 2 units. I'm not talking about taking less damage. I'm talking about you're less likely to get hit. -
Wolf 3D rewired my brain, now I refuse to use saves unless I'm actually done playing.
GarrettChan replied to oneselfSelf's topic in Doom General Discussion
You need to do the back and forth dance in Wolf3D. When you're moving, you're less likely to be hit, so you need to keep move back and forth all the time when fighting :p -
Pick up messages, I think I reported it before, but it seems it's still there?
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Is it supposed to show the messages from the other player(s) when playing coop on vanilla? At least before, it was not the case for Woof or whatever other sourceports.
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10 Line Genocide demos [-complevel 9]
GarrettChan replied to Monsieur E's topic in Speed Demo Submissions
@Ravendesk @Ravendesk @Ravendesk It's imperative to tag somebody 3 times in a row when something is important :P