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GarrettChan

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About GarrettChan

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  1. GarrettChan

    QUAZAR: RC2

    I'm not sure whether I have some setting(s) not appropriate because the monsters spawned by the spawn cubes are stuck on PrBoom+. Also, I would say Map04 is a little bit too annoying for UV Maxing. Other than this, Map01 through Map03 are very enjoyable. Thanks for the efforts.
  2. GarrettChan

    "Not The Cacowards"

    What a nice name!
  3. GarrettChan

    "Not The Cacowards"

    I really like the design of the trophy. Well, I would say this is a good idea. Last year, I was sad that TNT: Revilution and Moonblood didn't make it into the Cacoward. For writing problems, I would say probably non native speakers could good at writing. As my personal experience about learning English, speaking is definitely the most difficult part because you need not only decent amount of understanding of the language, but also to construct a proper sentence in a short period of time. Although I've heard a lot "don't afraid to make mistakes", or "don't care about grammars too much" when I was practicing my English back then, you can't pull a sentence out of thin air if you don't have enough knowledge about English. I consider Chinese and English are different enough to make me confused and have quite a bit of difficulty when learning English. On the other hand, writing gives you plenty of time to correct your mistakes, so I would consider writing is an easier job than speaking. I would say my writing is decent enough to review a certain WAD if there's a chance, but if you ask me to talk about my opinions directly, I would probably can't express myself properly.
  4. GarrettChan

    Urania demos [-complevel 4]

    @Bloodite KryptoWell, every time I watch your demo, I feel I'm not a good enough player to try speedrunning Doom. I'm comparing to one of the most powerful Doomgod out there, so it's not that bad. ;P Well, the level of confusion is definitely not the same caliber as Eternal Doom, but it makes this WAD quite a niche interest IMO. It seems most of the level design is non linear IIRC, and from Map04 onward, it's quite large. I remember I took like 1 hour and 30 minutes to finish Map04 blind. However, I don't really have good raw skill, so I usually savescum through the level if I play blind. Then I develop my strats after knowing everything. I also play Wolf3D quite a lot, and I don't think I have too much navigational problem. However, Eternal Doom likes to hide thing in regular textured walls or something like that, so probably it's not comparable in many ways.
  5. I somehow feel that my i5 got insulted by a really bad map.
  6. GarrettChan

    The DooMed Speed Demos Archive returns!

    - My UV Max run for disjunct Map10 is missing a monster (since Player177 is the true boss to discover how to kill the last Arch-vile...) - The UV Max run for tntr Map03 by jjthebird has "-cl 3" instead of "-cl 4" (I checked with a hex editor to make sure he didn't make this strange mistake)
  7. GarrettChan

    Urania demos [-complevel 4]

    Oh god, after watching Krypto's demos, I lost hope on myself again, JK ;P That's really cool if you're going to fill the whole table because maps feel ridiculous complicated. I've only played the first 10 maps or so, but it definitely can feel the "direction" of this WAD. I would say this could be another Eternal Doom, which I mean it's fun to watch a demo, rather than playing the whole thing by yourself, or maybe it's very fun to play if you know the routing. However, it feels like hell when you play it blind... I've only watched the first level now, but I'm agree with GoS that Map01 is already quite difficult to route... Also, there are a lot of cramped fights which I can see there are a lot of trouble with those when you're going fast. The first map's run is really fun to watch with risky low health in the later parts. I can definitely see a lot of deaths associated with a good run in any of these maps.
  8. Hmm, interesting although you said you've never been into the "bubble". It seems Japanese players are usually automatically good at video games ;P
  9. Rofl. BTW, the person who has money is always right, we know ;P
  10. That's the best idea right from the start. Thumbs up many times.
  11. Well, I pretty much figured this out, but still it's funny. More funny thing is that someone think this counts as a proof. Oh, well.
  12. GarrettChan

    Brand New Doom 2 Trick

    This should be named "ZerioRocks".
  13. GarrettChan

    My Introduction To Doom

    Oh yeah, 4 MB RAM, I really like this as a memory to me. I played Doom 2 on my cousin's computer first, and I wanted to play that on my computer. Then, my cousin told me that you need 4 MB RAM instead of 2 MB RAM. I had a 586 back at the time. Still, it's kind of funny to think about back in the day, you have 1/1000 or even 1/4000 of RAM right now.
  14. If you really want some Doomgod to be involved, make a Boom map instead of UDMF map.
  15. Oh, it's not the first time. Interesting. However, he's the one who gives out money. Why should he care about performance issues when you have no luck gaining the price? ;P Since OP doesn't care about actual feedbacks on his maps, it's more likely that he just solely wants to beat DW community.
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