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GarrettChan

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About GarrettChan

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  1. GarrettChan

    Andy Olivera Mapset Project [-complevel 9]

    Definitely support this project but don't know how to map right now. Probably I can enroll as a test player or something. Anyway, good luck with the project, rd.
  2. GarrettChan

    magnolia.wad

    Is a blind playthrough good enough? Or at least it shouldn't be save scummy?
  3. GarrettChan

    A wad for Nine Inch Heels

    HMP "Butt-FG" Max fornih-hmpmax.zip Rule: Must turn the back to the Cyberdemons when the BFG tracers are emitted. Well... wanted to do this stupid thing for quite a while, but can't find a good map with multiple Cybers. Have been trying this on Plutonia Map31, but there are so many other things going on, and the arena is not very good to do. Thanks rd a lot for this map, having a lot of fun from punching Cybers. ;P
  4. GarrettChan

    Beat/Fill '94 PWADs Month

    It's kind of sad that I didn't participate later in the month. Anyway, thanks for the effort putting this together, 4shock.
  5. GarrettChan

    Jenesis demos [Boom, complevel 9]

    Oh my god, this is unbelievably quick... I tried this fast before, and due to those PEs in the open space, it's definitely a headache.
  6. GarrettChan

    Post Your Doom Picture (Part 2)

    I think this is my favorite map in the set if talking about aesthetics. Besides this part, I really like the contrast color usage of cold water and hot lava areas, and I think this is how the map title come from (of course, this is not answered by Breezeep). For some reason, I also think the music surprisingly fits a map after a death exit and with watery designs.
  7. GarrettChan

    Yanny or Laurel, what do you hear?

    I'm with those who can't remotely hear laurel... It's definitely Yanny to me. Then I got to some links in the facebook or twitter stuff. When people are messing around the playback speed and bass sound, I can hear laurel.
  8. Don't feel awful. I really appreciate the list, and can I get some hints about how to train my memory :D
  9. I would suggest BigMacDavis although some of the things are improvable from my point of view.
  10. GarrettChan

    Anyone know some pretty good megawads?

    What's the order you played these? I think this matters. Since I played Valiant first, it improves my skill, so maybe this is one reason that I think AA is easier. Talking about the slaughter maps, I assume you're talking about Map28 and Map29. (There are other maps with relatively high monster count, such as Map09 and Map15, but these maps don't feel like slaughter maps.) To be honest, I think these are very good intro level slaughter maps since they are not that difficult and you have enough space to maneuver. Difficult slaughter maps tend to block you and you need to think of a way to go pass the monsters. Both Map28 and Map29 don't really require you to do so. With this being said, I want to express my opinion that slaughter maps are not necessarily harder than non-slaughter maps. Another thing is the custom monsters. The Guardians in Ancient Aliens are dangerous for sure, but this doesn't mean Arachnorbs and Cybruisers not. Not to mention those stronger Imps and Demons. Of course, you're given a stronger Chaingun in Valiant, but I guess some of the stuff can't really be solved easier by the stronger Chaingun. Comparing the lethality of traps is sort of not making sense. For example, on Valiant Map10, you have to duel a Cyberdemon in a small hole, and this trap gives me more trouble than all traps in both AA and Valiant even I know how to deal with it. Well, I'm not talking you into accept AA is easier because everyone has different standard to judge difficulty. The reasons above is my reasoning that they are about the same difficulty to me, but I still think AA is a little bit easier. (If you put Plutonia a 1/5, AA seems like 1.5/5 and Valiant seems like 2/5 to me.)
  11. Let's put them throughout Map01 to Map32 please. Wait, isn't this what we have now? ;P
  12. GarrettChan

    Anyone know some pretty good megawads?

    Actually I'm kind of curious about the reason you think AA is harder than Valiant. To me, AA is easier than Valiant, so I want to hear some different opinions. Judging from the files from the screenshot, there are only few weapon modding stuff, so I think OP beats Valiant legitimately (of course, if jump/crouch/mouse look are used to break the intended gameplay, I can't know...). If so, I guess AA would fit.
  13. Well, this is why difficulty is there. Of course, there's an OCD with UV thing going on here and there. Therefore, the problem is that people are talking about a map in UV doesn't fit their skill level or stuff, ignoring the fact that maybe HMP/HNTR is a good difficulty for them. Of course, if someone wants to say even HMP/HNTR is too hard for him/her, I have no word then. Other than this, sometimes people like to question me or somebody else that "do you really not mind unfairness?". To be honest, I don't really mind because I do like play Nightmare! from time to time, even the game said that is unfair. Probably I got this idea from life because life is unfair, but what can you do? Just work hard and live with it, or simply quit.
  14. You can, but for maps formats like limit-removing and boom would be better to be done with a good compatibility, such as PrBoom+. Besides the convenience of watching demos, many things in GZDoom behave differently.
  15. Em, very interesting information. Until just now I found out that the entrance of Map09 is not unified as most of the Plutonia maps, so it should be a map finished prior to Plutonia and gets modified. Thanks for the summary, so I can be lazy not to check each of those.
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