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About Nevander

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  1. Nevander

    New Multiplayer Modes in Eternal.

    I want: Coop campaign Invasion (coop with demon waves, not the shitty campaign invasion thing) Standard deathmatch Standard team deathmatch Capture the (insert thing here) Marines vs demons Instagib dm And maybe some kind of king of the hill mode or domination like in UT99
  2. Seems like in this scenario, you would already know the TID of the actor who had the script since it had to be assigned by SetThingSpecial.
  3. Nevander

    Snapmap-like map editor for classic Doom?

    No editor that I know of but I believe GZDoom Builder supports prefabs.
  4. Nevander

    Post Your Epic Moments

    Well very recently I was replaying Doom 64 on the actual N64 and I just finished it the other day. Killing the Mother Demon on Watch Me Die with that controller is mighty satisfying. It took me a few tries but after deciding to just use the Unmaker upgrade keys, I was able to squeeze every millisecond out of the invulnerability that I could and get the Mother Demon stuck in a pain state stun lock and then killed it! Yelled "fuuuuck youuuuuuuu" as it died! So awesome.
  5. Nevander

    What do you think of Rage?

    I loved everything about RAGE except three things: 1) The poop ending 2) The car races 3) The minigames
  6. Nevander

    Quick cluster intermission question!

    Not seeing anything super obvious, although I do see two trailing commas on cluster 4 and 5 entertext. I'd try removing those first.
  7. Why even bother with kill scripts? Just do SetThingSpecial on TID 8888 right after spawning it. When monsters die they automatically execute their special. Inside your first script do this instead: Thing_SpawnFacing(7777, T_IMP, 0, 8888); Delay(1); // to ensure TID 8888 exists SetThingSpecial(8888, ACS_Execute, 1); Then change script 1 from KILL to (void).
  8. Nevander

    can i inherit from brutal doom using decorate

    I wouldn't say that. It's no more difficult than inheriting from normal actors. If you'd normally do ACTOR NewZombie : Zombieman REPLACES Zombieman You'd just do ACTOR NewZombie2 : NewZombie REPLACES NewZombie instead. I've done this before and it works fine. It's how I did my own Hell on Earth Starter Pack Vanilla Improver WAD.
  9. The earliest I can remember using was Radiant for CoD1. I made a few of what are called "jump maps." They are like climb maps from CSS but in CoD1. I also dabbled in the Far Cry 2 editor quite a bit and even made E1M1 in the editor, as well as some jump maps there. I recreated the canyon path "El Camino del Rey" inside the editor as best I could based on an old video. This place to be exact: https://en.m.wikipedia.org/wiki/Caminito_del_Rey Made a few tracks in Trials Evolution and messed around with tracks in Trackmania Sunrise back in its glory days. Now I only do Doom mapping.
  10. I thought you could remove a single entry from TEXTUREx and PNAMES at any time?
  11. Nevander

    Who else isn't an adult here besides me?

    I'm over 900 years old. Yes, I am Yoda.
  12. I had a cool thought for an open world style game where you might get a quest to do something like investigate a place and the outcome is randomized (like outcome A is that the place is good and helps the player but outcome B is that it's a bad trap). There could be many different variations of quests and random outcomes. Are there any games out there that are like this?
  13. Why the fuck did they expect us to call it DOOM only? We already have DOOM. It came out a long ass time ago, did they forget they already used that name? Hell they even messed it up again by calling this one Eternal since we already have Eternal Doom.
  14. Nevander

    The Age of Hell (megawad)

    I think the sky looks great.
  15. What, so now we can't even sell unopened copies of games anymore? What the fuck.