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About Nevander

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  1. Nevander

    Graphics card for Doom Eternal

    I've never understood the appeal of 4 and 5k resolution. It's a rediculous leap from 1080p that's just really not needed, at least not yet.
  2. I am planning to use them in Doom 64 Retribution when they are finished with @Gerardo194's permission of course. There's also the Revenant that @DrPyspy is working on. Will need to compare and see which is best... OR USE BOTH! Regardless, the cut monsters will still never be placed in original Doom 64 levels and will instead be used in new maps only. In fact, I am considering expanding the Retribution episode so I can get better use out of these cut monsters. I want Retribution to stand out and using the cut monsters as a feature would be a really good move.
  3. Nevander

    I cannot open my things mode/menu

    Check to make sure you have it set to edit a thing after placing one in the preferences.
  4. Nevander

    Hard maps with low enemy counts?

    Obligatory E4M1 mention.
  5. Nevander

    [v1.4a] Doom 64: Retribution

    You can already make them look like that if you turn on texture filtering. The only versions of the fire skies that I can find that are pre-filtered are from the old Absolution TC and I'd rather not use those, unless someone can link me to properly made unfiltered D64 fire skies. I'd also rather not have pre-filtered fire sky textures because then you can't have the crisp pixel fires as in the current version.
  6. Nevander

    GZDoom sunlight?

    How so? Just casted light or an actual bloom effect? You can get clever with small sectors and use absolute brightness to create a light gradient and then allow GZDoom bloom to handle the bloom effect.
  7. Nevander

    Improved E1M1

    How did you do the correct non red shadow casting? Is that a newer GZDoom feature?
  8. Nevander

    Can too many sectors affect map performance?

    The biggest issue I believe is the amount of detail visible at any one time. If you have crazy detail levels, make sure you section off areas behind void space and doors and things like that. One big room with tons of detail is going to be worse than the same room divided into different sections by unplayable or empty space.
  9. Nevander

    Post Apocalyptic Currencies

    Obviously bottle caps.
  10. Nevander

    Best way to replace Vanilla textures?

    You can also just load a new texture with the same name found in TEXTURE1 inside a PK3 and it will replace the final multi patch texture just fine.
  11. Nevander

    SLAD3 .PK3 And MAPINFO issue

    Yes, merge the properties into one block with no semicolons.
  12. Nevander

    What would you like to see in the Collector's Edition?

    They did that for Halo 3 Legendary Edition so it's possible. I'd love this too.
  13. Nevander

    Spooky Giant Worms

    Heh. Skull candy. Get it? Skullcandy?
  14. Nevander

    What improvements over Doom 2016 are you expecting?

    Modular installation.