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About Nevander

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  1. Nevander

    Beta 64 - A 29 level megawad for Doom64 EX!

    No I am not part of that project. I was referring to Doom 64 Retribution, my own TC to GZDoom. Dragging it onto DOOM64.EXE should work fine though. Are you dragging it onto Launcher.exe instead? I never use the launcher.
  2. Nevander

    Beta 64 - A 29 level megawad for Doom64 EX!

    Nice, very nice. I will play this for sure once I get the opportunity. I look forward to some fresh Doom 64 maps. I may even be interested in porting this to my GZDoom TC at some point if you are alright with that. I know you may want to keep it preserved as it should be in EX and that's ok if so. I am just trying to find as much Doom 64 content as possible to add in as new level sets in my own TC. You would be fully credited of course, and you'd even get your name and map name to fade in at the beginning of every map! Even if I were to, it would be a long ways off (possibly even a year or two). I have lots of other things in the list to do first, so don't worry.
  3. When doing a Boom map, you can put line action 337 on the lines you want and then when it is played in ZDoom it will turn it into a line horizon. I know I have used it in ZDoom before but oddly enough it did not work in GZDoom. See here: https://www.doomworld.com/vb/doom-editing/48770-create-endless-horizons
  4. Depends on what format you are mapping in. Boom maps usually don't have an actual "skybox" but do have a line horizon line special. UDMF allows you to build an actual skybox and use a skybox viewpoint thing to create it.
  5. Nevander

    DOOM 64 Mega-Mega Project

    What is this? I see you took my levels from Outcast and the level names from Redemption Denied, without asking me.
  6. All these name ideas make me realize how perfect doomworld.com already is. I sure hope "hypothetically" was sincere or I am going to be pretty upset with, like, everything. I can understand the card game thing, but this site has been the staple in the community for so long, they would be huge assholes to go after the name just for the name.
  7. Nevander

    First 3D Shooter in Microsoft Excel

    Pardon my language, but how the fuck?
  8. Is there a way to permanantly deselect those options @Dragonfly? Gets irritating having to remember to uncheck them so I don't get tons of false warnings for textures.
  9. Nevander

    Mod help

    Yes, but depending on what the files are, load order will come into play. This is when I turn to batch files instead of drag and drop. If nothing will conflict, you can drag and drop like usual.
  10. Sure, I'll throw my hat in the ring. Doomworld Handle: @Nevander Skill Level: Can complete all IWADs on UV without major trouble, can complete most WADs on UV with varying level of difficulty. I use saves and freelook (unless specifically told to not use it). I always play continuously. I do NOT use jumping or crouching unless required by the map. Preferred Difficulty Level: UV Maximum Number of Maps in a Set: 32 Minimum Number of Maps in a Set: 1 Preferred Genre: Standard vanilla style maps, slaughtermaps, modern Boom/UDMF maps Genres I Don't Like: Puzzle heavy WADs, cinematic heavy WADs, joke WADs and Terrywads, overly detailed maps, extensive weapon/monster mods Preferred Source Ports: GZDoom, Chocolate Doom, PrBoom+ Source Ports Refused: Anything else that's not in the preferred list above Demos or Written Comments: I don't really do demos unless asked to, will give thoughts in written form, and I am unable to do YouTube recorded runs (currently) Notes: There's not really anything in maps that I hate, hate. Things may annoy me but it's not like I would refuse your WAD because you use 5 Cyberdemons in a room, for example. Just use them well and fairly.
  11. Nevander

    Mod help

    You don't need a skins folder. Just drag the file onto gzdoom.exe like Marlamir said, assuming you are only loading this file. If there are more files it can get complicated depending on what you are loading.
  12. Nevander

    found a binary secret message in a doom wad

    But it's more fun that way!
  13. Nevander

    Doom 64: Community Chest

    Detail in Doom 64 comes from the textures being combined with the lighting abilities. I would say the original maps look pretty detailed even as-is, due to using the textures and lighting well. Doom 64 also never really used large open spaces, which helps with things not looking too boxy. One of the biggest areas is the courtyard of Dark Citadel and just due to the size, it will be more boxy.
  14. Nevander

    MSI RTX Armor Logo reminds me DOOM logo

    Holy shit @Teder. Lol. I knew someone would do it. That would make a sweet M_DOOM replacement.