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Man of Doom

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About Man of Doom

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  1. The only issue so far is that the extractor for the Orcs & Elves DS port is that the resulting pk3 file seems to be corrupted/messed up (I don't see anything when I open it). Other than that, excellent work!
  2. Man of Doom

    What improvements over Doom 2016 are you expecting?

    That gives me an idea: If Doom Eternal is going to have setpieces, why not center them around boss fights to give them more of a dynamic challenge both in terms of visuals and gameplay? For example, imagine fighting some sort of demon lord in a dilapidated metropolis. As the fight gets more and more intense, buildings start to collapse, the ground starts to split open revealing rivers of lava, and the sky starts to redden even further. By the time the boss fight is nearly over, everything is a smoldering wreck and now you have to be more careful with your platforming skills, as one misstep could leave you careening to your death.
  3. Man of Doom

    [GZDoom] Diabolus Ex v1.1

    Wow, it looks like your work is going viral! Doom definitely needs more cyberpunk!
  4. Man of Doom

    Wolfenstein Youngblood

    Hoo boy, it looks like nowadays every time Wolfenstein is mentioned even once, a bunch of people come out of the woodwork to declare that everyone at Machinegames should be drawn and quartered, that their takes on the franchise are the Absolute Worst Thing to Ever Happen in Video Game History(tm) because esjaydubbaewes, and that The New Colossus is the new DmC: Devil May Cry. Seriously, that’s like 80-85% of the posts made in this thread. I fully admit that I didn’t expect the announcement of Doom Eternal, and I expected something like this even less. That being said, I’m somewhat interested to see how this spinoff plays out, mainly due to how this already changes the dynamic of the new Wolf trilogy. Supposedly, I’ve heard that they’re now starting to incorporate time travel into the mix which may be why they’re still fighting Nazis even after their shit got throughly wrecked in TNO and TNC, but don’t quote me on that.
  5. Man of Doom

    [GZDoom] Diabolus Ex v1.1

    Is it wrong to want something exactly like this in Doom Eternal? I can only imagine that blasting demons in a Neo-Tokyo skyscraper would be really aesthetic as fuck. I honestly can’t wait to try this out!
  6. Man of Doom

    Harlan Ellison Dead at 84

    https://www.cbr.com/harlan-ellison-dies-84/ “I have no mouth and I must scream.”
  7. Man of Doom

    New Armour?

    I have to second this sentiment as well and for similar reasons. Even though Doom 2016 is a much newer game, the Praetor suit has already become one of the most iconic armors in the history of fiction. You so much as cosplay something that vaguely resembles the Praetor suit, and people instantly recognize who you are. You show a casual gamer a picture of the suit, and they'll instantly recognize who the Doomslayer is (unless they're just taking the piss, of course). Not only that, "Praetor Suit" has such a simple and catchy name, yet it commands respect and inspires fear. While this new suit does seem to exist more out of nostalgia-mining, it does look very appropriate for a "Hell on Earth" setting, and would indeed be a case of "this new suit needs to be just as upgraded as the old one." Only thing is, can this new armor reach the same levels of recognition as the Praetor Suit, complete with an equally badass name?
  8. Man of Doom

    Enemies you don't want to return

    Building upon what you said, I feel like the Cyber-Mancubus should simply become the Mancubus, as the vanilla Mancubus in Doom 2016 not only becomes redundant and less of a threat (it's basically closer to the Doom 2 Hell Knight in terms of behavior while the Cyber-Mancubus is closer to the classic Baron), the Cyber-Mancubus is also closer in appearance to its classic counterpart (cybernetic enhancements, green glowing eyes). However, I feel that the Doom 2016 Mancubus should be the one that should be removed, not the Cyber-Mancubus.
  9. I'd like to start by saying that the very first FPS I ever played was Quake 2 (the shareware version of Doom came a little while after I stumbled across the "Battlebook"). I was a particularly young lad when I first played it. If there's one particularly striking feature about Quake 2 is how its levels were structured. There was a total of about 4-5 hubs all connecting a cluster of around 5-7 levels per hub (including secret levels). Adding to that was the fact that everything you did in each hub would stay the way it was, allowing you to revisit levels and taking a look at the carnage you left behind, even after you just entered from another level. It blew my mind back then, and it still blows my mind to this day because with today's more advanced graphics (often requiring supercomputers to run), allowing enemy corpses to stack like cordwood seems to be next to impossible nowadays even with said supercomputers. But that's not the point of this topic, the point of the topic is how the levels in Quake 2 were designed. I was playing it right around the time Doom 3 was in development and my little boy mind had this thought: With the hub-based level design of Quake 2, wouldn't it make sense for Doom 3 to also have a hub-based level design? Combined with the virtually photorealistic graphics at the time, I was pretty much stoked to get my hands on it. In fact, the levels in various screenshots (and pre-2004 trailers) did suggest a more open world, with the levels themselves showing an extreme amount of attention to detail. It was to my slight disappointment that Doom 3 ultimately followed a more linear level design structure. Yes, you could technically revisit areas, but they would often be radically changed up, both in design and flow (think Mars City vs Mars City Revisited). In fact, there aren't secret levels. Looking back in hindsight, the levels we did get are insanely detailed (I heard once that the levels are so detailed that every single pipe would be flowing somewhere) and the development team around Doom 3 was relatively small compared even to most other studios at the time. That being said, the areas in the pre-2004 screenshots do appear to be massively different compared to what we got in the final product. My question to the rest of you guys is, did you also think that Doom 3 would be hub-based? If so, how would the levels be created or redesigned to fit those hubs?
  10. Man of Doom

    Another DOOM movie being made?

    So not only has more stuff cropped up, the movie’s Twitter profile got updated to match up info we’ve gotten so far (and there’s apparently an Instagram account now). EDIT: We also now know that Amy Manson’s character is named Joan Dark.
  11. VIOS = Virtual Icon of Sin If that were the case, Doomguy would likely still be stuck listening to D_RUNNIN, just like everyone else
  12. Man of Doom

    What kind of campaign style are you hoping for?

    A non-linear level progression system akin to what was found in Wolf2: TNC. But hear me out, as while it's level system sounded good on paper, the execution was lacking for some as it mainly consisted of revisiting older levels just to pick up collectibles that one may have missed, and possibly a few extra enemies. What Doom Eternal could do if it decides to go this route is to not only add additional content for older levels such as new bosses, random encounters, and super secrets but also to add levels that were never previously explored in the main campaign but never actually discovered before. Plus, the player should have the opportunity to replay the main campaign as intended should they desire, and this route would leave open the possibility of secret levels. Plus the chance for future updates opens the door for more missions in familiar territory and possibly even more new levels from id! As for the levels themselves, while a level like The Foundry may have been the least linear level in D2016, it also took the most development time. It would be nice to have more levels such as that, but it would also be nice also to kind of do away with the "arena combat" that relegated most of the actual gameplay as it does feel too restrictive.
  13. Man of Doom

    Your thoughts on the Wolfenstein series

    So here comes yet another novel from me. I do fully admit that Wolf3D is pretty much the only game in the series I haven’t played, as RTCW was my gateway game (more on that later). I do admit that from casual viewing that it’s age is showing, but something about it just strikes me as special. So since RTCW was my first foray into the series (particularly Operation: Resurrection for the PS2), I find it to be the quintessential Wolfenstein game. The mad science, the unconventional guns, the depths into supernatural threats, and the presentation of a WWII shooter which puts it head and shoulders above franchises like OG Call of Duty or Medal of Honor. Wolf 2009 for me was the weakest entry, or at least the most forgettable. I do admit it tries to throw caution to the wind such as an open world and game mechanics based on a supernatural phenomenon, but it fell victim to the “me-too” levels of gameplay that would further define the CoD series (namely, the “bloody screen so real” mechanic that is regenerating health among other things). In short, it felt like RTCW without the soul, and it felt very PG-13 as a result. I do admit that I still get a kick out of stabbing Nazis in the throat with a bayonet and hearing them gurgle as they crumble to the floor. And then there’s the latest games coming from a (soon-to-be) trilogy that is TNO and TNC (so far). I’ve come to notice that more and more people are coming out of the woodwork just to shit on the Machinegames efforts on the series, ESPECIALLY The New Colossus for having characters that people just don’t like “for political reasons.” I find that those people who hate TNC for those reasons are missing the point of the games, as the overall message is “it doesn’t matter who or what you’re affiliated with, as long as you can pick up a gun and kill some Nazis, you’re with us.” And no, I’m not counting The Old Blood (as that’s more of a throwback to the older days of RTCW) or Wolfenstein: Youngblood (as that appears to be a tie-in to the final entry of the trilogy). I find the newer games to be way more than just “Nazis have taken over the world and life sucks now.” In fact, I actually equate them to something like The Dark Knight Returns or Daredevil: Born Again, namely on how it handles its protagonist. That’s not to say that the newer games have their own storytelling issues. While TNO felt too restricted in terms of scope, it illustrated the atrocities committed by Nazis beautifully. TNC had the opposite problems, where its scope was more open-ended in spite of its supposed length, but the depictions of Nazi occupation were actually rather excessive. Case in point, the “abusive and xenophobic dad” subplot and Caroline’s execution. The former felt like more misery to pile on BJ’s already melancholy life, whereas the latter not only turned into yet another “bury the gays” moment and just turned an already grimdark moment into something that was borderline tasteless. The former in particular makes me hesitant to replay the first half of the game as it can definitely dredge up some unpleasant memories for some, especially those who had a parent just like Rip. The latter appears to exist purely for shock value, as Frau Engel not only slaughters Caroline like an animal, she then proceeds to defile Caroline’s corpse further and further until I just recoiled not out of terror, just out of pure disgust. It doesn’t help that the “bury your gays” trope appears to be in full effect here, as Caroline is heavily implicated to be a lesbian, or at least bisexual. That was pretty much the moment I drew the line. With that and the treatment of Engel’s daughter Sigrun, Frau Engel stopped being a “loveable villain” and just became a villain whom I wanted to just fucking die. Hell, not even Deathshead became this unlikeable, and he literally went on a screed at the end of TNO on how “all subhumans must be purged from the earth.” It must be absolutely said that Nazis were indeed vile motherfuckers who wanted multiple genocides so that their "pure blood" can inherit the earth, but at least they can say that they pulled no punches. In spite of how Machinegames has handled parts of its storytelling (particularly the heavier content involved), it does portray a beautiful yet poignant portrait of the man that is William Joseph Blazkowicz. Even though he wasn’t technically a Nazi, Rip Blazkowicz came to represent everything that the Nazis represented and stood for, at least to BJ. During his childhood, BJ and his mother were subjugated to force the same bigoted beliefs their "superior" had, their minds broken in order to be subjugated. But as a result, this created a fervent hatred for the Nazis that BJ now harbors. Wilhelm “Deathshead” Strasse was not only a longtime rival of BJ, they were polar opposites. BJ was youthful and spry while fighting for the good guys, while Deathshead was elderly yet cunning while in command of a darker regime. Yet in TNO, we see the end result of what happens when an unstoppable force meets an immovable object. BJ may have came out the victor, but his body paid the price. He has become a broken man in every sense of the word, but his body is now failing. BJ’s own execution is something of an irony, as his new body has transformed him into a literal killing machine. Irene “Frau” Engel is something of an estranged lover to BJ, or at least, that’s how she sees it. In the world of anime, she would most definitely be a “yandere,” someone who cannot stand the sight of their beloved be with someone else. So by BJ murdering the closest thing she may ever have to a lover, she makes him pay dearly. By butchering Caroline and decimating the resistance, BJ’s spirit has paid the price. He has become a broken man in every sense of the word, as he is left an emotional wreck and possibly even a death seeker. BJ’s own execution is indeed something of an irony, as his new body filled him with a new vigor, a new zest to completely decimate the Nazi regime, and a good reason for him to do some butchering of his own. So in short, his mind, his body, and his spirit were all broken, yet he fights on. In other words, the Nazi war machine has found (and perhaps even created in its hubris) the one man it cannot break. The gunplay on the other hand is nothing short of absolute god-tier. The weapons are satisfying to use, the variety is wide, and the various perks help to make the games easier, because they are HARD. It doesn’t help that the enemies (especially in TNC) have pretty much pixel-perfect laser accuracy. In other words, the Machinegames trilogy is flawed, but shines where it truly shines. In fact, the Wolfenstein series is pretty much a mixed bag. Hope you enjoyed yet another TED Talk.
  14. Man of Doom

    Doom Eternal is a game, that exists

    Based on what’s been observed in the version of Earth shown in the teaser, I have two (even three) possible theories: 1. The game description mentions traveling across dimensions (not necessarily across time). This could imply that the Earth that was invaded was actually a version of modern-day or near-future Earth that never had the Doomslayer to begin with, and was merely swept away by Hell’s forces. 2. This is in fact the Earth that belongs in the Doom 2016 timeline, and this version of Earth is something akin to Blade Runner or Elysium where the bottom 99% are basically left to rot on a dying and overcrowded planet while the more futuristic stuff and cities are basically on off-world colonies, hence why everything doesn’t look quite cyberpunk amidst the rubble. I do remember reading in the Codex that Earth in this timeline is not only energy-starved before Argent energy, but has a severe overpopulation problem. 3. A more out-there version of theory #1 where this version of Earth happens to be the same Earth Ranger hails from. I didn’t think of it either at first, but the helmet shape on the marine corpses does appear to check out: https://tmblr.co/ZFXJzw2Z3iPJN
  15. Man of Doom

    Another DOOM movie being made?

    So post-production officially begins.
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