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NoReason

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About NoReason

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  1. NoReason

    what are you working on? I wanna see your wads.

    Even more OTEX stuff. very early wip, don't know if that huge tower is even going to stay.
  2. NoReason

    what are you working on? I wanna see your wads.

    Some more OTEX stuff
  3. NoReason

    Disparate Realities - A 9 Map Slaughter wad (-cl9)

    hey, thanks for checking the wad out, especially on HMP or really anything other than UV! I need to know if my balancing efforts worked or not. that being said, if there are no outstanding bug reports from anyone within a week or so I'll (probably) try to get this up on idgames at that point.
  4. NoReason

    what are you working on? I wanna see your wads.

    Here's some insanity using OTEX.
  5. Disparate Realities is a wad I've been working on since about mid 2017 with some months long breaks. These maps were initially part of a larger set of ridiculous slaughter maps that I made in my spare time but never planned to do anything with; however, after a sudden bout of motivation I decided to take what I thought were the most balanced maps out and release them (after even further scrutiny and balance changes). The palette is modified to make room for a purple range, so there may be some strange visual happenings with default text in prboom+ due to my inexperience in this matter. Some important info: Tested with Gzdoom 2.1.1 - 3.6.0, Prboom/Glboom+ 2.5.1.4 / 2.5.1.5 and Zandronum 3.0 (however, not very thoroughly for Zandro). IWAD: Doom2 Boom format Designed for pistol starts, with some considerations for continuous (tho not really recommended) Map slots are MAP01-08, MAP31 and MAP32. MAP08 is just an end map with no actual gameplay. Difficulty settings: Yes, though not well tested so feedback on those would be greatly appreciated. Co-op: Yes(?) this is untested but I've tried to make it co-op compatible. This is my first wad release (other than a few maps in select CPs that aren't themselves officially released yet) so all feedback will be appreciated. Music Credits: Texture Credits: Also a huge thanks to amackert and bemused for helping me test this thing! Screenshots: You can get it here: BIG DOWNLOAD LINK
  6. Alright, so here it is - https://www.dropbox.com/s/015orcfp284cplu/ZekMAP11.wad?dl=1 goes in map11, obv. title is "Sacrificial Odyssey" There are difficulty settings, dunno how great they are. Screenshots: These were taken in an older version of the map, a bit rushed atm but i can post more recent ones later if someone wants.
  7. some wip i mapped out this morning. i must confess that watching @Bridgeburner56 stream has given me the urge to curve everything. also, this is aiming for the map11 slot.
  8. I'll also state my interest in this project.
  9. NoReason

    Eagle Mapping Project - RC2

    @Pegleg Nevermind, I understand what you meant now that I've actually found the zekhmet thread lol.
  10. NoReason

    Eagle Mapping Project - RC2

    I really wanted to make another map, so I did. I hope it's not too late! There are difficulty settings and has been tested in prboom+ (very quickly and haphazardly) The track used was dl'd from the Mod Archive and is titled "Esoteric II" Screenshots: There's really not much too it, it's essentially a speed map. (also I just realized I broke the rules by not having a midi or ogg track, shoot, I knew I did something wrong). eaglechristmas.zip
  11. NoReason

    what are you working on? I wanna see your wads.

    Trying to make an old map look a bit better
  12. NoReason

    Eagle Mapping Project - RC2

    I'd go with @BioRenegat's proposal, I like the arachnotron and the fact that it can put pressure on the player that's still avoidable, whereas if you give it a chaingun it's just making the mastermind smaller and weaker (which I guess is fine if you want to remove the mastermind entirely but that's not the point). As for cacos, I would prefer if they remained the same as well for various reasons but mainly just to keep things simple.
  13. NoReason

    Eagle Mapping Project - RC2

    Dropping my map now, it's in the map12 slot, I only put it there for the hell of it not necessarily because I want it to be there. It currently has no custom music since I didn't find anything I really liked for it. I tested it with Gzdoom and Glboom+ DreamState.zip
  14. NoReason

    Eagle Mapping Project - RC2

    Here's something Still an early WIP of course.
  15. NoReason

    Eagle Mapping Project - RC2

    I'd like to have a go at this, hopefully I can have something decent to show by the end of this month.
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