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NoReason

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About NoReason

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  1. Disarray is a set of 7 MBF21 maps, with map08 just being an end map to stop the player from progressing to normal DOOM 2 levels. The wad is generally difficult, but not too extreme with the exception of a few levels. Important info: IWAD: DOOM2 Format: MBF21 Ports tested: Various versions of DSDA-Doom, including 25.0. Difficulty settings: Yes, please use them if you need to. Co-op: The wad should be co-op compatible, hopefully. Map03 might be a bit weird in co-op though. I'd also recommend playing this wad in software as there is a reduced pain palette that (afaik) doesn't work in GL. This is mostly a slaughter wad, but less so than my previous wads. Title pic and M_DOOM were made by Insane Gazebo. Thanks to Dubzzz, MasterMedi, and Nevanos for helping me playtest this thing. Music credits: Screenshots DOWNLOAD
  2. Category 1 for Sucker Punch 1, survived in 21:43 Category 2 for Sucker Punch 2, survived in 38:26 VOD: https://www.twitch.tv/videos/1605160145
  3. NoReason

    NoSp2 Demos [-complevel 9]

    Here's a casual UV Max for Map15. nosp215-1317.zip
  4. NoReason

    NoSp3 (MBF21, 32 maps) IDGAMES

    All of the tracker modules come from https://modarchive.org/. There may be more information there.
  5. NoReason

    MAYhem 2022 - MEMENTO MORON (On IdGames!)

    Another update, just changes based on what gal said: - added a plasma gun on hntr to the fight in the west - added a chaingun to the start on hmp and lower - brightened that one sector and put a light texture above it. Cool_v3
  6. Here's a death exit. Nothing too exciting though. 30mc_noreason_v3.zip
  7. NoReason

    MAYhem 2022 - MEMENTO MORON (On IdGames!)

    Here's an update to my submission. I was going to keep those texture misalignments at the entrance of the lava cave before the final area, since the intention was for it to look like a broken wall, but I figured it does look better to align them. Cool v2
  8. NoReason

    MAYhem 2022 - MEMENTO MORON (On IdGames!)

    Title - Yet Another Day in Hell Midi - "Eerie" from the game "Fire Fight", composed by Janusz Pelc and Michael Doniec Inspiration came from the gameplay and atmosphere of AV29, one encounter in HR13, and parts of HR29. I tried to stay as close to limit-removing as I could, but I can't live without sky transfers. Difficulty settings and coop are implemented, not sure how coop is though since its untested. I'd also like to get some people to test it on lower settings since I'm a bad judge for that sort of thing. Tested in DSDA-Doom. Download
  9. NoReason

    MAYhem 2022 - MEMENTO MORON (On IdGames!)

    I'll join in on this one.
  10. Thanks for the feedback, Dac and SCF. Here's an updated version of my map with mostly minor changes (including a "non secret" chaingun on UV).
  11. NoReason

    [-CL9] OCCULA.WAD [RC1]

    Nice to see this finally released! Looks sick, hopefully I can play the finished thing Soon(tm).
  12. Map Name: Paroxysm Author: NoReason Theme: Techbase Music: "Technical Difficulties" by Jimmy Difficulty Settings: All implemented, I recommend hntr or hmp for a first playthrough. Ports Tested: DSDA-Doom 0.21.3 Description: Very compact, action centric map with a secret encounter. Notes: The difficulties change more than just thing placements.
  13. NoReason

    NoSp3 Demos [-complevel 21]

    Map11 UV-Max in 9:01 Map32 UV-Max in 7:38 nosp311-901.zip nosp332-738.zip
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