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NoReason

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About NoReason

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  1. NoReason

    NoSp3 Demos [-complevel 21]

    Map11 UV-Max in 9:01 Map32 UV-Max in 7:38 nosp311-901.zip nosp332-738.zip
  2. NoReason

    NoSp3 Demos [-complevel 21]

    Map13 UV-Max in 21:00 nosp313-2100.zip
  3. NoReason

    NoSp3 Demos [-complevel 21]

    Some more casual stuff Map09 UV-Max in 11:13 Map20 UV-Max in 11:23 Map25 UV-Max in 8:34 nosp309-1113.zip nosp320-1123.zip nosp325-834.zip
  4. NoReason

    NoSp3 Demos [-complevel 21]

    Some stuff Map01 UV-Max in 3:58 nosp301-358.zip Map02 UV-Max in 2:52 nosp302-252.zip Map04 UV-Max in 6:22 nosp304-622.zip
  5. NoReason

    NoSp3 (MBF21, 32 maps) IDGAMES

    Idgames link is now up, I'd recommend downloading that for anyone who wants to play, just to be sure you're up to date.
  6. NoReason

    NoSp3 (MBF21, 32 maps) IDGAMES

    Not a bad idea, I might as well at this point if I'm going through the effort of buffing the maps. Will probably make HMP the "original" versions of the maps.
  7. NoReason

    NoSp3 (MBF21, 32 maps) IDGAMES

    That used to be a forced linedef skip, but I've recently updated it so that the player can go around the teleporter. You can download the updated version from the OP. Speaking of updates, it will be on idgames soonish, but first I've been buffing most of the maps and removing health from them since the general consensus is that the wad is fairly easy. A wad being easy isn't really a problem, but the only reason I put so much health and armor is I wasn't sure how rough the new monsters and some setups would be in some cases, so I'd like to balance it a little bit more.
  8. NoReason

    NoSp3 (MBF21, 32 maps) IDGAMES

    The wad has been updated to fix a few bugs, the download link is the same.
  9. NoReason

    NoSp3 (MBF21, 32 maps) IDGAMES

    Glad you like the wad! Sadly it isn't an intentional reference, but it certainly does seem like it could be. I will say that I have admired people like gggmork and ToD for always making weird, yet interesting setups. So, maybe on some subconscious level I was inspired by that. Also, for anyone wondering (and since I forgot to put this in the OP), the plasma gun deals double damage, so if you think you're imagining that it is stronger, you aren't.
  10. I did it again. Hooray.
  11. NoReason

    NoSp3 (MBF21, 32 maps) IDGAMES

    I once again decided against my better judgement to participate in NanoWadMo, so here are the fruits of that labor. I did not initially set out on another set of 32, but it's what I ended up wanting to do again. As it says in the title, this is an MBF21 set, although due to its nature in being a speed wad it doesn't make full use of the power of MBF21 but I did what I could. Pretty much everything from NoSp2 is retained in terms of dehacked, with numerous things added here and there. IMPORTANT INFO: IWAD: Doom 2 Map slots: 01 - 32 (there is a 33, but it is an end map with no real gameplay) secret maps are accessed from 13 rather than 15. Why? Because I can now with the power of UMAPINFO. Difficulties: No, I may implement them later but that is doubtful. Format: All MBF21, all the time. Tested only with DSDA-Doom 0.21.3 and GZDoom 4.7, anything older may break, I don't know. Designed for pistol starts. Texture and music credits are in the wad itself, but I'll list music anyway. Also, this is a slaughter wad. Good luck. MUSIC: SCREENSHOTS: Most of this was made with sleep deprivation, plus I was (still am tbh) in the process of learning dehacked and MBF21 itself, so there are likely to be some weird bugs and such in places, but let's hope not. DOWNLOAD
  12. NoReason

    Cosmogenesis (-cl9, slaughter)

    Ah, I suspected that was the case but I'd never actually seen that in action until now. Regardless, I sent another update anyway, although since the reject table version was actually correctly uploaded the only new thing is I fixed a sector I had accidentally deleted in map02 when separating the maps, it didn't impact gameplay at all but it still bothered me. Not touching this again unless something catastrophic is found. Also, the reason map04 lags is because around 11k enemies are awake all at once, or 12k if you don't kill anything. It works fine for me in DSDA-Doom but is entirely unplayable in GZDoom.
  13. NoReason

    Cosmogenesis (-cl9, slaughter)

    There's a new version of the wad up, the only change is a reject table created by Ribbiks for map05 so it will run better (or at all for that matter). Download link is the same as before. This should be the final version unless some game breaking bug is found. Actually, it appears the incorrect version was uploaded somehow so I'll have to try again, apologies. Nevermind that nevermind, I get two different files if I download from New York (SSL) and Virginia (web), the Virginia one has the correct file. I'm very confused right now.
  14. NoReason

    The DWIronman League dies to: Scythe 2

    Category 2, dead on map15. Didn't really expect that fight to kill me but eh, was tired and did a few dumb things and rip. https://www.twitch.tv/videos/1103687511
  15. NoReason

    Cosmogenesis (-cl9, slaughter)

    It's been a while since I've released maps that aren't speedmaps, so to make up for that, here's a small* set of slaughtermaps with extremely high monster counts. Originally, these maps were all just one huge map (which still exists in map05) but the performance became so incredibly bad that I had to split them up. INFO Format: Boom. I highly recommend using glboom+ or DSDA-doom to play, anything else will likely have massive performance issues. IWAD: DOOM 2, of course. Map slots: 01-05, 06 is just an end map with no exit or gameplay. Textures are all from Slaughterfest 3 or Zoon-tex. Skies by Mechadon (Mek's Box O' Skies) Music credits are in the text file. No difficulty settings. *small refers to the number of maps, not their length SCREENSHOTS DOWNLOAD
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