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About NoReason

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  1. NoReason

    NoSp2 - Nanowadmo megawad (slaughterwad)

    idgames version is now up! I'd recommend that people download that just to make sure your version is up to date.
  2. NoReason

    NoSp2 - Nanowadmo megawad (slaughterwad)

    Yeah that'll happen on map05, it will probably be the same for map22 and perhaps 13 and 16 as well. I should've known about that issue on map02, I fixed something similar on map10. Thanks for the reports!
  3. NoReason

    NoSp2 - Nanowadmo megawad (slaughterwad)

    The wad has been updated, new link is in the OP. It's mostly multiplayer changes, but there's a few minor fixes for some of the maps in general.
  4. NoReason

    NoSp2 - Nanowadmo megawad (slaughterwad)

    Multiplayer is still being tested, and I hope to post an update that changes a few things in multiplayer today. It is mostly playable in multiplayer as I was making levels with that in mind, although some of the monster counts may not be too friendly for it but those are few and far between.
  5. Probably rushed this too much, but I'm pretty damn eager to be done with this thing.
  6. This is my second set of speedmaps for nanowadmo. I made a wad for nanowadmo last year and challenged myself this year to make something that is bigger and better, and I'd like to believe I've accomplished that goal, at least it certainly achieves being bigger. With that being said, this was a serious undertaking and consumed pretty much all of my free time through this entire month. Most of these maps took around 5 - 10 hours to make, with a few exceptions such as 16, 28, and 29, all three of which took two days each. The resources were compiled in late september, mapping began on October 1st. Now for the important stuff: As the title suggests, this is a slaughterwad and many of the maps have thousands of monsters, just a fair warning for those out there who don't enjoy this type of gameplay. This is also a speedwad, so I'll expect at least a few bugs here and there to have slipped through the cracks. IWAD: Doom 2 Map slots: 01-34 Format: Boom for maps01-32 (use complevel 9, preferably), Zandronum 3.0 for maps33 and 34 Tested with Prboom/Glboom+, Zandronum, and Gzdoom Designed around pistol starts Full texture and music credits are in the CREDITS and CREDITS2 files in the wad itself. Screenshots: Note: map33 will run in prboom+, however it is impossible to beat without cheats in that port as it was designed around Zandronum's air control. map34 is a UDMF map and will NOT run in prboom+. Download: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp2
  7. I once again joined this unannounced, mostly so that no one would expect anything of me in case I lose motivation, or I have no time, etc. Thankfully, none of those scenarios happened and I was able to make 34 maps. It's not entirely finished just yet, still need to do some testing here and there, but it's very close. I should hopefully have a thread up for it by next week.
  8. NoReason

    Ancient Aliens proofs [-complevel 9]

    Map15 UV-Speed in 1:11 aa15-111.zip
  9. NoReason

    Doom Pictures Thread 2020

    Have some more very dark screenshots.
  10. NoReason

    The DWIronman League dies to: Running Late 2

    Category 1, dead on map04. Pretty bad way to go out but oh well. https://www.twitch.tv/videos/671170772
  11. NoReason

    Doom Pictures Thread 2020

    Very early WIP shots of a new map in a new project.
  12. NoReason

    Miscellaneous demos (part 3)

    Death in Excess Map32 UV Max in 48:19 die32-4819.zip
  13. NoReason

    MIDI Originals [09/23/20]

    There are some really excellent midis in here, most of them feel like they belong in space maps to me (maybe just because those are my favorite :P) and just have this cool atmosphere in general. Thanks for sharing them.
  14. NoReason

    Bloody Rust 3 (Now on IDGames!)

    Good to see the beta is out. I appreciate the feedback from Joe-Ilya, although taking out the AVs in that last fight can definitely be consistent. I will have a look at that last room at some point anyway although iirc I didn't really intend it to be too BFG spammy until cleanup.
  15. NoReason

    Miscellaneous demos (part 3)

    NoSp Map09 UV Max in 4:23 NoSp09-423.zip Map14 UV Max in 1:50 NoSp14-150.zip Map16 UV Max in 5:34 NoSp16-534.zip Map19 UV Max in 8:57 NoSp19-857.zip Map32 UV Max in 8:06 NoSp32-806.zip