This is my second set of speedmaps for nanowadmo. I made a wad for nanowadmo last year and challenged myself this year to make something that is bigger and better, and I'd like to believe I've accomplished that goal, at least it certainly achieves being bigger. With that being said, this was a serious undertaking and consumed pretty much all of my free time through this entire month. Most of these maps took around 5 - 10 hours to make, with a few exceptions such as 16, 28, and 29, all three of which took two days each. The resources were compiled in late september, mapping began on October 1st.
Now for the important stuff:
As the title suggests, this is a slaughterwad and many of the maps have thousands of monsters, just a fair warning for those out there who don't enjoy this type of gameplay. This is also a speedwad, so I'll expect at least a few bugs here and there to have slipped through the cracks.
IWAD: Doom 2
Map slots: 01-34
Format: Boom for maps01-32 (use complevel 9, preferably), Zandronum 3.0 for maps33 and 34
Tested with Prboom/Glboom+, Zandronum, and Gzdoom
Designed around pistol starts
Full texture and music credits are in the CREDITS and CREDITS2 files in the wad itself.
Note: map33 will run in prboom+, however it is impossible to beat without cheats in that port as it was designed around Zandronum's air control. map34 is a UDMF map and will NOT run in prboom+.