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E.M.

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About E.M.

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    Autism is my superpower

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  1. @Sena I'm glad you liked my map. I'll go ahead and provide developer commentary on it. I originally created Simpathy for last year's Doom Maximum Project. I knew it would be a while before it would get compiled and released - it's the middle of May and it's still not out yet - so I decided to just upload it to idgames. I wanted my map to stand out among the pack, so I included vtubers. Doom and anime girls are a somewhat rare combination and Hololive English was pretty new at the time, so I knew it would grab people's attention. The title is a combination of the words sympathy and simp. The level started off so simple, but then I was afflicted by magnum opus syndrome. My main goal was to create a slaughter map that was fun as opposed to being a frustration factory. However, I do admit that I included some asshole level design. The Calli room is the most obvious example. Another interesting tidbit is that the level was made almost entirely with default textures. The vtuber portrait are the only custom assets I included. As I said before, I'm glad you liked it. It's the best map I've made so far and it will probably be a while before I'm able to top it.
  2. E.M.

    MAYhem 2022 - MEMENTO MORON

    I used a voodoo script in mine. I agree. It's a bad idea to switch complevel when people are already working on their maps.
  3. E.M.

    MAYhem 2022 - MEMENTO MORON

    Here's my map. Let me know if you find any glitches. Name: I Hate The Antichrist MIDI: "The Wind" by Mark Klem Build Time: 1 day Tested with: DSDA-Doom Blurb: MAP24 is one of my favorite maps from Memento Mori, so I decided to make an homage to it. In case you're wondering about the title, it's a multilayered joke. MAP27 of Plutonia is called Anti-Christ. Its unkillable chaingunner pisses me off. That map was made by Dario Casali, who also made MAP24 of Memento Mori, which I'm paying homage to. That phrase is also a reference to an internet meme. But enough talk. Grab the secret BFG and smite those demons with the wrath of God. Download Link: https://www.mediafire.com/file/1onqukj3g88ly7k/EM_MAYHEM_2022_V01.wad/file
  4. E.M.

    MAYhem 2022 - MEMENTO MORON

    I'd like to join. Would it be okay to make a map based on a '90s megawad that didn't receive a Cacoward like Hell to Pay or Perdition's Gate?
  5. And here's my map. Because of the tight restrictions, I settled on creating something inspired by the '90s. I picked a MIDI at random because SLADE was being janky for some strange reason. Title: Old Reservoir MIDI: "Shot Down" by plums Vertices: 48 Mapslot: 01-11, I don't care Format: Doom 2 Vanilla Build Time: 1 hour https://www.mediafire.com/file/008fxk5zvaf2a75/EM_64_VERT_V01.wad/file
  6. This sounds interesting. Sign me up for an episode 1 slot.
  7. It's now on idgames! https://www.doomworld.com/idgames/levels/doom2/megawads/em10mon
  8. E.M.

    Miscellaneous demos (part 4)

    Goddamn it. Guess I'll redo them. EDIT: Redid the demos. Let's hope I did things right this time. UV MAX in 0:24.37 - wetlands01m024.zip UV Pacifist in 0:06.77 - wetlands01p006.zip
  9. E.M.

    What are your favorite type of maps?

    I prefer Scythe-like maps that are short, sweet, and to the point.
  10. E.M.

    Miscellaneous demos (part 4)

    Wetlands EDIT: These demos were incompatible. BRB, redoing them.
  11. Has anyone found any gamebreaking bugs? If not, I'll go ahead and upload this to idgames.
  12. I'm glad you liked my map. If you're wondering about the title, mucopurulent means a combination of mucus and pus. A lot of brutal death metal and goregrind bands use that word in their song titles and I thought it sounded cool, so I used it in the title of my map. The barrels around the chaingunners is an homage to Plutonia MAP22. And as for the soulsphere secret, you can access it through one of the monster closets that open up when you grab the SSG.
  13. E.M.

    a Dean of Doom series companion thread

    "I really don't like Memento Mori."
  14. E.M.

    a Dean of Doom series companion thread

    I feel that way about The Mucus Flow. Getting back on topic, I just now skim-played Community Chest 1 and I agree with Dean of Doom. The maps are either boring or infuriatingly hard.
  15. E.M.

    Vigor | Now on Idgames

    I'm surprised that my goofy Scythe-inspired megawad inspired people to make maps of their own. That reminds me: I need to get back to work on GOTTAGOFAST 2. I played through it real quick and I must say that I'm impressed by the level of vanilla-compatible detail. A few of the design elements remind me of Scythe 2. Some of the fights were pretty fun as well. MAP06 is my favorite in that respect. However, I felt a large number of the fights were overtuned. They're unreasonably difficult and leave almost no room for error, and there's also a disturbing lack of health in most of the levels. Oftentimes it feels more like Swift Death than Scythe. I started to feel this way around MAP03. I had no idea how to properly deal with that archvile in the pit due to the splash damage from rockets, so I just plinked him to death with the shotgun. These feelings became even more obvious in MAP04. No matter what strategy I used, I kept getting overwhelmed by the chaingunners and archviles that would teleport in, so I just turned the whole thing into a UV Pacifist run. MAP10 was where I really got angry and frustrated. I kept dying mere seconds after the level began because it was dark, I had no idea where I was supposed to go, and I kept getting overwhelmed by all the monsters that kept teleporting in. In my last run of it, I managed to get farther. It was then I noticed a distinct lack of ammo in the level. Also, I hate, hate, hate the evil marines. I hated them in Scythe 2 and I hate them here. I was enjoying the slaughter fun of MAP15 until they showed up and instantly killed me. Those were my first impressions. I'm not saying it's bad by any means. It's actually quite good. I just wish it granted a bit more leniency.
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