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E.M.

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About E.M.

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    Warming Up

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  1. E.M.

    Least favorite classic Doom or Doom 2 map?

    The Chasm. Just, The Chasm.
  2. E.M.

    Bloom - Doom/Blood crossover

    This mod made the big leagues, because GmanLives just did a video on it. https://www.youtube.com/watch?v=IL0YOvsZchA
  3. I'm close to completing my 11th map. I recently developed pink eye which has made it hard for me to concentrate, so I'm not going as fast as I had hoped. I might be able to get it finished if I stay up all night tonight. EDIT: As promised, I stayed up all night to finish the WAD. I call it Extra Spicy. There's not much of a story to it. Just go out and kill some demons. It starts off rather easy but it gradually gets harder. This is the first beta. After working on this for a month straight, I think I'm gonna take a break. It was still fun to make, though, and it was a great learning experience for me. I can confidently say that I'm much better at making maps now than I was when I started the project. Anyway, here are the technical details. IWAD: DOOM2 Required Sourceport: ZDoom-based, GZDoom is recommended Jumping is allowed, freelook is encouraged New maps: MAP01-MAP11 Screenshots: Download link: EXTRASPICY_BETA_V01.zip
  4. E.M.

    Which monsters you have faced as ghosts?

    The exact same thing happened to me in that level.
  5. E.M.

    The longest WAD ever made

    Absolutely incredible experience 10/10 GOTY
  6. I'm working on my ninth map right now. Some are homages to my favorite maps from WADs like Hell Revealed, though I do change things up a bit so that way they're not exact copies. I also read an old thread from here which talked about Pueblo architecture in Doom, which inspired me to make this. Oh, and a cacoswarm.
  7. E.M.

    Doom Eternal release posponed to March 2020

    Bethesda is notorious for releasing unfinished products, so I'm surprised they chose to delay the release.
  8. E.M.

    What makes a level fun?

    HERE COMES FLAME BOI Serious answer: Fun is incredibly subjective because what one person might find fun another person will not. Some people like slaughter maps. Others like maps with lots of puzzles. Others just want to run and gun. You're never going to please everyone, so as others have said, make something that you enjoy.
  9. E.M.

    Post Your Doom Picture (Part 2)

    So... I just figured out how to make my own textures.
  10. Is it okay if I start work on my WAD at midnight tonight?
  11. I'd like to sign up for it. It will give me a good opportunity to practice my map making skills.
  12. E.M.

    Steele Computer Lab [my first WAD]

    Thanks for the feedback. I do admit that I was awfully generous with the health and ammo. When I played other WADs, I had the problem of not being able to find enough resources to keep myself alive, but I guess I went in the opposite direction. I'll try to balance it better in future maps I make.
  13. Hi there. This is my first post, so I guess this counts as an introductory thread. This is my first serious project that I completed. Everything I made previously were test maps. This WAD replaces the first three maps of Doom 2. It has variable difficulty levels and each map can be pistol-started. A ZDoom-based source port is required. GZDoom is recommended. Tested with GZDoom 4.1.3. Jumping is required if you want to get all the secrets. Difficulty is around the medium range, although the third level can get pretty intense if you're playing on Ultraviolence. Download link: STEELECO.zip
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