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429 files

  1. Doggy

    Off-beat hell levels with lots of heavy weapons usage and Spidey vs Cybie showdowns

    151 downloads

       (2 reviews)

    Submitted

  2. The Last Experiment

    Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

    My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g

    78 downloads

       (4 reviews)

    Submitted

  3. Doom II: Dark World [v1.0]

    Replay the original eleven maps from Doom II in a more hellish, harder state. Made from scratch while referring to the original maps.

    412 downloads

       (10 reviews)

    Submitted

  4. Eyeball

    Eyeball is a ridiculous level resembling an eyeball. You start off in the pupil and you go outwards into the snow. Have your resources ready. Otherwise, you are doomed to failure. My eyes are on you. You can try playing this single-level wad with a ZDoom-driven source port but you are likely to run into performance issues. Link to the demo can be found here: https://www.youtube.com/watch?v=HeluhZVMBNE

    22 downloads

       (1 review)

    Submitted

  5. DOOMER BOARDS SPEEDMAPPING SESSION YO

    So we decided to have a speedmapping session for some reason, which was held during the entire day of 03.12.2017. The participants had a choice of 4 various map themes, meant to be used one-at-a-time: 1. Shiny-ass silver metal space base 2. Hellish converted techbase 3. Marble gothic temple 4. Depiction of some religious plot

    5 maps were created during the session, plus one which went to another project due to its author being a traitor.

    58 downloads

       (1 review)

    Submitted

  6. Dark Tide

    A sprawling coastal castle swarming with Hellspawn

    70 downloads

       (2 reviews)

    Submitted

  7. MOE 1

    This wad file contains my very first GZdoom builder level for DOOM 2

    38 downloads

       (4 reviews)

    Submitted

  8. Eagle Speedmapping Session 7 - All Alone in the Flame of Doubt

    The seventh Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eight maps were fully completed, and the themes were: - Possessed mansion - No light levels brighter than 160 - Spectres and Lost Souls should be abundant Plus a bonus theme for the chaps who showed up for the final round: - No chainsaw, berserk or rockets.

    34 downloads

       (4 reviews)

    Submitted

  9. Fear Station: Charlie

    Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.

    34 downloads

       (2 reviews)

    Submitted

  10. DOOM=DOOM

    I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants to be your sledgehammer but perhaps you have other plans?

    34 downloads

       (2 reviews)

    Submitted

  11. Eagle Speedmapping Session 5 - Total Silence!

    The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for the chaps who showed up for the final round: - Boss fight for the end

    32 downloads

       (2 reviews)

    Submitted

  12. Eagle Speedmapping Session 4 - Four Square!

    The fourth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Five maps were made, and the themes were: - No possesed humans - 1024x1024 playable area limit - No ammo except berserk Plus a bonus theme for the chaps (everyone) who showed up for the final round: - Map must be centered around lava!

    22 downloads

       (2 reviews)

    Submitted

  13. Eagle Speedmapping Session 3 - Third on the 3rd

    The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes were: - Only use walkover triggers - 70 monsters at most - No ammo or weapons except plasma gun and energy cells And a bonus theme - health is only present via health bonuses.

    22 downloads

       (2 reviews)

    Submitted

  14. DOOM FIST!

    "Doom Fist" is a joke i've made for a little competition in doom moding, its a scripted sequence were the player basicly doesn't exist, its like a film.

    18 downloads

       (2 reviews)

    Submitted

  15. Dark Harvest

    4 level map set.

    71 downloads

       (2 reviews)

    Submitted

  16. Dimensions

    5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.

    Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.

    Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter

    HMP: I like slaughter maps but it definitely isnt my primary focus.

    UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.

    Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.

    Because of my mapping preferences play in software mode for best visual results!

    3187 downloads

       (7 reviews)

    Submitted

  17. Descent

    For musically enhanced versions of our levels, visit: www.innerdemonentertainment.com/doom/

    23 downloads

       (0 reviews)

    Submitted

  18. Fork And Knife In the Road

    Fork And Knife In the Road is a single level for Doom 2. It's my first released level, and I really hope you enjoy it. I've only tested it in GZDoom, but I haven't used any fancy stuff so it should work fine in other engines. There MAY be vizplane overflows in vanilla, so let me know if that's an issue.

    44 downloads

       (3 reviews)

    Submitted

  19. Disciples of Darkness

    Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).

    266 downloads

       (9 reviews)

    Submitted

  20. Deimos Abandoned Base #79

    Very large base. Mostly non-linear gameplay. Lots of exploration but plenty of action and surprises and mystery. The layout is not too confusing but you'll need to check your map from time to time. This is a hug and epic map which takes about 2 hours to complete.

    93 downloads

       (2 reviews)

    Submitted

  21. The Decline

    A big level.

    37 downloads

       (1 review)

    Submitted

  22. Maniac Ridge

    A recreation of Duke 3D's e2l11, "Lunatic Fringe"

    50 downloads

       (1 review)

    Submitted

  23. Eagle Speedmapping Session 2 - King Double

    The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 14 maps were made, and the themes were: - Knee-Deep in the Dead - Techbases, starbases - The Shores of Hell - techbases warped by Hell - Inferno - hellish environments And a bonus theme - map must have less than 750 vertex.

    20 downloads

       (1 review)

    Submitted

  24. Distribution Center

    A large, single level for GZDoom, originally created for the Vinesauce Mapping contest in Fall 2016.

    61 downloads

       (1 review)

    Submitted

  25. Short Dance at Iris Base

    //*******//

    Short straightforward map, which can be completed in a few minutes.

    //*****//

    17 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By DoomGappy · Posted
      This is like the Amalgoom project 20 years before it ever came to be. Amazing little map. 
    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
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