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444 files

  1. Tink

    A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.

    115 downloads

       (2 reviews)

    Submitted

  2. Tau Sigma Phi's 10th Anniversary

    19 downloads

       (0 reviews)

    Submitted

  3. Castle Struggle

    A middle-sized map with some gothic themes.

    14 downloads

       (2 reviews)

    Submitted

  4. Unknown

    A 10 level "Kilowad", my first attempt, it isn't balanced or levelled: I'll figure those out later. The maps are probably worth a shot though.

    20 downloads

       (1 review)

    Submitted

  5. The Terraces

    Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replacement. Level layout is a homage to "Central Yharnam" level from From Software's Bloodborne.

    247 downloads

       (3 reviews)

    Submitted

  6. Spoiled Waters

    My first release, though not my first map. (Only the first one I deemed good enough.)

    I tried to get a good mixture of dark narrow spaces and bright open areas. You start in an underground, cave-like area, go through some darker base rooms and end up on the shores of a huge nukage lake. Nukage is a reoccurring theme throughout the whole level.

    I've tested mostly on Ultra Violence. It is beatable on that difficulty without using any secrets (they will help a lot though).

    16 downloads

       (1 review)

    Submitted

  7. Skinnyman

    One map for Boom-compatible source ports made as a break from another project. A somewhat unconventional style of gameplay is encouraged here: my only tip is to seek the red flags.

    27 downloads

       (1 review)

    Submitted

  8. Some sorta hydro pump station or something

    I do think title does a nice job of describing contents of this map. Basically, i got inspired by sum topic on Doomworld called "Map settings/themes you can't get enough of" where LeoDoom posted that there is not that much of a water/tech maps. So i made one.

    22 downloads

       (2 reviews)

    Submitted

  9. solid.pke

    a short nonlinear "coffee break" length doom experience; have fun!

    22 downloads

       (1 review)

    Submitted

  10. Deadly Squared

    A small medium level for Doom 2.

    24 downloads

       (4 reviews)

    Submitted

  11. Tainted Waters

    My first attempt at Doom mapping, and my first proper release for any game. The story is... ...(being made up as I type this)... ...a UAC facility harvesting water from deep rock deposits accidentally tapped into Hell through a misguided attempt of teleporting in new water filters. Naturally this resulted in Arch Viles, flickering lights, and a lack of ergonomic keyboards in the facility. Go forth, and purify the tainted water supply!

    There are co-op spawns, multiplayer spawns, and multiplayer Things. These have not been tested.

    107 downloads

       (1 review)

    Submitted

  12. Sentient Mushes v21b

    New technology has arrived upon your modem, and BZZT it came on your hard drive! Behold, the first extrapublic version of the soon-IWAD game, Sentient Mushes!

    Now with 7 maps (inc. 1 placeholder map and 2 DM ones) of fun, and a bunch of new guns, a few monsters and other miscellaneous stuff going to inf- I mean, sweeten your day.

    WARNING: The modeling sprite replacement project isn't done. If you find a cartoonish sprite, feel free to criticize it, but keep in mind we know it and we are going to replace it someday!

    21 downloads

       (0 reviews)

    Submitted

  13. Tyrant

    5-map wad, Egyptian-themed. Pistol-starts are recommended, but not necessary.

    285 downloads

       (7 reviews)

    Submitted

  14. Shadows of The Nightmare Realm

    Hell was defeated by a lone marine. But what no one knew was that there was a far greater and nigh inconceivable evil lurking beyond our realm: the Elder Gods. They saw how Hell had failed and felt it was now their time to succeed. They knew of the Doomguy's strength, and decided to attack him in the one place he's vulnerable: in his nightmares.

    Shadows of The Nightmare Realm takes place within the dreams of the Doomguy, each one manipulated by the Elder Gods.

    1056 downloads

       (9 reviews)

    Submitted

  15. Stardate 20x7

    *** PLAY ON HMP/HNTR ***

    9 Boom-compatible maps (i.e. prb+ cl9). Explore a mostly-purple world of villages, space bases, temples, and beyond!! These maps are really god damn hard. I put most of my time and effort into making HMP the intended difficulty setting, it's by far the most fun and balanced. Think of Stardate20x7's HMP as everyone else's UV. Similarly, HNTR was balanced to be comparable to other challenging mapsets on HMP. UV is NOT the intended way to play the levels on a first playthrough, but rather was intended to be a "bonus" setting reserved for hardcore sadomasochists that are already familiar with the maps and want pure challenge. Anyhow, this set is a mix of "casual" maps, cramped maps, and some slaughtermaps (surprise!). Good luck!

    *** PLAY ON HMP/HNTR ***

    206 downloads

       (4 reviews)

    Submitted

  16. Steep Town

    A map for Doom 2 that was submitted to the Vinesauce Doom level contest. This version is much more fleshed out though.

    37 downloads

       (1 review)

    Submitted

  17. Torn

    This is the first non-speedmapping map I have released.

    The map is launched on level 12 in order to use the right sky texture, it was originally going to be a part of the Nova III release.

    Torn is a tribute to Sunder, taking inspiration from several maps, mostly from Pale Monument.

    A few components from it are copied and tweaked (a staircase, two large pillars, and two detailing elements).

    The building exterior across from the was based on one of the maps in Nova III, which was supposed to create continuity.

    Other than that, it's entirely original.

    122 downloads

       (6 reviews)

    Submitted

  18. Tlacopan

    Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and techniques (MAP03 is one of my favourites). I hope there are less nasty traps and switchhunting like in Urania.

    27 downloads

       (3 reviews)

    Submitted

  19. Trapped

    Trapped its a 1 Level only in where the goal its to escape the unknown place you got in

    87 downloads

       (2 reviews)

    Submitted

  20. Temple of Unholy Fire, chapter 1 (demo)

    Demo level for my player miniwad in hellish/marble style influenced by games like Heretic, Hexen and Painkiller. Contains new monsters, weapons and decorations implemented with BEX patch. Although this wad is called demo level it's playable on it's own. For list of changes see changes.txt file.

    21 downloads

       (11 reviews)

    Submitted

  21. Scharfschutze Suche

    20 downloads

       (11 reviews)

    Submitted

  22. UAC First World Facility

    This is my first DOOM map, and it's based heavily on the First World Bank map, featured in both PAYDAY: The Heist and PAYDAY 2.

    The spawn area, some of the outdoors area, the underground area past the blue key, and the hell area are my own design. The rest is based on the original map.

    Been playing DOOM since I was a little kid, finally wanted to try my hand at a map, so here we go!

    35 downloads

       (19 reviews)

    Submitted

  23. Saturnine Chapel (MNENMA 0)

    "What does fear taste like?

    113 downloads

       (28 reviews)

    Submitted

  24. Trigger-happy

    My 2nd map; wolf3D-esque. Challenging, but fair (intended to be played on UV). Design-wise i'm on baby steps.. figuring out stuff, but i've learned a lot making this one; so i'm confidant that i can bring a more elaborate/complex level design in the future. Hope you all enjoy it and feedback is always welcome ;)

    14 downloads

       (6 reviews)

    Submitted

  25. UAC Doom - Part 2

    My second map ever made which is a sequel to my "UAC Doom" map. Tried my best to make some areas more detailed than others. :-)

    15 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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