level_edit

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Level editors assist you in the construction of an entirely new level after you've gotten tired of playing the original ones. It is suggested you try them all out and use the one that you find most comfortable to use. Check the filedate to see if your editor is up to date and supports doom2, heretic or hexen. Also try docs/editing for further support. If in doubt please send mail to idgmaint AT gamers.org with 'DOOM-FTP' in the subject line. However, we cannot help you with editing related problems.

37 files

  1. DMDKCONV V1.00 (960805) is a for converting Doom I/II Levels to Duke Nukem 3D Levels. It does a much better job than WAD2MAP.

    23 downloads

    (7 reviews)

    Submitted

  2. This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here to /idgames for historical reasons. David Bruni wrote a tutorial for it, that is stored in the subfolder /TUTORIAL (older version) and /DMRETU (newer version). Geoff Allan released later DOOMED v. 4.2 for DooM and DooM II. Get the file and it's textfiles in the /idgames -archives here: utils/level_edit/doomed42.zip utils/level_edit/doomed42.dox utils/level_edit/doomed42.txt (See list of mirrors at the end of this template)

    6 downloads

    (4 reviews)

    Submitted

  3. HERETIC Editor Utility - The ONLY Heretic Editor that supports all the new objects\linedefs\and special sectors. Based on code from DEU 5.21 - Twisted and Modified by Josh Martel (Null) and Tom Mustaine (Clock Paradox) of MMI and The other group in 1995.

    2 downloads

    (1 review)

    Submitted

  4. The ONLY editor in the world with full native multiple DOOM port support.

    DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.

    20 downloads

    (18 reviews)

    Submitted

  5. This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    2 downloads

    (0 reviews)

    Submitted

  6. This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    22 downloads

    (21 reviews)

    Submitted

  7. Version 1.30 is a minor release. As such, it fixes bugs and adds new features without major changes to the existing interface.

    136 downloads

    (134 reviews)

    Submitted

  8. Still looking for a really good Doom, Doom II, Heretic, Hexen , and ZDoom editor? Need an editor with more power than what you're using now? Or need an editor that's easier to use and does the grunt work for you? Want an editor to show you how to create maps instead of reading through tons of doc files?

    If you answered 'yes' to any of these questions than DMapEdit is for you! This is it! The best editor there is for Doom and Doom II.

    Why should you use DMapEdit instead of another editor?

    Well, I'm not saying you should. I think you should check out all the editors and use the one you like the best. I think that you will decide that DMapEdit is the best in the end, though.

    11 downloads

    (8 reviews)

    Submitted

  9. If you have a dark monitor and can't really see much of DCK's texture display (because it's too dark, natch), but you don't want to twiddle your monitor settings for one program, then you can replace DCK's DCK.PAL file with this one. (Better make a backup first, in case you don't like this one.) Oh, and if you're running V2.x of DCK, you'll need to rename this file to DEFAULT.PAL - no biggie.

    2 downloads

    (1 review)

    Submitted

  10. This is a prerelease version of FragMaker, it still doesn't not have any editing features.
    FragMaker is a currently in progress DOOM level editor that is going to have alot of new feature and abilities.

    1 download

    (0 reviews)

    Submitted

  11. DeeP is a radical improvement over multiple step "insert" editors. If you like drawing in "blocks", you can do that too!

    There is no comparison!

    DeeP has Power, Speed and Ease of use. A long list of features you Dream of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste, (even between different levels) and (best of all) Undo, to powerful and unique -interactive- WYSIWYG (What You See Is What You Get) drawing tools, +plus+ a 3D map viewer.

    It supports both keyboard and mouse users with equal ease. DeeP is DeeP easy to learn with detailed tutorial levels and online help.

    With its unmatched set of options, point and click editing and DeePBSP (the *only* fastest nodes builder on the planet), great levels can be created in less than 1/4 the normal time using other editors.

    10 downloads

    (9 reviews)

    Submitted

  12. DoomEd was written using Microsoft Visual C++ version 1.5, a 16-bit Windows compiler, and it would be a major task to convert it to a different compiler. Converting it to 32-bit would definitely be a nightmare. MSVC 1.5 is very inexpensive, and is actually included in some C++ tutorial books which are right now in book stores everywhere. Neither Geoff Allan nor Color International Productions will provide support or information regarding this source code, so don't even ask. The less we hear of this, the happier we will be. To the best of our knowledge, ALL available source code and resources are included in this file. In the event that anything is missing, it is gone forever so don't ask for it (the old hard drive was reformatted and sold).

    5 downloads

    (3 reviews)

    Submitted

  13. DCK can edit all five id/Raven games:

    - Doom: Knee Deep in the Dead
    - Doom 2: Hell on earth
    - Heretic
    - The Ultimate Doom
    - Hexen: Beyond Heretic

    DCK will never support Strife.

    15 downloads

    (12 reviews)

    Submitted

  14. This patch updates the WadAuthor v1.30 executable to fix a crash during node building. To apply it, unzip the patch files into your WadAuthor directory and run the patch.exe program.

    3 downloads

    (1 review)

    Submitted

  15. DETH (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21. for use with DOOM I, DOOM II, DOOM SE (Ultimate DOOM) and HERETIC. It was written by PWAD authors FOR PWAD authors, so it is with the needs of such in mind that DETH has been configured.

    Also included is HETH, the HEXEN editor! HETH offers full HEXEN editing support, including scripts and polyobjects, thanks to the HEXEN-compatible nodes building power of ZenNode, which is also included with DETH. Also included is Descript by R.A. Coward, a nifty script decompiler.

    DETH has a slightly darker interface that is easier on the eyes, but it has the same DEU-commands that we have come to know and love. Full-featured, no-nag freeware, with a user-configurable menu system, DETH is the editor of choice for discriminating PWAD authors.

    9 downloads

    (5 reviews)

    Submitted

  16. ED-209 is a new Doom and Doom ][ level editor for DOS.
    (Ed seems to run fine under Windows 95, but no extensive testing has been done.)

    5 downloads

    (2 reviews)

    Submitted

  17. "the king of Windows map editors"

    4 downloads

    (3 reviews)

    Submitted

  18. This is a DEU like editor that can be used to make Heretic levels and to convert Doom levels.

    6 downloads

    (4 reviews)

    Submitted

  19. This is the latest build of IDE, the freeware DOOM/DOOM2/HERETIC editor from -VS- productions and Simply Silly Software.

    1 download

    (0 reviews)

    Submitted

  20. This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    2 downloads

    (1 review)

    Submitted

  21. Doom, Doom2, and Heretic level editor. All new interface and Integrity Checker. 3D preview, Prefab Construction, etc.

    41 downloads

    (38 reviews)

    Submitted

  22. This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    10 downloads

    (6 reviews)

    Submitted

  23. A simple DOOM Editor within AutoCAD to export geometries to a WAD.

    WADOUT writes a WAD directly without NODES

    3 downloads

    (2 reviews)

    Submitted

  24. WAD Master is a utility that I wrote to help in the managment of DOOM 2 PWAD (patch) files. It allows you to add and delete directory entries, import or export directory entries, and much, much more!

    3 downloads

    (2 reviews)

    Submitted

  25. Explains how to use the Windows Doom Editor called, DoomED Deluxe.

    2 downloads

    (0 reviews)

    Submitted

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  • File Reviews

    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.