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level_edit

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Level editors assist you in the construction of an entirely new level after you've gotten tired of playing the original ones. It is suggested you try them all out and use the one that you find most comfortable to use. Check the filedate to see if your editor is up to date and supports doom2, heretic or hexen. Also try docs/editing for further support. If in doubt please send mail to idgmaint AT gamers.org with 'DOOM-FTP' in the subject line. However, we cannot help you with editing related problems.

37 files

  1. DMDKCONV V1.00 (960805) Doom -> Duke3D Level Converter

    DMDKCONV V1.00 (960805) is a for converting Doom I/II Levels to Duke Nukem 3D Levels. It does a much better job than WAD2MAP.

    29 downloads

       (7 reviews)

    Submitted

  2. Doom Editor - The Real Thing v2.60b4 (BETA VERSION 4)

    This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here to /idgames for historical reasons. David Bruni wrote a tutorial for it, that is stored in the subfolder /TUTORIAL (older version) and /DMRETU (newer version). Geoff Allan released later DOOMED v. 4.2 for DooM and DooM II. Get the file and it's textfiles in the /idgames -archives here: utils/level_edit/doomed42.zip utils/level_edit/doomed42.dox utils/level_edit/doomed42.txt (See list of mirrors at the end of this template)

    7 downloads

       (4 reviews)

    Submitted

  3. HEU - Heretic Editor Utility V-1.0b

    HERETIC Editor Utility - The ONLY Heretic Editor that supports all the new objects\linedefs\and special sectors. Based on code from DEU 5.21 - Twisted and Modified by Josh Martel (Null) and Tom Mustaine (Clock Paradox) of MMI and The other group in 1995.

    2 downloads

       (1 review)

    Submitted

  4. DeePsea 11.2

    The ONLY editor in the world with full native multiple DOOM port support.

    DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.

    34 downloads

       (18 reviews)

    Submitted

  5. DETH v4.24 Source Code

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    2 downloads

       (0 reviews)

    Submitted

  6. DETH v4.24 Binaries

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    22 downloads

       (21 reviews)

    Submitted

  7. WadAuthor v1.30

    Version 1.30 is a minor release. As such, it fixes bugs and adds new features without major changes to the existing interface.

    138 downloads

       (134 reviews)

    Submitted

  8. DMapEdit v4.3

    Still looking for a really good Doom, Doom II, Heretic, Hexen , and ZDoom editor? Need an editor with more power than what you're using now? Or need an editor that's easier to use and does the grunt work for you? Want an editor to show you how to create maps instead of reading through tons of doc files?

    If you answered 'yes' to any of these questions than DMapEdit is for you! This is it! The best editor there is for Doom and Doom II.

    Why should you use DMapEdit instead of another editor?

    Well, I'm not saying you should. I think you should check out all the editors and use the one you like the best. I think that you will decide that DMapEdit is the best in the end, though.

    11 downloads

       (8 reviews)

    Submitted

  9. DCK Light(er) V1.0000001

    If you have a dark monitor and can't really see much of DCK's texture display (because it's too dark, natch), but you don't want to twiddle your monitor settings for one program, then you can replace DCK's DCK.PAL file with this one. (Better make a backup first, in case you don't like this one.) Oh, and if you're running V2.x of DCK, you'll need to rename this file to DEFAULT.PAL - no biggie.

    2 downloads

       (1 review)

    Submitted

  10. FragMaker 0.01

    This is a prerelease version of FragMaker, it still doesn't not have any editing features.
    FragMaker is a currently in progress DOOM level editor that is going to have alot of new feature and abilities.

    1 download

       (0 reviews)

    Submitted

  11. DeeP v8.84

    DeeP is a radical improvement over multiple step "insert" editors. If you like drawing in "blocks", you can do that too!

    There is no comparison!

    DeeP has Power, Speed and Ease of use. A long list of features you Dream of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste, (even between different levels) and (best of all) Undo, to powerful and unique -interactive- WYSIWYG (What You See Is What You Get) drawing tools, +plus+ a 3D map viewer.

    It supports both keyboard and mouse users with equal ease. DeeP is DeeP easy to learn with detailed tutorial levels and online help.

    With its unmatched set of options, point and click editing and DeePBSP (the *only* fastest nodes builder on the planet), great levels can be created in less than 1/4 the normal time using other editors.

    10 downloads

       (9 reviews)

    Submitted

  12. Source Code for DoomEd 4.2

    DoomEd was written using Microsoft Visual C++ version 1.5, a 16-bit Windows compiler, and it would be a major task to convert it to a different compiler. Converting it to 32-bit would definitely be a nightmare. MSVC 1.5 is very inexpensive, and is actually included in some C++ tutorial books which are right now in book stores everywhere. Neither Geoff Allan nor Color International Productions will provide support or information regarding this source code, so don't even ask. The less we hear of this, the happier we will be. To the best of our knowledge, ALL available source code and resources are included in this file. In the event that anything is missing, it is gone forever so don't ask for it (the old hard drive was reformatted and sold).

    5 downloads

       (3 reviews)

    Submitted

  13. DCK 3.62

    DCK can edit all five id/Raven games:

    - Doom: Knee Deep in the Dead
    - Doom 2: Hell on earth
    - Heretic
    - The Ultimate Doom
    - Hexen: Beyond Heretic

    DCK will never support Strife.

    15 downloads

       (12 reviews)

    Submitted

  14. wa130p.zip

    This patch updates the WadAuthor v1.30 executable to fix a crash during node building. To apply it, unzip the patch files into your WadAuthor directory and run the patch.exe program.

    3 downloads

       (1 review)

    Submitted

  15. DETH v3.92

    DETH (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21. for use with DOOM I, DOOM II, DOOM SE (Ultimate DOOM) and HERETIC. It was written by PWAD authors FOR PWAD authors, so it is with the needs of such in mind that DETH has been configured.

    Also included is HETH, the HEXEN editor! HETH offers full HEXEN editing support, including scripts and polyobjects, thanks to the HEXEN-compatible nodes building power of ZenNode, which is also included with DETH. Also included is Descript by R.A. Coward, a nifty script decompiler.

    DETH has a slightly darker interface that is easier on the eyes, but it has the same DEU-commands that we have come to know and love. Full-featured, no-nag freeware, with a user-configurable menu system, DETH is the editor of choice for discriminating PWAD authors.

    9 downloads

       (5 reviews)

    Submitted

  16. ED-209 v1.1

    ED-209 is a new Doom and Doom ][ level editor for DOS.
    (Ed seems to run fine under Windows 95, but no extensive testing has been done.)

    5 downloads

       (2 reviews)

    Submitted

  17. WAD Studio version 1.5b

    "the king of Windows map editors"

    5 downloads

       (3 reviews)

    Submitted

  18. Registered Heretic Editing Utilities version 1.2

    This is a DEU like editor that can be used to make Heretic levels and to convert Doom levels.

    6 downloads

       (4 reviews)

    Submitted

  19. IDE

    This is the latest build of IDE, the freeware DOOM/DOOM2/HERETIC editor from -VS- productions and Simply Silly Software.

    1 download

       (0 reviews)

    Submitted

  20. EdMap version 1.31

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    2 downloads

       (1 review)

    Submitted

  21. DOOMCAD 6.1 (beta)

    Doom, Doom2, and Heretic level editor. All new interface and Integrity Checker. 3D preview, Prefab Construction, etc.

    41 downloads

       (38 reviews)

    Submitted

  22. EdMap version 1.40

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    11 downloads

       (6 reviews)

    Submitted

  23. acaddoom.zip

    A simple DOOM Editor within AutoCAD to export geometries to a WAD.

    WADOUT writes a WAD directly without NODES

    3 downloads

       (2 reviews)

    Submitted

  24. WAD Master v1.01b

    WAD Master is a utility that I wrote to help in the managment of DOOM 2 PWAD (patch) files. It allows you to add and delete directory entries, import or export directory entries, and much, much more!

    3 downloads

       (2 reviews)

    Submitted

  25. DoomED Deluxe Users Guide, First Edition

    Explains how to use the Windows Doom Editor called, DoomED Deluxe.

    2 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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