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level_edit

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Level editors assist you in the construction of an entirely new level after you've gotten tired of playing the original ones. It is suggested you try them all out and use the one that you find most comfortable to use. Check the filedate to see if your editor is up to date and supports doom2, heretic or hexen. Also try docs/editing for further support. If in doubt please send mail to idgmaint AT gamers.org with 'DOOM-FTP' in the subject line. However, we cannot help you with editing related problems.

37 files

  1. DMDKCONV V1.00 (960805) Doom -> Duke3D Level Converter

    DMDKCONV V1.00 (960805) is a for converting Doom I/II Levels to Duke Nukem 3D Levels. It does a much better job than WAD2MAP.

    42 downloads

       (7 reviews)

    Submitted

  2. Doom Editor - The Real Thing v2.60b4 (BETA VERSION 4)

    This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here to /idgames for historical reasons. David Bruni wrote a tutorial for it, that is stored in the subfolder /TUTORIAL (older version) and /DMRETU (newer version). Geoff Allan released later DOOMED v. 4.2 for DooM and DooM II. Get the file and it's textfiles in the /idgames -archives here: utils/level_edit/doomed42.zip utils/level_edit/doomed42.dox utils/level_edit/doomed42.txt (See list of mirrors at the end of this template)

    7 downloads

       (4 reviews)

    Submitted

  3. HEU - Heretic Editor Utility V-1.0b

    HERETIC Editor Utility - The ONLY Heretic Editor that supports all the new objects\linedefs\and special sectors. Based on code from DEU 5.21 - Twisted and Modified by Josh Martel (Null) and Tom Mustaine (Clock Paradox) of MMI and The other group in 1995.

    2 downloads

       (1 review)

    Submitted

  4. DeePsea 11.2

    The ONLY editor in the world with full native multiple DOOM port support.

    DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.

    79 downloads

       (18 reviews)

    Submitted

  5. DETH v4.24 Source Code

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    2 downloads

       (0 reviews)

    Submitted

  6. DETH v4.24 Binaries

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    22 downloads

       (21 reviews)

    Submitted

  7. WadAuthor v1.30

    Version 1.30 is a minor release. As such, it fixes bugs and adds new features without major changes to the existing interface.

    139 downloads

       (134 reviews)

    Submitted

  8. DMapEdit v4.3

    Still looking for a really good Doom, Doom II, Heretic, Hexen , and ZDoom editor? Need an editor with more power than what you're using now? Or need an editor that's easier to use and does the grunt work for you? Want an editor to show you how to create maps instead of reading through tons of doc files?

    If you answered 'yes' to any of these questions than DMapEdit is for you! This is it! The best editor there is for Doom and Doom II.

    Why should you use DMapEdit instead of another editor?

    Well, I'm not saying you should. I think you should check out all the editors and use the one you like the best. I think that you will decide that DMapEdit is the best in the end, though.

    12 downloads

       (8 reviews)

    Submitted

  9. DCK Light(er) V1.0000001

    If you have a dark monitor and can't really see much of DCK's texture display (because it's too dark, natch), but you don't want to twiddle your monitor settings for one program, then you can replace DCK's DCK.PAL file with this one. (Better make a backup first, in case you don't like this one.) Oh, and if you're running V2.x of DCK, you'll need to rename this file to DEFAULT.PAL - no biggie.

    2 downloads

       (1 review)

    Submitted

  10. FragMaker 0.01

    This is a prerelease version of FragMaker, it still doesn't not have any editing features.
    FragMaker is a currently in progress DOOM level editor that is going to have alot of new feature and abilities.

    1 download

       (0 reviews)

    Submitted

  11. DeeP v8.84

    DeeP is a radical improvement over multiple step "insert" editors. If you like drawing in "blocks", you can do that too!

    There is no comparison!

    DeeP has Power, Speed and Ease of use. A long list of features you Dream of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste, (even between different levels) and (best of all) Undo, to powerful and unique -interactive- WYSIWYG (What You See Is What You Get) drawing tools, +plus+ a 3D map viewer.

    It supports both keyboard and mouse users with equal ease. DeeP is DeeP easy to learn with detailed tutorial levels and online help.

    With its unmatched set of options, point and click editing and DeePBSP (the *only* fastest nodes builder on the planet), great levels can be created in less than 1/4 the normal time using other editors.

    10 downloads

       (9 reviews)

    Submitted

  12. Source Code for DoomEd 4.2

    DoomEd was written using Microsoft Visual C++ version 1.5, a 16-bit Windows compiler, and it would be a major task to convert it to a different compiler. Converting it to 32-bit would definitely be a nightmare. MSVC 1.5 is very inexpensive, and is actually included in some C++ tutorial books which are right now in book stores everywhere. Neither Geoff Allan nor Color International Productions will provide support or information regarding this source code, so don't even ask. The less we hear of this, the happier we will be. To the best of our knowledge, ALL available source code and resources are included in this file. In the event that anything is missing, it is gone forever so don't ask for it (the old hard drive was reformatted and sold).

    5 downloads

       (3 reviews)

    Submitted

  13. DCK 3.62

    DCK can edit all five id/Raven games:

    - Doom: Knee Deep in the Dead
    - Doom 2: Hell on earth
    - Heretic
    - The Ultimate Doom
    - Hexen: Beyond Heretic

    DCK will never support Strife.

    16 downloads

       (12 reviews)

    Submitted

  14. wa130p.zip

    This patch updates the WadAuthor v1.30 executable to fix a crash during node building. To apply it, unzip the patch files into your WadAuthor directory and run the patch.exe program.

    3 downloads

       (1 review)

    Submitted

  15. DETH v3.92

    DETH (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21. for use with DOOM I, DOOM II, DOOM SE (Ultimate DOOM) and HERETIC. It was written by PWAD authors FOR PWAD authors, so it is with the needs of such in mind that DETH has been configured.

    Also included is HETH, the HEXEN editor! HETH offers full HEXEN editing support, including scripts and polyobjects, thanks to the HEXEN-compatible nodes building power of ZenNode, which is also included with DETH. Also included is Descript by R.A. Coward, a nifty script decompiler.

    DETH has a slightly darker interface that is easier on the eyes, but it has the same DEU-commands that we have come to know and love. Full-featured, no-nag freeware, with a user-configurable menu system, DETH is the editor of choice for discriminating PWAD authors.

    9 downloads

       (5 reviews)

    Submitted

  16. ED-209 v1.1

    ED-209 is a new Doom and Doom ][ level editor for DOS.
    (Ed seems to run fine under Windows 95, but no extensive testing has been done.)

    5 downloads

       (2 reviews)

    Submitted

  17. WAD Studio version 1.5b

    "the king of Windows map editors"

    5 downloads

       (3 reviews)

    Submitted

  18. Registered Heretic Editing Utilities version 1.2

    This is a DEU like editor that can be used to make Heretic levels and to convert Doom levels.

    6 downloads

       (4 reviews)

    Submitted

  19. IDE

    This is the latest build of IDE, the freeware DOOM/DOOM2/HERETIC editor from -VS- productions and Simply Silly Software.

    1 download

       (0 reviews)

    Submitted

  20. EdMap version 1.31

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    3 downloads

       (1 review)

    Submitted

  21. DOOMCAD 6.1 (beta)

    Doom, Doom2, and Heretic level editor. All new interface and Integrity Checker. 3D preview, Prefab Construction, etc.

    42 downloads

       (38 reviews)

    Submitted

  22. EdMap version 1.40

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    12 downloads

       (6 reviews)

    Submitted

  23. acaddoom.zip

    A simple DOOM Editor within AutoCAD to export geometries to a WAD.

    WADOUT writes a WAD directly without NODES

    3 downloads

       (2 reviews)

    Submitted

  24. WAD Master v1.01b

    WAD Master is a utility that I wrote to help in the managment of DOOM 2 PWAD (patch) files. It allows you to add and delete directory entries, import or export directory entries, and much, much more!

    3 downloads

       (2 reviews)

    Submitted

  25. DoomED Deluxe Users Guide, First Edition

    Explains how to use the Windows Doom Editor called, DoomED Deluxe.

    2 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
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