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level_edit

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Level editors assist you in the construction of an entirely new level after you've gotten tired of playing the original ones. It is suggested you try them all out and use the one that you find most comfortable to use. Check the filedate to see if your editor is up to date and supports doom2, heretic or hexen. Also try docs/editing for further support. If in doubt please send mail to idgmaint AT gamers.org with 'DOOM-FTP' in the subject line. However, we cannot help you with editing related problems.

37 files

  1. DMDKCONV V1.00 (960805) Doom -> Duke3D Level Converter

    DMDKCONV V1.00 (960805) is a for converting Doom I/II Levels to Duke Nukem 3D Levels. It does a much better job than WAD2MAP.

    96 downloads

       (7 reviews)

    Submitted

  2. Doom Editor - The Real Thing v2.60b4 (BETA VERSION 4)

    This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here to /idgames for historical reasons. David Bruni wrote a tutorial for it, that is stored in the subfolder /TUTORIAL (older version) and /DMRETU (newer version). Geoff Allan released later DOOMED v. 4.2 for DooM and DooM II. Get the file and it's textfiles in the /idgames -archives here: utils/level_edit/doomed42.zip utils/level_edit/doomed42.dox utils/level_edit/doomed42.txt (See list of mirrors at the end of this template)

    24 downloads

       (4 reviews)

    Submitted

  3. HEU - Heretic Editor Utility V-1.0b

    HERETIC Editor Utility - The ONLY Heretic Editor that supports all the new objects\linedefs\and special sectors. Based on code from DEU 5.21 - Twisted and Modified by Josh Martel (Null) and Tom Mustaine (Clock Paradox) of MMI and The other group in 1995.

    7 downloads

       (1 review)

    Submitted

  4. DeePsea 11.2

    The ONLY editor in the world with full native multiple DOOM port support.

    DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.

    593 downloads

       (18 reviews)

    Submitted

  5. DETH v4.24 Source Code

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    4 downloads

       (0 reviews)

    Submitted

  6. DETH v4.24 Binaries

    This is the latest (and last) version of DETH, the DEU-based editor for Doom, Doom II, Heretic and Strife. Unlike older versions of DETH, this one has no problem running under Win9x, and/or on FAT32 partitions.

    39 downloads

       (21 reviews)

    Submitted

  7. WadAuthor v1.30

    Version 1.30 is a minor release. As such, it fixes bugs and adds new features without major changes to the existing interface.

    147 downloads

       (134 reviews)

    Submitted

  8. DMapEdit v4.3

    Still looking for a really good Doom, Doom II, Heretic, Hexen , and ZDoom editor? Need an editor with more power than what you're using now? Or need an editor that's easier to use and does the grunt work for you? Want an editor to show you how to create maps instead of reading through tons of doc files?

    If you answered 'yes' to any of these questions than DMapEdit is for you! This is it! The best editor there is for Doom and Doom II.

    Why should you use DMapEdit instead of another editor?

    Well, I'm not saying you should. I think you should check out all the editors and use the one you like the best. I think that you will decide that DMapEdit is the best in the end, though.

    20 downloads

       (8 reviews)

    Submitted

  9. DCK Light(er) V1.0000001

    If you have a dark monitor and can't really see much of DCK's texture display (because it's too dark, natch), but you don't want to twiddle your monitor settings for one program, then you can replace DCK's DCK.PAL file with this one. (Better make a backup first, in case you don't like this one.) Oh, and if you're running V2.x of DCK, you'll need to rename this file to DEFAULT.PAL - no biggie.

    3 downloads

       (1 review)

    Submitted

  10. FragMaker 0.01

    This is a prerelease version of FragMaker, it still doesn't not have any editing features.
    FragMaker is a currently in progress DOOM level editor that is going to have alot of new feature and abilities.

    3 downloads

       (0 reviews)

    Submitted

  11. DeeP v8.84

    DeeP is a radical improvement over multiple step "insert" editors. If you like drawing in "blocks", you can do that too!

    There is no comparison!

    DeeP has Power, Speed and Ease of use. A long list of features you Dream of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste, (even between different levels) and (best of all) Undo, to powerful and unique -interactive- WYSIWYG (What You See Is What You Get) drawing tools, +plus+ a 3D map viewer.

    It supports both keyboard and mouse users with equal ease. DeeP is DeeP easy to learn with detailed tutorial levels and online help.

    With its unmatched set of options, point and click editing and DeePBSP (the *only* fastest nodes builder on the planet), great levels can be created in less than 1/4 the normal time using other editors.

    30 downloads

       (11 reviews)

    Submitted

  12. Source Code for DoomEd 4.2

    DoomEd was written using Microsoft Visual C++ version 1.5, a 16-bit Windows compiler, and it would be a major task to convert it to a different compiler. Converting it to 32-bit would definitely be a nightmare. MSVC 1.5 is very inexpensive, and is actually included in some C++ tutorial books which are right now in book stores everywhere. Neither Geoff Allan nor Color International Productions will provide support or information regarding this source code, so don't even ask. The less we hear of this, the happier we will be. To the best of our knowledge, ALL available source code and resources are included in this file. In the event that anything is missing, it is gone forever so don't ask for it (the old hard drive was reformatted and sold).

    13 downloads

       (3 reviews)

    Submitted

  13. DCK 3.62

    DCK can edit all five id/Raven games:

    - Doom: Knee Deep in the Dead
    - Doom 2: Hell on earth
    - Heretic
    - The Ultimate Doom
    - Hexen: Beyond Heretic

    DCK will never support Strife.

    30 downloads

       (12 reviews)

    Submitted

  14. wa130p.zip

    This patch updates the WadAuthor v1.30 executable to fix a crash during node building. To apply it, unzip the patch files into your WadAuthor directory and run the patch.exe program.

    4 downloads

       (1 review)

    Submitted

  15. DETH v3.92

    DETH (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21. for use with DOOM I, DOOM II, DOOM SE (Ultimate DOOM) and HERETIC. It was written by PWAD authors FOR PWAD authors, so it is with the needs of such in mind that DETH has been configured.

    Also included is HETH, the HEXEN editor! HETH offers full HEXEN editing support, including scripts and polyobjects, thanks to the HEXEN-compatible nodes building power of ZenNode, which is also included with DETH. Also included is Descript by R.A. Coward, a nifty script decompiler.

    DETH has a slightly darker interface that is easier on the eyes, but it has the same DEU-commands that we have come to know and love. Full-featured, no-nag freeware, with a user-configurable menu system, DETH is the editor of choice for discriminating PWAD authors.

    24 downloads

       (5 reviews)

    Submitted

  16. ED-209 v1.1

    ED-209 is a new Doom and Doom ][ level editor for DOS.
    (Ed seems to run fine under Windows 95, but no extensive testing has been done.)

    8 downloads

       (2 reviews)

    Submitted

  17. WAD Studio version 1.5b

    "the king of Windows map editors"

    11 downloads

       (3 reviews)

    Submitted

  18. Registered Heretic Editing Utilities version 1.2

    This is a DEU like editor that can be used to make Heretic levels and to convert Doom levels.

    9 downloads

       (4 reviews)

    Submitted

  19. IDE

    This is the latest build of IDE, the freeware DOOM/DOOM2/HERETIC editor from -VS- productions and Simply Silly Software.

    2 downloads

       (0 reviews)

    Submitted

  20. EdMap version 1.31

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    15 downloads

       (1 review)

    Submitted

  21. DOOMCAD 6.1 (beta)

    Doom, Doom2, and Heretic level editor. All new interface and Integrity Checker. 3D preview, Prefab Construction, etc.

    65 downloads

       (38 reviews)

    Submitted

  22. EdMap version 1.40

    This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

    28 downloads

       (6 reviews)

    Submitted

  23. acaddoom.zip

    A simple DOOM Editor within AutoCAD to export geometries to a WAD.

    WADOUT writes a WAD directly without NODES

    4 downloads

       (2 reviews)

    Submitted

  24. WAD Master v1.01b

    WAD Master is a utility that I wrote to help in the managment of DOOM 2 PWAD (patch) files. It allows you to add and delete directory entries, import or export directory entries, and much, much more!

    6 downloads

       (2 reviews)

    Submitted

  25. DoomED Deluxe Users Guide, First Edition

    Explains how to use the Windows Doom Editor called, DoomED Deluxe.

    10 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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