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58 files

  1. 1stpdie

    difficult map for 1 player

    44 downloads

       (10 reviews)

    Submitted

  2. 900 Deep in the Dead

    Capellan on the Doomworld forums had this neat project idea; to make maps in 100 lines, or less.

    I thought this was so cool, and made about seven maps for it. Then I thought to myself "why not make my own episode of the things?"

    Nine maps with less than 100 lines each, hence '900 Deep in the Dead'.

    This is quite the experimental wad. As such, many of the levels are shorter than you'd usually expect, more linear and without the kind of elaborately-crafted ambushes we know and love.

    Nonetheless, I hope there's something here you can enjoy. :)

    65 downloads

       (27 reviews)

    Submitted

  3. LOSTTOMB (The Discovery) v. 1.2

    Once again using my patented secret doom-building recipez from hEll...

    33 downloads

       (6 reviews)

    Submitted

  4. Descent into the Depths of Chaos #1

    This is an outside Pwad, and is intended as the opening level to our remake of the "Shores of Hell" episode.

    Having survived "Knee Deep in the Dead" You find yourself in a strange, maze-like structure that is open to the sky. You Know that you have discovered the lair of Acerjak, a former human who bartered his soul (along with the human race) to the hellspawn of Demons.

    30 downloads

       (6 reviews)

    Submitted

  5. Descent into the Depths of Chaos #3

    This is a maze-like Pwad, and is intended as the third level to our remake of the "Shores of Hell" episode.

    You find yourself in a series of small, confining rooms, with no idea where in the HELL you are. Patterns are important...

    29 downloads

       (9 reviews)

    Submitted

  6. Descent into the Depths of Chaos #9

    This Pwad is intended as the secret level to our remake of the "Shores of Hell" episode.

    No hint's, but be afraid, be very afraid... ... and have lots of DOOM style fun!

    26 downloads

       (6 reviews)

    Submitted

  7. 3TRICKS.WAD

    This is my third solo WAD. You'll notice my addiction to balconies. This one has some tricks to solve. There are no exotic weapons or monsters. It's moderately difficult - I can complete it on U-V in about 6 minutes; Nightmare is fun!

    30 downloads

       (6 reviews)

    Submitted

  8. Happy Frickin Birthday 40oz

    A speedmap provideing a decent challenge if you don't mine a large mass of cacodemons and teleporting cyberdemons in a 1024 size room :P

    29 downloads

       (9 reviews)

    Submitted

  9. 9 lives

    A death defying level for Doom 1

    29 downloads

       (8 reviews)

    Submitted

  10. Fort Knocks PWAD

    A fort with demons to fight against.

    38 downloads

       (13 reviews)

    Submitted

  11. 1sttry.wad

    This is my first attempt at building a level, hence the name. It's not particularly fancy but will hopefully be entertaining. Future levels of mine will be more complicated as I learn to use the editor. I don't have a sound board so I did'nt bother editting sounds and have no idea what this level will sound like with a sound board.

    25 downloads

       (7 reviews)

    Submitted

  12. E1M1.WAD in 54102.zip

    The monsters want to kill you. Because of that, you have to kill them.

    24 downloads

       (6 reviews)

    Submitted

  13. IB2TUF4U.WAD UBSCRWD.WAD LOOKOUT.WAD

    My brothers and I were DOOM addicts, but when we finally found a usable PWAD editor, we were reborn as DOOM junkies. Thus, we humbly offer these PWAD files to all other DOOM junkies or addicts.

    All of the PWAD files enclosed in this package are described below:

    FILE NAME LEVEL NOTES ------------ ----- ---------- IB2TUF4U.WAD E1M1 Great for single or multi- player modes. Lots of secret rooms, but not to hard. Created by Ror. ib2t_zen.wad Above level with rebuild REJECT.

    UBSCRWD.WAD E1M1 Great Level, but nominated as most likely to piss you off! (Single or Multi are OK) Created by Jim. ubsc_zen.wad Above level with rebuild REJECT.

    LOOKOUT.WAD E1M1 Psycho nut-case level made by my little brother. We recommend God Mode if you know the code for it. (Single only) Created by Chris. look_zen.wad Above level with rebuild REJECT.

    18 downloads

       (2 reviews)

    Submitted

  14. 0.wad

    This is my first and level and its crude, but don't expect to make it threw the first time around. I suggest skill level one if you don't have at least a dx2-66. with 8 meg. I did not know that the more things in a sector the more it slows down.

    47 downloads

       (32 reviews)

    Submitted

  15. 2BAD.WAD, version 1.0

    A couple of cavernous rooms with too many monsters, snipers up high, lots of trip wires - watch yer' back. Because of the amount of monsters in Ultra-Violence, the game may be choppy on slow machines.

    25 downloads

       (5 reviews)

    Submitted

  16. 303 Sucks! (Version 2.1)

    303 (Denver Colorado Area Code) Design based on blue prints of actual 303. This is the first of many 303 levels I will do, and I will eventually replace a few textures with some of my own. -----> If the game runs to slowly, um, buy a IMPORTANT!-----> 486 or something. ----->

    25 downloads

       (9 reviews)

    Submitted

  17. Two PWADs: DKS-E1L1.WAD and DKS-E1L3.WAD

    Run, shoot, survive (if possible).

    19 downloads

       (2 reviews)

    Submitted

  18. 3WAYS.WAD

    There's three directions for you to choose from when you start out. Don't forget to get your rifle. One of the environments is a prison with a courtyard, another is a sort of warehouse complex. You can exit the level from any of the three environments, but you have to have gone through all three to access the exit switch.

    20 downloads

       (4 reviews)

    Submitted

  19. Poisonous Prison, or Get Poised

    O.K. Here's the story. You were sent to rescue two of your friends. They were captured by an enemy ship, piloted by Cacodemons and placed in a high security prison. You beam into the prison only to realize that your friends have been genetically altered and are waiting for you, in their cells, with shotguns. You call for backup, but nobody responds. You are trapped in the Cacodemon prison. Be careful not to trip the alarm system...

    29 downloads

       (11 reviews)

    Submitted

  20. The word you will say after playing this!

    This is the chilling finale to The Shores of Hell, but with a few extra twists. There are many more enemies and things to figure out. There is an entire section that cannot be reached without TWO people playing. Here is a warning... Even on the easiest skill setting, this level will be challenging. Here's another warning... I created this level on a 90 MHz Pentium with 16 Meg of memory. There are loads and loads of enemies running around. I do not recommend playing this level on your old 386. My 486 66 with 32 Meg of memory was even a little sluggish. I am happy to tell you that I just completed the original music for this level-- my sequencing software is crummy!

    35 downloads

       (20 reviews)

    Submitted

  21. 10 Years of Doom

    63 downloads

       (39 reviews)

    Submitted

  22. 1500AD

    A journey to the past during the Spanish Inquisition. Read file: 1500AD.DOC

    38 downloads

       (18 reviews)

    Submitted

  23. 00_e2m8.wad

    I thought TOJ_15B was rum until I played this. My first original level, and it is something of a stinker. But it barely lasts two minutes, so you don't have to suffer too much. It's quite hard, tho

    64 downloads

       (48 reviews)

    Submitted

  24. Extra

    One extra level for doom with the same quality as #1kill

    37 downloads

       (17 reviews)

    Submitted

  25. #1Kill

    A whole episode of new levels that are kind of easy to figure out but hard to exit because you must do allot of killing first. Perfectly fair with plenty of ammo. Built with quality in mind Challenging and also looks good. Took hundreads of hours too build and most of that time was spent on testing this wad and making this as close to ID standards as possible. I've have plenty of experience playing the ultimate doom and doom2 for two and a half years so I know that its a good quality wad.

    38 downloads

       (19 reviews)

    Submitted

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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