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Long Days

   (40 reviews)

Guest

3 Screenshots

About This File

One level for 'advanced' Boom compatible ports.

Probably it is my vision of nuts.wad. It's easy to play and fun.

You need to have modern computer (Core2Duo+ or similar) and good optimized port with support of hi-res textures in wads and music in OGG format.

GLBoom-Plus 2.5.0.2+ is STRONGLY recommended. Do not use PrBoom-Plus 2.5.0.1 or earlier.

"SkyBox" sky mode and "Fog Based" sector light mode (available in prboom+ 2.5.0.3.test) are recommended and do not forget to enable in-wad hi-res textures. (it's ON by default)

WARNINGS: 1. (G)ZDoom has strange issue with speed. It's 1-2 fps when monsters are sleeping. After awakening it's more or less good, but still 4-20x slower than glboom-plus.

2. Eternity and Boom 2.02 have some issues with tall patches.

3. Classic PrBoom and PrBoom-Plus before 2.5.0.2 have no support for hi-res textures in wad - do not use it.

MUSIC: NoMeansNo - "1985 - You Kill Me" - Long Days. Hope it will not be banned because of this 24 years old song.


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Yumheart

  

Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.

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bowserknight

·

  

Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!

 

Music is alright but it does get a little annoying after a while.

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Pseudonaut

  

Possibly the quintessential easy slaughtermap. Inspired by Nuts, it fields nearly 9000 monsters, and serves as a reminder that raw monster count isn't particularly relevant to a map's overall difficulty. Of course, it's also really good. Try it.

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Maribo

  

Nuts, sculpted in a drowsy, apocalyptic image.

 

I'm not quite sure where you end and I begin, but I wouldn't change that at all.

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sandmanbrasil

  
I realy like this wad. Isan't that difuculty, and it's realy beautiful. i give 4/5.

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NuMetalManiak

  
there's a lot of space on the outside, so getting the huge horde enemies to infight is really easy to do by running along the outer circle, that's if you can handle the massive lag spike.

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Guest

  
Simple slaughtermap consisting of an open area and some towers, having @ UV 8888 + a lot more = about 10K monsters. The totally 1-dimensional gameplay consists of the usual creation of infights. If you're one of the few who like this cup of coffee, then give it a try, else skip it. Overall despite the shown technical skills very small 2*, because this is a very cheap map with gameplay which is plain uninteresting.

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Guest

Unknown date

  
Yay got about 2 fps before the monsters saw me, and when I started shooting immediately slowed down to about 1 frame in 3 seconds! But the map itself does look pretty cool, so it'd be 4/5 but that music annoys the hell out of me, so just 3/5

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Guest

Unknown date

  
Fun. It's not a hard map, especially if you're not aiming for max kills, but it still fills you with wonder and fear like maps of this sort should. Ran flawlessly on Glboom-plus_fast 2.5.0.2 with help_friends off on this old rig. -Creaphis

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Guest

Unknown date

  
A sight to behold!Even if your comp. can't handle it,still worth the d/l just to watch it play out in god mode.[Beats the hell out of Sat. morning cartoons!]5*

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Guest

Unknown date

  
Well ha ha. I get about 1 frame every 4 seconds, but I'll give it 5 coz I love this author. Come on Belial, do a max run already!

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Guest

Unknown date

  
Pretty map design, but outstandingly stupid gameplay. 0/5 for gameplay failing to live up to the potential of the map design.

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Guest

Unknown date

  
This guy normally produces maps in the 'decent to excellent' range. This however, his latest offering, is one of those stupid joke wads with 8888 monsters in one large arena (nuts.wad ilk) that, even on my powerful PC the slowdown renders it unplayable. Come on Mr Deadall, you (and everyone else) know you can do better. 3/5 -2.999/5 = 0.001/5

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Guest

Unknown date

  
Nothing special. The fights are boring, and except for looking a little surreal the visuals aren't anything to write home about. This is more of a lazy "Dali Doom" experience than anything else. 3/5

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Guest

Unknown date

  
Despite the 8888 monsters, this wad is really easy but what is awesome is how Eternall has placed those monsters in a Nuts fashion without generating an annoying gameplay. Details are cool too. 5/5 - K!r4

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Guest

Unknown date

  
This is really a map I enjoyed playing and beating. I will never look at Doom the same way now. 5/5 -Maes

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Guest

Unknown date

  
I LOVE IT WITH ALL MY HEART 5/5

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Guest

Unknown date

  
This is Awesome. I love this like B.PR.D's Nuts 3! 4/5 (I used the anibus and notarget cheats in the console to speed frame rate lol).

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Guest

Unknown date

  
It's un-playable on my AMD X2 3600+,8600GT with GZDoom 1.4.3, it give me 1 fps all the time.(I know this wad needed glboom-plus, but NO, I won't download that just for play this nut-style wad. :() And I fail to understand why make this wad for GLBoom-plus only? Show that port is awesome to handle this shit? NO, it just a ****ing epic fail, IT'S DOOM, not SERIOUS SAM or somethings like put shitload of enemies on the map. Even this WAD still has some good points on it. 2/5 >_< -playerlin

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Guest

Unknown date

  
wonderful groove and atmosphere

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Guest

Unknown date

  
This is not what you are here to make, Eternal. You are one of my favorite mappers. Use your talent wisely instead of having to make some type of Nuts ripoff. And on that hand, I'd really like to see another (serious) was from you soon.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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