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About Yumheart

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  1. Yumheart

    Why is the new doom community so unfunny?

    Can tell from experience that a lot of Doomers are very friendly, chill and open-minded people. Most members are also pretty LGBTQ-supportive (save for a few, but cares about those tbh). A few bad bananas shouldn't spoil the bunch, would encourage to not sign out just yet . w-
  2. Yumheart

    What's a map you never get tired of playing?

    "The Meat Grinder" from Speed of Doom. Despite being on the easy side, it has so many memorable setpieces, elaborate secrets and a colorful, unconventional setting. In my mind, it's one of the most creative maps out there and often serves as an inspiration for when I'm making maps. Aside from that, MAP03, 04 and 06 from Combat Shock 2 and MAP26 from SlaughterMAX also have a lot of replayability to me.
  3. Thanks a lot! Very enjoyable demo to watch!
  4. Sorry about that, slaughter really isn't for everyone. But thanks for giving it a try ^ w^
  5. Yumheart

    What graphic settings makes you pee'd off

    Everyone's saying it already, but yeah: t r i l i n e a r f i l t e r i n g To bring a bit more positivity in: I love the effect of playing with a color palette and the classic gradient lighting that comes along with it.
  6. I love the positivity in this thread, so I thought I'd contribute something as well! Basically just one, fairly difficult slaughter arena. Boom-compatible, the music is from SoR. Making the actual map took closer to 40 minutes, unfortunately, and I didn't really care for the 25 monsters limit. Anyways, hope some people will enjoy this :) https://drive.google.com/file/d/1VLYUQWvaLsoQ686VanBLQsDhk6hW5gOE/view?usp=sharing
  7. I think my map is ready for some testing. The monster count is closer to 250, sadly. The map takes around 15 mins to beat, 10 if you're fast. I tried to strike a good balance between "sophisticated incidental combat" and memorable set-pieces. Map title: Calamity Valley Map slot: 20 Music used: "Catastrophe Zone" by Psychedelic Eyeball Screenies: Link to the wad: https://drive.google.com/file/d/1c4FRhUnXmmZuJ-0R45myRGSZ0Dikg97G/view?usp=sharing
  8. Yumheart

    How We Saw '95 Revival Thread [CLOSED]

    Nope, not yet, afaik.
  9. Yumheart

    Doom Burnout?

    When Doom bores me, I go cuddling with my partner.
  10. I don't like all of his maps, but I really like Sandy for his inventiveness. I choose to believe that most of his bad maps are just bad because of enourmous time constrains. For example, if The Factory hadn't been made in like, presumably, a day, I'm sure it could've ended up as a really interesting and creepy exploration map with decent fights, comparable to smth like E2M2. All the elements are there, it just feels unfinished. Besides, Sandy has prooven that he can do amazing work if he's given the time, just take a look at E2M6 or The Chasm.
  11. Yumheart

    [FINAL] Literalism (Release Thread)

    whoops . m.
  12. Yumheart

    What makes a good player good?

    You're good at the game if you enjoy it and don't measure your self-worth through it.
  13. Yumheart

    Best Non-Slaughter High-Difficulty Maps?

    Ya ever played Saturnine Chapel by dobugabumaru? Despite only having like 100 monsters on UV, it's pretty tough.
  14. Yumheart

    Scythe *Sigh* Syke!

    The map may look intimidating at first, but it's actually pretty low-pressure for the most part. Leap into the big pit right at the start, keep moving, be aware of your surroundings, don't be afraid to get a bit reckless, since there's a whopping twelve megaspheres in the map. And, if you find yourself getting frustrated, don't be ashamed to switch to lower difficulties, ofc! As a lot of Doom celebs say, your skill doesn't in any way affect your worth as a player.