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DTS-T

   (60 reviews)
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13 Screenshots

About This File

A hidden UAC base on Phobos: Not satisfied with their achievements, scientists have developed a new kind of teleporter, capable of not only sending things through space, but also through time and into different dimensions. There were two prototypes of this machine but one morning, one of them was found missing! Needless to say that one lone marine is sent through the second device, to find out where the missing prototype might be and who is behind the theft...


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Terminus

Unknown date

  
This is a golden wad in my opinion, and don't let the first episode or the joke elements ruin the experience for you. I loved the backstory and the last episode, especially The Jade Cube and Seven. Definitely 5 stars, go through all of it!

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pavera

Unknown date

  
It's a megawad without a megawad of ideas.

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Guest

Unknown date

  
Very nice and the whole thing was compiled by one single guy in less than 115 million years. Looking forward to your next project Deathmatcher. My only major complaint was the puzzles - I'm colour-blind and struggled a little. 4.5/5

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Khorus

Unknown date

  
Creative, but poorly executed. 2/5

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Guest

Unknown date

  
Seems to be poor at the first level, but it's getting better very quickly... It's a VERY GOOD wad! Some levels are HUGE ! One of the best wad I played...(and I have many...) 5/5

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Guest

Unknown date

  
good job on this right now im playing this mutiny which is like a match made in heaven

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Pure Hellspawn

Unknown date

  
My review: Episodes 1-3 were bad (they get better). Episode 4 was excellent. It is definitely the heart of this wad. I loved each and every one of the maps in this episode. I think the final boss could use some improvements, though. 4/5 for Episode 4 and Episode 1 Boss, and 1/5 for the rest. Overall, I'll give this a 3/5. I think The Ultimate Doomer's comment reflects my opinions greatly; think about a map with 29 Terry-like maps, and then Map30 being as good as ZDCMP2.

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Guest

Unknown date

  
I hate these style..lab, reserchers are moving around...

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Guest

Unknown date

  
horrible,trying to use ZDoom Scripts to make it cool, but the architecture looks like a 95 wad, Inclusive Memento Mori does it better

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Zalewa

Unknown date

  
The gameplay is horrible and the maps do not get better. There's some kind of story that may actually be good, but it's completely hidden in shadow, covered by everything else that is garbage. Avoid. 0/5 - Zalewa

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Phobus

Unknown date

  
The 3.5 stars this had when I voted seemed fair. It has a wealth of ideas and experimentation, which I think is fantastic... But 2/3rds of the maps are very clearly a beginner’s efforts, whilst the last third is more "shows promise" than brilliant. The voice acting, music selection, atmosphere and implementation of a story actually spurred me on through the frequent mazes, Chasm-style ledge crawls, switch/key hunts and more irritating puzzles. I'd be very quick to try out a sequel, if one ever gets made.

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Darsycho

Unknown date

  
As I mentioned before, this is a pretty excellent wad! While the map design is a bit flat and bland, the story is definitely neat and interesting, and I'm a guy who usually doesn't give a rat's ass about the storyline in games, I was actually interested in it from start to finish. Oh and the gameplay has some very creative tricks that kept me playing. 5/5!

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Guest

Unknown date

  
This is a VERY ambitious WAD - more levels than Doom itself, level/"chapter" titlecards, voice acting, and an overdrawn opening cutscene. While modern zDoom features are present, the dissonance between how the game presents itself and how it actually is is a joke. Corners "smoothed" with goofy, jaggy lines, misaligned textures, hitscanners galore with minimal health; and architecture straight from a late 90s WAD... just embarassing. 1/5

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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