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Comatose

   (32 reviews)
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20 Screenshots

About This File

This map originally has been made for "Pain" project, but in the result I decided to cut it from there because of some reasons (which I cannot say yet). It is a continuation of the idea of "Overdose", but it's not related in terms of the story. A limit of sidedefs in LR format is achieved here, so it is not possible to draw at least one new line at all. Because of this, as well as the abundance of large open spaces with lots of sectors, map may slow down in complex sourceports like ZDoom and it's derivatives, so PrBoom-Plus is HIGHLY recommended. The biggest performance (in terms of FPS) will be in GLBoom-Plus. Also, complevel 2 is necessary. Have a great game.


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Spectre01

  

Impressive visuals and atmosphere. Huge, open city map with a gritty realistic aesthetic and lots of attention to detail. Gameplay is very low-key and the translucent monster + tons of foliage combination can get annoying at times. 4/5

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NuMetalManiak

  
very laggy map, worth playing if your computer could handle it, atmosphere once again nailed and combat was great.

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Walter confetti

  
Really cool and atmospheric map

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Protester

  
the gameplay was lacking but the atmosphere and detail really made it great. Very cool.

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Kingpin3

  
Superb but hard...:D +++++

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kmxexii

  
Run it in GZDoom or GLBoom+. A huge, open layout city. Almost every monster is a silent shade of its Doom II self, released in carefully controlled ambushes. It's easy to get caught off-guard. There is an entire narrative of feuding factions buried beneath the atmospheric, open-exploration horror, but you're free to just waltz out with the red or blue key in hand if that's your thing.

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trrobin

  
Great outdoor survival type map. Great architecture, tense horror gameplay, but once you come across the exit, it's a little too easy. Really good overall though. Recommended.

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Fonze

  
Why were all of those cigarettes unsmoked? Seems wasteful to me ;p Lol, nah, in all seriousness this wad was very well-done, well-detailed, and atmospherically creepy. How this is only limit-removing is beyond me; great job with this thing!

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CWolf

  
Very unique style, truly dark atmosphere and filleng that you should die every second. Great map from great mapper.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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