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   (34 reviews)
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20 Screenshots

About This File

This map originally has been made for "Pain" project, but in the result I decided to cut it from there because of some reasons (which I cannot say yet). It is a continuation of the idea of "Overdose", but it's not related in terms of the story. A limit of sidedefs in LR format is achieved here, so it is not possible to draw at least one new line at all. Because of this, as well as the abundance of large open spaces with lots of sectors, map may slow down in complex sourceports like ZDoom and it's derivatives, so PrBoom-Plus is HIGHLY recommended. The biggest performance (in terms of FPS) will be in GLBoom-Plus. Also, complevel 2 is necessary. Have a great game.

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Wow! I am just in awe at how amazing this map truly is in terms of beauty and creativity.

Comatose is one of those maps that stick in your head easily, not necessarily because it was enjoyable, but because of how it made you feel when you completed it. Getting 100% kills and secrets is a definite chore in this behemoth of a map, as not only is there a whopping 23 secrets, but about 99% of monsters are spectre variants. (I will not spoil the ones that aren't, as it's a whole other experience for first time players)


Highly recommended if you are into secret hunting, and if you have a keen eye. As there are many switches that are hidden in plain sight, but open up to lots of good secrets. All the weapons are accessible and are a must have for UV-Max players. The detail of this map is also incredible, the grass, trees, bushes and small details like the cigarettes on the floor create a sense that you are in a reality. It doesn't seem like doom at first glance, but the spectre variants of the original doom monsters are supposedly there to kick you back into action. 


As of uploading this, I currently have the only public UV-Max record for this map. And with that in mind, all I can say to those who are willing to 100% complete Comatose... good luck, you will seriously need it!

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El Juancho


One of the best experiences I've had with doom, the atmosphere is impressive, it is possible that the experience will improve if you play it without monsters, for me the fun of the map is to explore, not fight against monsters, I like that the map tells a story without saying a single word, you have to learn what happened to the city by simply investigating. I recommend going to all the secrets and try to guess how to get them, it was quite fun. The map runs VERY VERY badly, I highly recommend playing it in prboom/dsda-doom opengl mode (it's the only map I've played that takes several seconds to load). 

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Impressive visuals and atmosphere. Huge, open city map with a gritty realistic aesthetic and lots of attention to detail. Gameplay is very low-key and the translucent monster + tons of foliage combination can get annoying at times. 4/5

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very laggy map, worth playing if your computer could handle it, atmosphere once again nailed and combat was great.

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Walter confetti

Really cool and atmospheric map

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the gameplay was lacking but the atmosphere and detail really made it great. Very cool.

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Superb but hard...:D +++++

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Run it in GZDoom or GLBoom+. A huge, open layout city. Almost every monster is a silent shade of its Doom II self, released in carefully controlled ambushes. It's easy to get caught off-guard. There is an entire narrative of feuding factions buried beneath the atmospheric, open-exploration horror, but you're free to just waltz out with the red or blue key in hand if that's your thing.

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Great outdoor survival type map. Great architecture, tense horror gameplay, but once you come across the exit, it's a little too easy. Really good overall though. Recommended.

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Why were all of those cigarettes unsmoked? Seems wasteful to me ;p Lol, nah, in all seriousness this wad was very well-done, well-detailed, and atmospherically creepy. How this is only limit-removing is beyond me; great job with this thing!

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Very unique style, truly dark atmosphere and filleng that you should die every second. Great map from great mapper.

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.