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Comatose

   (32 reviews)
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20 Screenshots

About This File

This map originally has been made for "Pain" project, but in the result I decided to cut it from there because of some reasons (which I cannot say yet). It is a continuation of the idea of "Overdose", but it's not related in terms of the story. A limit of sidedefs in LR format is achieved here, so it is not possible to draw at least one new line at all. Because of this, as well as the abundance of large open spaces with lots of sectors, map may slow down in complex sourceports like ZDoom and it's derivatives, so PrBoom-Plus is HIGHLY recommended. The biggest performance (in terms of FPS) will be in GLBoom-Plus. Also, complevel 2 is necessary. Have a great game.


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Spectre01

  

Impressive visuals and atmosphere. Huge, open city map with a gritty realistic aesthetic and lots of attention to detail. Gameplay is very low-key and the translucent monster + tons of foliage combination can get annoying at times. 4/5

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NuMetalManiak

  
very laggy map, worth playing if your computer could handle it, atmosphere once again nailed and combat was great.

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Walter confetti

  
Really cool and atmospheric map

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Protester

  
the gameplay was lacking but the atmosphere and detail really made it great. Very cool.

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Kingpin3

  
Superb but hard...:D +++++

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kmxexii

  
Run it in GZDoom or GLBoom+. A huge, open layout city. Almost every monster is a silent shade of its Doom II self, released in carefully controlled ambushes. It's easy to get caught off-guard. There is an entire narrative of feuding factions buried beneath the atmospheric, open-exploration horror, but you're free to just waltz out with the red or blue key in hand if that's your thing.

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trrobin

  
Great outdoor survival type map. Great architecture, tense horror gameplay, but once you come across the exit, it's a little too easy. Really good overall though. Recommended.

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Fonze

  
Why were all of those cigarettes unsmoked? Seems wasteful to me ;p Lol, nah, in all seriousness this wad was very well-done, well-detailed, and atmospherically creepy. How this is only limit-removing is beyond me; great job with this thing!

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CWolf

  
Very unique style, truly dark atmosphere and filleng that you should die every second. Great map from great mapper.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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