Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

50 Monsters

   (28 reviews)
Sign in to follow this  

Guest

About This File

50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Percy T

  

Amazing levels, however I had to stop playing halfway through because I was annoyed by the poor choice of monsters in certain segments (revenant+mancubus everywhere, too many archvilles, chaingunner snipers, etc.). The first 10 maps were very good, but it quickly turned into slaughtermap hell starting in map 11. Some better choices with monster placement and this would be an easy 5 stars.

Share this review


Link to review
DoomShark

  

- Designer has the bad habit of silently spawn monsters (especially Revs) right behind you while you are busy

fighting the hordes in front of you.

- Too many deadly traps

- You'll find yourself saving/loading A LOT because you die a lot.

- Many gamers will find this hard to play and an unenjoyable experience.

- Map design is good but maps are small.

 

 

 

Share this review


Link to review
seed

·

  

Many enemies roam free around here. Or are they few?

 

50 Monsters has been finished, played through the Eternity Engine 4.00.00 Voluspa on HMP difficulty. So fast, almost like it was never here, so let's see what do we have here.

 

50 Monsters is a 32-level (+2 bonus) megawad consisting of short, compact, and gameplay based maps with a few puzzles but without much exploration involved, similar to Plutonia and the early levels of Scythe overall. The gameplay takes place almost exclusively on techbases, with a more hellish and natural level thrown in from time to time. It comes with new music, background menu, end level stats screen, intermission screen, textures, and enemies, with a few returning from Scythe and Valiant.

 

The difficulty curve is mostly the traditional kind, starting easy and gradually getting more difficult as one progresses, with a spike every now and then. The final levels in particular can have a rather rough start as they require the player rather fast, or get blown away. After all is said and done the journey ends with a short map that features mid-tier and high-tier monsters, introducing 50 Monster's main boss enemy, a flying demon rather similar to the Cacodemon but with far more devastating attacks.

 

Although the maps are generally good, there are a few stinkers, most notably MAP31. The main problem of that map is the texturing of certain assets, namely the crushers in the starting area, which look like the starry sky. This can make the exit out of the starting room pretty frustrating as it can be difficult to estimate the position of the crusher since it can't be clearly seen, taking unnecessary damage in the process. Otherwise, the map in itself is alright, and a very good candidate for speedrunning, but could have been even better if it wasn't for some bizarre design choices.

 

There's not much else to add to it, as from the very first level it makes its point clear, and the formula never changes for its entirety. A good, short, and fun megawad that could be beaten in one sitting if one has the time, considering the maps are short and straight-to-the point. The first few levels might not be impressive, but this works in its favor as it does get better down the road, so it's not necessarily a drawback, and remains pretty consistent, apart from a few difficulty spikes.

Share this review


Link to review
trrobin

  
A nice idea and well executed. It reminds me at times of "Swift Death" but with more breathing room. Good stuff.

Share this review


Link to review
Nems

  
I was pleasantly surprised by this. I wasn't (and still ain't) a fan of the DeHacked stuff in it but it wasn't a large, distracting pain in the ass like Valiant was with its DeHacked stuff. Definitely a keeper, this megaWAD.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

balance is one of the absolute hardest things to do in a Doom wad and the dirty answer almost everyone tries when answering that question is to simply add more monsters. this isn't gonna cut it in most cases, and 50 Monsters is an example of that. how would you actually make a challenging map with only 50 monsters, or perhaps make 32-ish maps with 50 monsters challenging and make it seem like a megawad that goes along like any other one? as it turns out, that's what we get here, layouts are made so that they manage the most out of each of the monsters, and supplies are accordingly balanced. combine that with a few dehacked assets, like the cybruiser and afrit inclusions, the new overlord bosses that make up MAP30 (real tough shit here, but this is the last level after all). overall it manages to do wonders, and the levels themselves are not overtly long or annoying. only things i'm not a fan of are the usage of the SS-chaingunner swap, which makes it so they don't drop chainguns. never liked it in the first place if we're being honest here. and the other being MAP31 which can roll eyes with the crushers and possibly the secrets too.

Share this review


Link to review
Zalewa

  
Consistent quality maps with smooth difficulty curve. Somehow, somewhen I have played all maps between 16 and 32 before (maybe except 31). Good for an evening or two.

Share this review


Link to review
JagDogger2525

  
Great maps with great 50 monster-limit

Share this review


Link to review
Bellaco

  
Excellent, ... A whole new concept of making maps.

Share this review


Link to review
AnonimVio

  
Yeah it's good, ok, cool, fun, nice, etc.

Share this review


Link to review
Jimmy

  
Stellar maps in here, all use the monster limit very effectively. Latter third definitely gets aggressively difficult, but overall gameplay is top-notch and well-balanced. Also cool thematic mixups like snowy cliffs and creepy voids. Check this out for sure.

Share this review


Link to review
  • File Reviews

    • By Raith138 · Posted
      Map 01: The whole map is one big fight, and I personally really liked it. I enjoyed running around the map using the artifacts littered around in order to kill the swarms of baddies. My only real complaint would be having to kill all the enemies to progress which could be pretty annoying if one of them hides in a really obscure spot.   Map 02: Pretty classic hexen map. It was good but it was the most forgettable map in the wad due to the relatively generic theme. Also the swamp key segment was probably the worst part of the wad due to the amount of stalkers and lack of health. It also fell into the trap of over using slaughtaurs which got annoying pretty fast.   Map 03: ...The idea behind this map and the atmosphere was extremely cool. I personally loved the puzzle with the 5 switches near the start and it was probably my favorite part of the wad. But... The lack of railings made falling off a very common occurrence and the layout got confusing at times. I don't know if it was intentional but in order to get to Yorik's statue I had to jump on the pillars used as decoration. The main complaint would be the over use of wendigos at the start and a pretty anti-climactic boss fight. The sublevel was really fun to explore too.   General: It seems common for hexen wads to do this but there was no 4th weapon. The 4th weapon is the funnest weapon to use and while it could break the difficulty in some sections I think it would be worth it because the majority of the time you are stuck hitting things with your second weapon which feels repetitive.   Overall: While I was pretty negative in this review I still gave it four stars for a reason and that is because this wad is a lot of fun. You could tell every room had thought put into it and the entire wad is just gorgeous. If you can look past the small problems this wad is a amazing experience with a solid story as well. Must play for any hexen fan.
    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
×