50 Monsters

   (25 reviews)
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Author

Brayden "AD_79" Hart et al.

About This File

50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.

Credits

MAP03, 12, 21 by Breezeep. MAP31 by an_mutt. MAP32 with Skillsaw, Breezeep and TheMionicDonut. MAP33 by 4shockblast. MAP35 + final boss DEH by Obsidian. Titlepic/interpic by Impboy4. Skies by IMX (SKY3 edited by Esselfortium).

I don't know the original sources of all the graphics so here's where I got them from: CC4-tex, Valiant, Eternal Doom, 32in24-14, GothicDM, MM2, Requiem, Scythe 2, D2INO, Sunlust. Additional textures by Cage.

Afrit is from Scythe 2. Cybruiser is from Valiant. Final boss is from Realm667.

Music list is included in the zip.

Base

New from scratch

Build Time

14 months (started Sep 2014) on and off of actual work + over a year of sitting on it doing nothing

Editors Used

Doom Builder 2, GZDoom Builder, Slade 3, WhackEd4




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trrobin

  • 4
  
A nice idea and well executed. It reminds me at times of "Swift Death" but with more breathing room. Good stuff.

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Nems

  • 4
  
I was pleasantly surprised by this. I wasn't (and still ain't) a fan of the DeHacked stuff in it but it wasn't a large, distracting pain in the ass like Valiant was with its DeHacked stuff. Definitely a keeper, this megaWAD.

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NuMetalManiak

  • 4
  
liked most of it, very hard maps throughout, didn't like MAP31 at all though.

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Zalewa

  • 5
  
Consistent quality maps with smooth difficulty curve. Somehow, somewhen I have played all maps between 16 and 32 before (maybe except 31). Good for an evening or two.

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JagDogger2525

  • 5
  
Great maps with great 50 monster-limit

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Bellaco

  • 5
  
Excellent, ... A whole new concept of making maps.

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  • 4
  
Yeah it's good, ok, cool, fun, nice, etc.

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  • 5
  
Stellar maps in here, all use the monster limit very effectively. Latter third definitely gets aggressively difficult, but overall gameplay is top-notch and well-balanced. Also cool thematic mixups like snowy cliffs and creepy voids. Check this out for sure.

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  • File Reviews

    • By MaysaChan · Posted
      Honestly, I enjoy playing this map, level design is well done!, the only complaint about this map is traps door are little "unexpected", I mean instead of regulars troop like zombieman or lmp behind trap door, it replace with Bunch of Demon or Baron of Hell. Health pick up (except bonus health) are uncommon in every level but other than that is awesome!
    • By Zalewa · Posted
      Built from Doom 2 resources, this maps packs a surprising difficulty level. You may get caught off guard several times. Expect some Arch-Vile fights. While the visual design is simple, the areas feel distinctive, though quite cramped which further bumps up the difficulty.
    • By Meril · Posted
      Comparing to others wads from 95, this one is pretty nice detailed. There are some minor texturing issues mostly next to stairs. Overall it's looks nice. But all others parts are screwed up. Map is very cramped. Rooms are small and corridors narrow. Monsters are weak, provides no challange. Gameplay is mostly switch hunt, including unmarked switch on the left on kind of hidden corridor with exit sign. Map is short, if you won't stuck like me you may do it in few minutes. Also I found a bug: damaging floor in secret area which clearly shouldn't hurt. Overall: Why I'm writing so much about kinda crappy wad from over 23 years?? 2.5/5*
    • By trrobin · Posted
      Very fun maps with nicely-honed gameplay. Lots and lots of action and never repetitive. Play it!
    • By Zalewa · Posted
      I commend grouping the maps such that there is a streak of excellent maps followed by not so good maps. That way it's easy to continuously play good maps without getting disgruntled with the WAD.   I recommend all vanilla maps (yes, even TimeOfDeath's one), two first ZDoom maps, all limit removing maps except MAP10 and MAP11, boom maps - the quality varies here but there are still some good maps.   Special highlight for map of the WAD goes to MAP24 - what a map, what an excellent use of textures. The illusion of lighting and depth is strong in this one. What excellent architecture. What grand design. What great fights. Go play it!   Awful stench awards go to: - MAP11 - the inversed turd mountain that you climb and climb and climb in a rotating spiral while imps spawn and spawn and spawn and then you fall down like a ski jumper. - MAP20 - It's like a Wolfenstein 3D level but with 1200 enemies. Avoid. - All jump puzzle maps in ZDoom map pack.   Given that there are no quality guidelines for this particular community project, I still think that there are plenty of very high quality maps here, hence it's a remarkable achievement, hence 5 out of 5 stars.