DoomShark
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7.5/10 Good map set, but does not work well with BD but it's playable anyway. If you like hard maps this is for you, like being in a small room with 3 cyberdemons or 10 revenants. a couple of new monsters. Not all maps are good though, some of them are lame and should be replaced with better maps in relesse 3 if any. Some stupid things like you flip a switch just to reveal another switch behind it you have to flip again, happens all over the maps :/
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If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro. I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat! HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items. I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.
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- Tense but enjoyable! - Don't play this if you're "Hurt me plenty" player. - Too many closed doors which cannot be opened, confusing! - Some switches are nothing but an ordinary texture no different than adjacent textures which make them very hard to spot. - Would give it 5 stars if it was a complete map set. only 10 maps!
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Played at UV. :| This isn't for you if you usually play at HMP or easier. :) Good gameplay, enemies around each corner. :) Ammo, armor and health supplies are good. :( Awkward map design, you'll get confused a lot while moving between different parts of maps and you'll use the TAB key too often. :( Many times you will be unable to open colored doors despite that you already have the keys, frustrating!! :( Too many switch flipping spoiled the gameplay and causing confusion. :( Most likely you'll use cheat codes a lot to help you figure out how to exit a map! :( You cannot exit some maps until you find a well hidden secret!!!, Map03 for instance. :( You cannot exist some maps until you walk on some spots that contain some items that you probably don't need or want to spare for later.
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Aside from being a hard wad this wad is frustrating to play because the author is forcing a certain play style on you, very limited choice of weapons, for example you don't get the super shotgun until map 14!!. Ammo is rare especially machine gun ammo, with weak weapons fighting strong monsters in congested narrow areas I quickly got frustrated. The author will kill you several times after a few maps, again putting you in fight with hard monsters with a pistol and ammo shortage.
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It's a hard wad, You'll die a lot, If you're good at staging cross fight between monsters then this is for you. Otherwise its extremely difficult to finish it just by your own bullets. Overall it's a good wad, good map design suitable for this kind of battles, The missing star because of some imbalances in some maps, Some maps don't have enough armor so you'll fight monsters with a naked skin, a couple of maps don't have sufficient ammo. Some early maps are much more difficult than the last ten maps. Maps 31 and 32 are lame. But most maps are hours and hours of fun for me.
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This is an excellent wad and I like it. The maps are well designed and fun to play. What I didn't like is seeing some people rating it low, If you read these people reviews you'll see that they're mostly noobs complaining about how hard it is to play, Anyone finds any wad hard to play should lower the difficulty level to something they can beat instead of just get frustrated and jump into the forum and post negative reviews, At least respect the efforts and valuable time the designer put to create this fantastic wad.